
Welcome to Battle On! Hero Academy! In this desktop idle game, you are the dean. Recruit heroes and plan their careers from swordsmen to paladins. Your heroes battle and grow. Reap the rewards, then lead your upgraded team against epic bosses. Enjoy deep strategy and satisfying idle progression!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Hello, Dean! Welcome to your Hero Academy. This is a desktop simulation management idle game designed specifically for PC players. Inspired by classic Kairosoft gameplay combined with lightweight desktop idle mechanics, you won't need to micromanage every battle. Instead, as the supreme decision-maker of the academy, you'll focus on planning building layouts, recruiting promising heroes, and paving their path to legendary careers. Enjoy watching heroes grow, fight, and live autonomously while utilizing the unique "Iteration and Legacy" system to turn each graduation into permanent assets for the academy, ultimately building the continent's premier hero training institution!
From an empty plot to a renowned educational sanctuary, every inch of your academy is planned by you. You will construct various Hero Huts for heroes to recover their stamina, a Trial Grounds that provides a ceaseless stream of combat opportunities, a Canteen for powerful buffs, and a Library to accelerate growth. Each building serves a unique function, and a strategic layout will vastly improve your heroes' efficiency. This isn't just about construction; it's about creating the perfect home for your heroes to thrive.
Once "enrolled," your heroes come to life. They will automatically head to the Trial Grounds to fight monsters, feast at the Canteen when hungry, and return to their dorms to dream when exhausted. This vibrant ecosystem is fully automated, freeing you from tedious operations. You only need to focus on the macro-development of your academy and, when the time is right, launch an all-out assault on the powerful, periodic Bosses lurking in the Trial Grounds, leading your entire academy to win glory and prestige!
Every hero is a unique treasure. They possess Talents ranging from D to S rank, which determine their growth potential, and are randomly assigned "Personality" traits like "Valiant," "Scholar," or "Lone Wolf," which profoundly influence their combat style. Through academy research, you can unlock a vast class promotion tree, allowing you to develop a swordsman into a team-guarding "Paladin" or a damage-dealing "Berserker." Discover their potential, combine their traits, and cultivate an invincible team of legends!
The core design philosophy of this game is "Iteration & Legacy," turning your every investment into permanent accumulation. When heroes reach their level cap, you can choose to have them "graduate." This is not a loss, but a strategic investment. Graduated heroes leave behind precious [Legacy Letters], which are used to unlock permanent global buffs in the academy's tech tree. Build the [Hall of Fame], and your graduated legends will continuously generate gold for you. Every graduation helps build a better academy, giving your next generation of heroes a higher starting point!
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
중독성 뒤진다 ㄹㅇ 방치형 게임이긴한데 은근히 자주 들여다봐줘야함. 손 자주 가는 방치형 게임이라서 아주 맘에 들었음 상승과정에서 노가다+시간 빨아먹기 구간이 꼬박꼬박 생기는데, 방치형 게임이란게 다 그렇다고 생각하기 때문에 괜찮았음. 구간별로 계단이 좀 높은듯한 느낌인데 그 점도 재밌음 ㄴ그런걸 감안해도 편지를 얻을 방법이 맘막할때는 좀 노잼구간 있음/졸업생 편지를 타기 위해 필수적으로 수십시간 방치가 요구됨 저렴한 가격에 성장트리 꽤나 다양해서 재밌고 좋다. 완전 추천합니다. +) 제발 단 한 번만 편지지 되돌리기 기능이 있었으면 좋겠다 대장간<<이거 좀 천천히 오픈해도 무방할듯 함
并不能通过纯挂机获得提升,后期高等级副本无解卡进度,根本没收益的挂机实在是懒得挂。
有深度且耐玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很累人,挺有趣的,画风也好看。 1操作繁琐我觉得这个不算缺点,也增加了趣味性,因为这个游戏是好玩的。 2装备爆率低,爬塔总共就掉了没几件黄金装备,合成台拉满爆率能几十个不出一个金。特别折磨人。 3养成费劲,什么都需要信封,信封给的又少,硬生生把你游玩时间拖长。词条以及装备词条很难刷。很难获得。 4养成曲线拉胯,各种被卡,拖时间。 5这并不是一个挂机游戏,半挂机吧,需要操作很多很多。
116시간차에 2개업적(180만,300만 명성필요한 업적) 제외 완료 그래도 조합 좀 짜보고싶어서 클리어조합은 심판자(탱커) + 빛의서약(탱벞히든) + 성기사(탱벞-빛의서약이랑 버프 중첩됩니다) + 파군(딜벞) + 4유명(수라히든) + 3성주 + 예언자(벞히든) 장비도 크게 신경 안쓴편이고 특성정도만 적당히 전설로 떡칠했는데 깨는데 큰 문제는 없던거같고... 중간중간 번역안된게 좀 짜치긴하는데 플레이에는 이상없고 정가구매해도 크게 아까운 가격은 아닌거같음. 재화소모가 좀 심해서 오래 켜둬야하긴하는데... 사실 올업적 노리는 기준으론 100렙 뚫고서 걍 찍어눌러도되니까 급하게 안해도 별 상관없어보임.
评论时已通关最高难度深渊12万评分,阵容1审判1光誓1战魁4雷法3圣主1先知1冰法,冷板凳4幽冥,装备全12部分15 总体来说,瑕不掩瑜。 缺点是前期操作繁琐了一些,后期到做装备时期才实现一挂一天收菜。职业词条来源还算丰富,装备词条产出太少,一直到通关几个奶妈的装备词条都没全金。除了最后一关前面都用4幽冥砍瓜切菜,最后换了4雷法,只能说雷法的aoe还是太重要了。
目前游玩下来还不错,但希望能增加一个功能,刷怪的试炼场可以另外设计一个地方,都在一起打怪,等级低的非常容易被误伤死,每来新来一批就要手动更换怪物,很烦
개발자가 유기함
Perfection
玩是好玩的,但有个很弱智的地方就是,它的背景不是透明的,要不是白要不是黑,即使上传一张透明PNG图片也是黑色,那把所有UI设置在下方有什么意义,还是得切过来
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.7K | 40 | 85% | $6.99 | |
| $5.3K | 106 | 79% | $1.49 | |
| $1.5K | 19 | 37% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.7K | 248 | 73% | $5.99 | |
| $45.7K | 148 | 87% | $12.99 | |
| $45.7K | 193 | 79% | $7.99 | |
| $45.7K | 603 | 69% | $3.99 | |
| $45.8K | 148 | 99% | $14.99 | |
| $45.7K | 64 | 73% | $15.99 |