
Take a role of a true general of a real army. Join the battle, capture enemies’ castles and raise the power of your army. Lead your clan to the victory!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Гра дитинства
ok
游戏是好游戏,美工不是很出彩,但也过得去。金币可以升级兵种能力以及技能效果,还能加速建筑回复兵力的速度 ,每个属性分两部分,英文不好没看懂,上面最高级50,下面最高级8,升满一个要的金币是真的多,大概50万?第80关最高难度4450金币/次,要打到天荒地老;发动技能得要星星,关卡胜利就送1个,善用星星能够在关键时刻扭转局势。共计80大关,打得从“有意思”到“厌烦”的程度,况且这时候得要说说那个逆天的成就系统了,比如每个难度合计打个64次、获得500颗星星之类的、建筑内击败敌人200000个(大成就中的第4成就点)等等,不明白为啥把成就要求设的这么多
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Dutch, Polish, Portuguese - Brazil, Russian, Japanese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ее нет болише на мобилке
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
☀️
你有中文咱就好评,0.6内可考虑入库。202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
pretty fun
Динамичная аркадная игра с элементами сражений и платформера. Плюсы: Захватывающий геймплей — быстрые и напряжённые битвы; Разнообразие врагов — каждый требует своей тактики; Интуитивное управление — легко освоить основные механики. Минусы: Короткая кампания — игра быстро заканчивается; Однотипные уровни — мало разнообразия в дизайне; Некоторые баги — возможны проблемы с управлением. Итог: понравится любителям аркадных экшенов и быстрых игр. Захватывающие сражения и динамичный геймплей делают игру увлекательной, несмотря на короткую кампанию и однотипные уровни.
Battle Time is a light yet engaging real-time strategy title developed by Foggybus and published by Jetdogs Studios. Built around accessible mechanics and rapid-fire battles, it delivers a streamlined strategic experience that avoids overwhelming players with complicated systems. Instead of focusing on economic management or lengthy political campaigns, the game emphasizes battlefield control, quick tactical decisions, and continuous momentum. Its straightforward design makes it welcoming for newcomers while still offering enough depth to reward careful planning throughout its expansive campaign. The heart of the game lies in conquering enemy fortresses and securing control of the battlefield. Every captured castle continuously generates troops, creating a constant struggle for territorial dominance. Success depends on recognizing the right moment to attack, reinforce vulnerable positions, or intercept enemy advances before they gain the upper hand. Although the controls are extremely simple, every match requires players to balance aggression with defense, making timing and positioning far more important than simply sending the largest army possible. The result is a gameplay loop that is easy to understand but remains surprisingly satisfying over extended play sessions. One of Battle Time's greatest strengths is the amount of content available. The campaign features more than 400 levels, each presenting different layouts and strategic situations that gradually increase in complexity. Rather than recycling identical encounters, the game introduces fresh battlefield arrangements that encourage players to adjust their tactics as stronger opponents and more demanding objectives appear. Because most stages are relatively short, the game is perfectly suited for players who enjoy completing several missions in a single sitting while still feeling a steady sense of progression. The game also introduces multiple generals, each possessing unique abilities that influence battlefield performance. Choosing the right commander can significantly change the approach to a mission, encouraging experimentation with different strategies instead of relying on a single playstyle throughout the campaign. As players advance, generals become stronger through skill upgrades, providing a satisfying progression system that rewards continued investment. This feature adds welcome variety and gives players meaningful goals beyond simply clearing the next map. Artifact collection further expands the progression system by allowing players to obtain equipment that strengthens their armies. Completing artifact sets grants useful bonuses that improve combat effectiveness, encouraging exploration and long-term advancement. While these mechanics remain relatively uncomplicated, they provide additional motivation to continue progressing through the large campaign while gradually increasing the player's overall power. Together with the upgrade system, artifacts create a rewarding sense of development that complements the game's tactical focus. Visually, Battle Time embraces a colorful fantasy presentation that matches its approachable gameplay. The environments are vibrant, unit designs are easy to distinguish, and battlefield information remains clear even during intense moments. The graphical style prioritizes readability over visual spectacle, ensuring that players can quickly assess the situation without unnecessary distractions. Combined with smooth animations and an intuitive interface, the presentation supports the fast-paced nature of the gameplay while remaining accessible on a wide range of hardware. The game's pacing is another major advantage. Individual missions are designed to be completed in relatively short sessions, making Battle Time an excellent choice for players who prefer strategy games that fit comfortably into limited gaming time. Despite their brief duration, battles remain engaging because every decision can dramatically shift control of the map. This creates an enjoyable rhythm where victories feel earned through efficient planning and tactical execution rather than prolonged battles of attrition. Battle Time does have some limitations. Its gameplay formula remains consistent throughout the campaign, and while new maps and progression systems help maintain interest, players looking for deep strategic complexity or an elaborate storyline may eventually find the experience somewhat repetitive. The focus is almost entirely on gameplay, leaving narrative elements and world-building in the background. However, these design choices are intentional, as the game aims to deliver fast, accessible strategy rather than a heavily story-driven adventure. Overall, Battle Time succeeds as an enjoyable real-time strategy game that values simplicity without sacrificing tactical engagement. Its large collection of levels, satisfying progression systems, varied commanders, collectible artifacts, and quick yet rewarding battles create an experience that remains entertaining from beginning to end. Although it does not reinvent the RTS genre, it confidently delivers exactly what it promises: an accessible, content-rich strategy game that rewards smart decision-making and keeps players coming back for one more battle. Rating: 7/10
Players by region
Where this game's players are, estimated from review languages.
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