
Battle Suit Aces is a tactical deckbuilder that can be played as a clever roguelite or epic campaign full of tender moments, cosmic quests, and charming characters.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 19 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Battle Suit Aces campaign is a fully-voiced, sci-fi epic that feels like a Saturday morning cartoon with you at the helm. Recruit your pilots, upgrade their battle suits, and command them to victory!
When a new threat to the galaxy emerges, Union Command dispatches a ragtag team of pilots and scientists to investigate. Join Captain Heathcliff and his Patchworks crew as they search for powerful Relic Suits in a tale of friendship and belonging.
Deploy a wide array of upgradable mecha pilots in card combat. Pair them with energy-generating Drones and potent Command Cards.
Recruit and bond with 25 pilots from five powerful factions. Each faction has their own unlockable missions and combat strategies.
Experience the Patchworks crew’s journey across 45 thrilling episodes.
All 75 characters are fully-voiced by the incredible cast.
Over 40 tracks composed by Carlos "insaneintherain" Eiene.
Lane-based attack patterns and unique card passives form an accessible, deep combat system.
Prepare for story-driven battles, including surprise attacks, heists, and Starball matches.
Dozens of mods let you customize your ship and cards to build the perfect deck.
Suit Up!
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 370reviews | 91% | — | $299.3K |
| $19.99 | 56ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Given the amount of content I am not sure I can recommend this at $25, however I did very much enjoy it. I did feel that the story ended far too quickly and many of the optional characters have next to no story content whatsoever, however, the writing itself was pretty good. The main crew characters were likeable, with even stereotypical ones like Jules being compelling enough to enjoy imo (he actually ended up being my favorite aside from Heathcliff and Nishi). The character design is really beautiful and I only wish we could've seen more of every character's mech. A lot of scenes were reused where there could've been new art, so you end up seeing a lot of the same pictures throughout the story, particularly in regard to the Relic Suits. The voice acting was really well done and Heathcliff was a standout for sure, which is good because he is the main protagonist. The card battles were enjoyable on hard and not too difficult, but I could see them being exceedingly easy on normal and easy. There are also no consequences for losing a battle as you can just retry it and modify your deck as you please. Some cards really only come online with specific mods that can be easily acquired, but can be really powerful when built right (Terry my goat. tbh all the Comets were really fun to use and were some of the more developed characters when compared to the Suitsmiths who were kind of nothing burger aside from Falcon and I guess Mirabelle to a lesser extent). I did not find myself using Felix very often outside of when required for the story despite him being the first Relic Suit and probably the most developed character alongside Heathcliff himself. On a final note, the Suitsmiths could really use more interactions when recruited. Aside from Felix and Mirabelle they literally have nothing, but I also did not do their full quest chain so perhaps I missed something, but even then that'd be a miniscule amount of content.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese*languages with full audio support
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mecha Space Opera Card Game wasn't something I ever expected to see, but it blends the card game mechanics, crew management and visual novel storytelling very well! The card game itself takes a moment to learn, and it takes its time to introduce new elements, complications and combinations. It maybe takes a bit long before you can properly start managing your deck, but when you get there it's really fun to set up wild synergies with many cool characters! The art and designs of characters, robots and creatures is fantastic, though I wish more of the art were in the same polished state. Some are sketches, I assume due to a lack of time or funding. Some parts are oddly paced as well, narratively it's kinda hard to tell how much time is going by, and sometimes it feels like scenes and stories move by quickly. It takes a lot of inspo from both classic and modern anime, often feeling like an episodic series that we only get snapshots of. But this game got enough of the juice that I was only momentarily bothered by the pacing and unpolished art, as the characters and exciting battles shine! I recommend it to mecha and sci-fi anime fans, and if you're curious about the card game aspect as well.
這部有點尷尬,其實不夠好玩但我不想給負評。 完美體現了把遊戲做成隨機抽卡的類型,某些玩法就是非常不搭,希望遊戲開發者們能意識到這個事實,不要再把什麼東西通通都弄成隨機抽卡,然後還要吃資源。 機體強度性價比差太多,有些連鎖需要湊到一定數量或特定機體,但都可每回和免費重抽了都很有可能不成形。這樣我為什麼不拿簡單暴力的高火力組合就好? 有人抱怨這是視覺小說也讓我有點困惑就是了,那麼短的文本劇情量都承受不住是怎樣。 說真的,這部的遊戲性極限恐怕就這樣了。真的有機會變成好作品,就是在故事層面的深挖,讓角色間(特別是後來才能招募的)之間的互動更好,玩家才有可能在乎那些角色的背景還有故事。 覺得是有點可惜的作品,個人認為三百以下就划得來了。
The art and voice acting are top notch. I am so glad they went for a full VO, otherwise I think the game would have lost a lot of its charm. The characters feel much more real and full-bodied. The actual game play is really fun. It's a deck builder, but it is not a roguelike/lite (although there is a new mode I have not tried). They really did go all out in letting you build the deck you want. You can go for high-powered mechs, but the best strategies rely some craftiness. Some of my favourites were strategies that included constantly moving my mechs around the field to charge them up or making sure certain mechs dealt the final shot to further empower them. The story was decent, helped along by the wonderful voice acting. Overall, really cool game I would check out.
CP这方面确实有点意难平,可能是官方不想给主角引入过多的感情线
This game is one of the most fun, well made, engaging games I’ve played in a long time with a new level of replayability thanks to the Roguelike addition. The art, sound, voice acting, and relationships are all top notch. Highly recommend.
I picked up BSA on an impulse, and I wasn't expecting to love it so much. Easily one of my top games of the year. It's fun, it's charming, it plays well, and almost all the characters in both the main cast and the larger ensemble cast are extremely likable. Many games claim to want to do the Saturday Morning Cartoon thing, but few actually capture the authentic feeling of that type of media - making it feel like there were showrunners demanding each episode have certain themes, or demanding that there be enough episodes of side-fluff to pad out the runtime (and because these "filler episodes" are actually well written, it never feels like a drag.) I feel the ending came kind of out nowhere, and I felt the plot shifted which antagonist we were focused on in the back 3 or 4 hours, but I think it more or less stuck the landing, especially if they're planning a sequel. The gameplay was mostly fun and satisfying, though may leave something to be desired for the really, really seasoned tcg player. If you like those kind of games but don't mind them being a little on the easier side, I'd recommend starting from Hard difficulty, though if you just want the story, I think the other difficulties would treat you fine.
[h1] All I can say is WOW. Just WOW! This game is incredible. [/h1] I am begging the devs to make a sequel or at least DLC expansion to this game. TL;DR - For $25, you get your money's worth and more. If you're down for a good story, likable characters from all across multiple spectrums, and light deckbuilding fights, I highly recommend this game. There are many options to determine your playthrough and your crews' "endings" if you will. Edit: I'm on my third playthrough, 100%-ed and I found that the choices you make end up with very different cutscenes and outcomes along with multiple differences in dialogue. Sure it's borderline a visual novel game, but the characters end up seeing things differently because of your choices and that's honestly very neat because of how they have character dynamics setup in this game. I've also found that any plot-holes from my first two playthroughs were answered in this third one so that's neat. [h3] The Pro's [/h3] This game does a LOT of things right: [list] [*]General Story - You go from two best friends to leading a ragtag crew to save the galaxy from hostile alien forces. Despite that, there are numerous interactions that make the mission feel meaningful as they often address this every few stages. Everyone is aware that there's more to life than constant combat and some of them even find purpose outside of the mission. [*]Art - The 2D portrait art is just amazing and the overall art direction is great. The expressions are drawn well enough to convey how everyone feels during their interactions. The little bits of animation are also just enough for each scene. I do think the sketches of some scenes should have been completed pieces instead, but it was negligible enough in the long run. [*]Build customization - There are so many mods you can craft/obtain to tailor to or adjust your playstyle. You want fast hitting turns? It's there. You want to snowball? It's there. You want the ability to do splash damage? It's all there. Nearly everything you would want to customize is available. [*]Character cast/voice acting - Like the mods, you have an equally large number of characters to recruit and each with their own unique kit. There are many types of decks you can build with who you choose to onboard. On top of that, everyone sounds amazing with their voice acting because each of their personalities really shine through. [*]Gameplay - Now, the combat isn't very hard, but it also doesn't need to be. This is a narrative driven game with characters to relate to. The combat is just challenging enough for you to experiment, figure out what you like to do and who you like to use. If you are wanting for difficult combat, this might not be the game for you. [/list] [h3] The Con's [/h3] Factors that I felt were lacking or issues present as I played throughout the game: [list] [*]Story pacing - The start of the story was done well, but as you play into the second chapter of the game (right before you leave the first planet system), I noticed that everything felt a bit rushed. It became more obvious after they introduce one of the major character's romance progression because there weren't enough cutscenes or interactions to help build a steady pacing. The ending was also way too simple for how rushed the story got and I'm not sure why unless the devs were planning to make a sequel. [*]Deck customization - I dislike that you are forced to have at least 10 of each type of card. As players, I feel like we should be able to choose to have less pilots or less drones, but I couldn't find a way to do so. If there was a way, then the UI was just not showing me it. [*]UI/Manual Save Capability - With the UI mentioned, I also want to bring it up as another factor. The Hangar UI really sucks. Just let us have the permanent list menu instead of the brief card showcase. The constant flip-flop was annoying. Also, with this game being almost a visual novel, there should be options to have save files. [*]Loose Ends - There are moments where you go "what happened to so-and-so" and are either plot-holes or unanswered character conflicts. SPOILERS: For one, [spoiler] Kadi from the Skiads just appeared here and there then disappeared off the story lore. She ultimately served no real purpose in the mission for the main cast. None of her interactions ever amounted to anything nor did they assist with the main cast's character progression. I feel like she should have found a relic suit of her own and stood as another obstacle to the Patchworks crew than just Byron. [/spoiler] [/list] [h3] Personal Remarks [/h3] Things I feel should have been included or adjusted: [list] [*]Character development for SOME characters - As I played through the game, I noticed that we barely get to hear about some of the cast at all. [spoiler] Belmont was introduced as an old-timey friendly grandpa chef personality and never got explored further than that. Maybe there were some interactions I missed with the Hunters guild, but he often felt like he was just a filler character. Hanako ended up being gradually introduced as a nice, clever girl with lots of ex's and...nothing else. Daciana has so much to tell and we effectively only see one thing from her lore. Yan and Jaeger have their own circumstances but they are shoved aside and never fully addressed. [/spoiler] Sure the story writers added some select cutscenes for each character but they were nothing compared to how fast the game was progressing. [*]Module system - I found roughly 2/3 of the way through the game that I had more resources than there were mods to craft. I think there should have been a mod upgrade system to spend the extra resources to increase the effects of the mods. [*]Side content - Why couldn't we participate in starball outside of like...two cutscenes? There were other things introduced too that I felt could have been added. Like, as I played through the bounty missions, I felt like we could have had hunter points or something to exchange for more things or unlock interactions. [*]Glossary - Frankly this is because some words just aren't explained. I had to reread some sentences because it wasn't clear, specifically whenever they mention time passing. What eventually ended up making sense was: rotation = 1 day (if you think about a planet rotating that's one day), cycle = 1 week (wasn't sure about this one til near the end of the game), orbit = 1 year. [/list] [h1] Conclusion [/h1] Honestly, just a damn good game. If you like narrative driven games, deckbuilder-lites, fun characters, or any combination of what I just mentioned, highly recommend giving this game a shot.
好玩的
Really fun gameplay. I was also invested in the world and character stories too. Would reccommend!
Players by region
Where this game's players are, estimated from review languages.
Related
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| $299.3K | 709 | 76% | $19.99 | |
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