
Welcome to Battle On! Hero Academy! In this desktop idle game, you are the dean. Recruit heroes and plan their careers from swordsmen to paladins. Your heroes battle and grow. Reap the rewards, then lead your upgraded team against epic bosses. Enjoy deep strategy and satisfying idle progression!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Hello, Dean! Welcome to your Hero Academy. This is a desktop simulation management idle game designed specifically for PC players. Inspired by classic Kairosoft gameplay combined with lightweight desktop idle mechanics, you won't need to micromanage every battle. Instead, as the supreme decision-maker of the academy, you'll focus on planning building layouts, recruiting promising heroes, and paving their path to legendary careers. Enjoy watching heroes grow, fight, and live autonomously while utilizing the unique "Iteration and Legacy" system to turn each graduation into permanent assets for the academy, ultimately building the continent's premier hero training institution!
From an empty plot to a renowned educational sanctuary, every inch of your academy is planned by you. You will construct various Hero Huts for heroes to recover their stamina, a Trial Grounds that provides a ceaseless stream of combat opportunities, a Canteen for powerful buffs, and a Library to accelerate growth. Each building serves a unique function, and a strategic layout will vastly improve your heroes' efficiency. This isn't just about construction; it's about creating the perfect home for your heroes to thrive.
Once "enrolled," your heroes come to life. They will automatically head to the Trial Grounds to fight monsters, feast at the Canteen when hungry, and return to their dorms to dream when exhausted. This vibrant ecosystem is fully automated, freeing you from tedious operations. You only need to focus on the macro-development of your academy and, when the time is right, launch an all-out assault on the powerful, periodic Bosses lurking in the Trial Grounds, leading your entire academy to win glory and prestige!
Every hero is a unique treasure. They possess Talents ranging from D to S rank, which determine their growth potential, and are randomly assigned "Personality" traits like "Valiant," "Scholar," or "Lone Wolf," which profoundly influence their combat style. Through academy research, you can unlock a vast class promotion tree, allowing you to develop a swordsman into a team-guarding "Paladin" or a damage-dealing "Berserker." Discover their potential, combine their traits, and cultivate an invincible team of legends!
The core design philosophy of this game is "Iteration & Legacy," turning your every investment into permanent accumulation. When heroes reach their level cap, you can choose to have them "graduate." This is not a loss, but a strategic investment. Graduated heroes leave behind precious [Legacy Letters], which are used to unlock permanent global buffs in the academy's tech tree. Build the [Hall of Fame], and your graduated legends will continuously generate gold for you. Every graduation helps build a better academy, giving your next generation of heroes a higher starting point!
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很累人,挺有趣的,画风也好看。 1操作繁琐我觉得这个不算缺点,也增加了趣味性,因为这个游戏是好玩的。 2装备爆率低,爬塔总共就掉了没几件黄金装备,合成台拉满爆率能几十个不出一个金。特别折磨人。 3养成费劲,什么都需要信封,信封给的又少,硬生生把你游玩时间拖长。词条以及装备词条很难刷。很难获得。 4养成曲线拉胯,各种被卡,拖时间。 5这并不是一个挂机游戏,半挂机吧,需要操作很多很多。
极其狗屎的声望系统,强行挂游戏时长,还有那超低概率的隐藏转职,你就不能让人爽玩吗?
UI还有很大改善空间,首先我点击建筑查看详情,那按照本能原地再点一下或者点其他地方页面就该消失了,不要让我再看一遍弹出动画,点人物更麻烦,一级页面连八叉都没,必须再点一下让页面展开,然后才能点右上角关闭页面。本来就是挂机摸鱼游戏,还是尽量简化一下操作
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可爱,有没有可能出个修仙宗门版的。
好玩
有些人一看到什么勇者,法师,弓箭手闻着味就过来了
好玩
内容不是多,没有重玩性,我玩了100多个小时,但实际上50多个小时就差不多玩完了。
喜欢慢节奏的人游玩,还有任务AI很蠢,希望作者有时间改进一下
洗词条的逻辑纯来恶心人的,一堆没用的词条等级搞的这么高,洗词条又只能从低往高了洗,差点给我洗吐了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
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| $45.7K | 148 | 87% | $12.99 | |
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| $45.7K | 64 | 73% | $15.99 | |
| $45.8K | 230 | 88% | $6.99 |