
Return of the Classic, now remastered! Battle Realms is a fantasy RTS inspired by the stories told in martial- arts movies and oriental mythology. Develop your peasants into a highly trained and deadly efficient clan of warriors who are ready to die with your name on their lips.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Creo que es uno de los re descubrimientos más bonitos que he tenido el placer de volver a jugar. Ese mundo tan vivo siendo un juego de 2001 es increíble
Played a pirated copy of this back in school (2010-2012 i think) and could never finish it xD. I bought it now just to finally beat the game and for the pure nostalgia. It's an absolute classic. >>>>>>>>>>Highly recommended<<<<<<<<<<
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Polish, Russian**languages with full audio support
Hours played at review time, across 148 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Many Korean fans have loved Battle Realms for years, and an official Korean translation would help both longtime players and new players enjoy the game even more.
Attack? With this? Uhh okay.
Hi. Just to set the record straight, I played this game when I was 10 till 17. Recently stumbled into it againt after more than 15 years. Aight let's get to the brass tracks. This game exudes a hefty amount of personality in each unit, like, you could literally hear what each unit is saying whilst fighting. It makes me feels like I a watching a fantasy wuxia movie. The expressive mobility of each hero and soldier makes one want to think hard while playing. Easily one game could get to at least over one hour playtime. Beware, majority of the peeps in the multiplayer always wanna aggro against five Nightvol-level AIs, yes, I am spoiling then I said that, this is because the Nightvol is the final enemy is the final enemy in Kenji's Journey. Nightvol's AI-readability easily reach all stats at full 100, wow. But even when 3 human vs 5 Nightvol AIs, with good comrades who wont ragequit after two or three towers of them fallen, lol, with good terrain-terror-tries, five Nightvol-level AI's can be beaten, but it requires tremendous cooperation between amongst your team. Final Fantasy 1, 2, 7, 8 and 9 and Battle Realms are the main reasons why I fell in love in with English language. Hearing the voice acting of Battle Realms, and reading the NPC dialogues of FF games I mentioned above, made me wanna learn English, finally. Aesthetically speaking, I dare to say that even by today's standard, Battle Realms remains a golden expression of what and how story-driven RTS can show. Though, I am sure I am not the only one player who wants a graphcis remaster, the game can still be enjoyed visually. Okay fine I derailed long enuff. To the cakes! Unlike most RTS then and now, Battle Realms military revolves around combat and economy driven priority and protocols. You don't just spawn a Pikeman from the barracks like in Cossack, instead, your peasants can be commanded by you to gather water, gather rice, gather horses (for horseriding or for pack of wolves), build buildings, repair buildings, extinguish fires and most important of all - train them into strong warriors. Yes, you are right, we are not using any wood, metals, meats or fruits here, instead, rice and water are the price for strong soldier buffers. Meaning, a peasant can be trained into a selected warrior type by providing certain amount of rice and water. Each warrior can also have and use their own speciall ability earned from special buildings of their clans. Battle Realms employ different kind of combat mechanics. Unlike the rock paper scissor like those in Pokemon or even Final Fantasy or Ragnarok Online or even Wakfu, heroes and soldiers (and peasants ofcourse) have their own -combat-genetic make up of combat damage orientations. Which are, cutting, piercing, blunt, explosive and magic. One unit can deal cutting, resist magic and weak against explosive (for example, not that this is fact, I am just tryinta illustrate my exp here). Not all heroes and soldiers have none as their weakness, and same amount of strength of damage orientation that can be dished out, so plan the formation of your soldiers type well. I do not want to touch the campaign, you experience them on your own, ya. I am Krizzirk, and i approve this game, and recommend you all to try and play them, it'll make your minds go nuts. And please, for those playing in multiplayer matches, don't, just don't, ragequit earlywhen your one to two tower collapses on the front by INVADING ARMIES OF 5 NIGHTVOLS-LEVEL AIs. I'll see you in-game, I'll see you around, and I'll you see you all on the other side. "To live is to serve, to serve is to live" "There is no Serpent, there is only the Dragon" "You are the Serpent, become The Dragon"
es un excelente juego la verdad mi favorito de este tipo, espero alguna vez se pueda continuar y expandir mas historias, como lo que continuo con kenji o lo que ocurrió antes de la historia de kenji, considero que al tomar diferentes caminos y conseguir distintos jefes lo hace muy original y único
Nostalgic! Mind blowing! Addictive!
Nostalgia <3
Descobri esse jogo na casa de um amigo, finalmente posso jogar no meu pc, se você não liga para gráficos do ano 2000 recomendo bastante.
Childhood Favorite. Pretty sick they just did a update for it July 13th 2026.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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