
Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 7.4Kreviews | 87% | — | $933.3K |
| $29.99 | 4.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DONT DO THIS TO YOURSELF, ITS BAD, REALLY BAD... let me explain (with evidence): 1- lets just start by picturing the game, its plays as a very limited and unimaginative clone of old Breath of Fire games, with even less mechanics 2- Theres bugs AND theres evidence of the devs running out of time before release date, such as interactive assets which do nothing and/or serve no purpose 3- you have to read a manula to lear how to play it 4- the back story to your players is given to you in that manual, by the time you start the game, 5 out of 6 characters already know each other and do not develop each other through the whole game 5- evidence that its not just me: only 20% of the players made it past the 4th dungeon, around 20% reached the max level, most players didnt even bother with sidequests. 6- IF you do everything, IF you get everything, you stop being able to upgrade your characters (level and equipment) at least ONE dungeon before the end, meaning that by the time you cap, you will still have to go trhough a LOT of meaningless battles, turning the game into a chore. 7-the lore of the game is given to you in the for of pages anad pages to read 8- LOTS of pointless backtracking and VERY avoidable crafting mechanincs which dont really ammount to much 9-NG+ brings nothing new, other than you lose your entire inventory and retain your perk points 10- the final battle is a nothing burguer 11- THE WORST: Ends on a cliffhanger Seriously, DONT buy this, go away, try something else, DONT. DO. THIS. TO. YOURSELF.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 8 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
| $29.99 | 300ratings | 80% | — | not modelled |
| $29.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
-Weder besonders gut, noch wirklich schlecht- Was sofort auffällt sind das hervorragende Artwork und die coolen Animationen. "Leider" ist das Spiel nicht besonders komplex , was Waffen, Buffs, Crafting, einfach ALLES angeht. Das macht es für erfahrene Abenteurer doch etwas lame. Es ist OK aber jetzt auch absolut kein RPG Knaller. Eignet sich für ruhiges Gezocke also wer schnell gelangweilt ist, für den ist es glaube eher nichts. Auch die Kämpfe erfordern nicht wirklich einer durchdachten Strategie bzw Taktik. Rpg für Casual Player. Der Standardpreis von 30€ ist viel, viel zu hoch, da stimmt Preis/Leistung meiner Meinung nach nicht. EIn fairer Preis liegt da eher unter 10€. (Devs hate me^^)
Pendant mes premières de découverte sur ce jeu, j'ai apprécié la DA aillant une vraie identité et un système de combat en tour par tour avec des cinématiques assez sympas. Cependant, je ne le finirais pas. Arrivée à un peu plus de la moitié de l'histoire, j'ai perdu tout intérêt à continuer. Les combats pour xp sont redondants avec des mobs majoritairement revisités, vus dans les zones précédentes et une impression de ne pas réellement progresser. Finir une zone in extremis en ayant farm pendant plusieurs heures pour se retrouver de nouveau écraser par la zone suivante directement débloquée. Pourtant fan de Hack 'n' Slash, finir un boss après des heures de farm relevé plus d'un agacement que d'un enthousiasme. Je suis triste de ne pas vouloir finir ce jeu qui a pourtant des qualités non négligeables mais cette impression de perdre mon temps, ne m'incite pas à y jouer
这游戏蛮神奇的,玩着玩着E键失灵了,钓鱼钓着钓着A键失灵了,玩着玩着操作就没反应了,地图走着走着被卡住了,体验是真糟糕 其次是地图移动非常慢,回合制战斗没有倍速,战斗动作是挺流程,但是经常磨磨唧唧卡半天,这就导致游戏节奏极其拖沓 就以上2点都可以说体验不怎么好了
Maybe get it for 1 dollar. Devs couldnt be bothered to put in a speed option so have fun with all the 'dead air'. The amount of choices you make vs the amount of time you wait while things happen is stupid. Its like every battle sequence take 4 times as long as it should. Not to mention the walking speed on the world map. I saw the devs reply "we cant change it , it will not work with the game engine." Within 1 day someone posted a guide with CheatEngine on how to fix. I am barely recommending this.
没有战斗加速,玩到后面实在是坚持不下去了,太墨迹了。
操作相当难受 角色各种摆造型浪费时间
Коротенький линейный комикс воплощённый в JRPG в окружении примечательных декораций. [h1]Abstract[/h1] A short linear comic, embodied in a JRPG, surrounded by beautiful scenery. I used the beta version (linuxtest) for the game. Sometimes intro won't play (black screen with sounds). Restarting the game solves the problem. Native GNU/Linux binary works more or less fine on [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3143450724]Steam Deck[/url] out of the box with external FHD (1920x1080) monitor, keyboard and mouse. [h1]Интересные декорации[/h1] Видно, что художники Battle Chasers: Nightwar не зря едят свой хлеб. Локации «подземелий» по которым приходится лазать выглядят достаточно разнообразно, чтобы глаз на них отдыхал. [h1]JRPG[/h1] Видел одну JRPG — видел их все. Нет, конечно, но это произведение является небольшой квинтэссенцией гринда, который безбожно затягивает всякую игру, где оный угнездился. Не сказать, что это [url=https://steamcommunity.com/profiles/76561198084019881/recommended/405900]что-то плохое[/url], но вы должны понимать во что собираетесь поиграть. Хотя в принципе саму сюжетку можно пройти почти любой командой без особого напряга. Развиваются только те герои, которые находятся в партии. Остальные ленятся в таверне, хотя в сюжетных роликах участвуют все. Для прохождения сюжетки достаточно трёх [i]любых[/i] героев. [h1]История и ЛОР[/h1] История линейная до одури. Даже там, где твист просто напрашивается, делается выбор в сторону наиболее простого движения сюжета. Одним словом — комикс, где картинка и пафос забивает всё остальное. ЛОР представлен через записки, поиск которых всячески поощряется призами, и не является чем-то особо выдающимся. Читать записки совершенно не обязательно. Персонажи прописаны просто никак. Исчезающем мало информации об их предыстории и об их мотивации. Выглядят как какие-то кексы, которые за всё хорошее против всего плохого. Появляются ниоткуда и уходят в никуда. [h1]Локализация[/h1] Есть, вместе с озвучкой сюжетных сценок. Можно включать. Шрифты читаемые. [h1]Game+[/h1] После ликвидации главгада предлагается ещё раз пройти историю с гораздо более серьёзными причинами для гринда, чем изначальной её версии. Врагов больше и они значительно толще. У героев отбираются все предметы и их уровень сбрасывается, зато они все доступны с самого начала и все уже открытые способности и очки талантов остаются при них. [h1]Совет[/h1] Когда пялитесь на очередной экран загрузки читайте, что на нём написано. Встречается весьма полезная для геймплея информация. У каждого персонажа [b]две[/b] ветки развития Таланта. [h1]Не продолжение, но лучше![/h1] ✔ [url=https://steamcommunity.com/profiles/76561198084019881/recommended/1276790]Ruined King: A League of Legends Story™[/url] [h1]🐧 GNU/Linux[/h1] Дал по мордасам очередному охреневшему злобному богу в среде [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3143450724]Steam Deck[/url] + выносной FHD монитор и клавиатура с мышкой. Родная GNU/Linux версия бинарника (выбрал для игры бета-версию linuxtest) игры отработала более-менее нормально. При запуске игры введение иногда отказывалось проигрывать (черный экран с озвучкой). Перезапуск игры решал эту проблему. [b]P.S.[/b] Этот и [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3606020893]другие мои обзоры[/url] можно глянуть у куратора [url=https://store.steampowered.com/curator/35831383/]Записки линуксоида[/url].
Battle Chasers: Nightwar is an indie JRPG that stands out for its captivating stylized cartoon 3D art and animations, particularly evident in the dungeon map and battle sequences. The dungeon design is another highlight, featuring intriguing rooms, traps, and events that maintain exploration freshness. The dungeons create a visually striking, dark, and ambient environment, enhanced with subtle lighting and glowing runes. However, the impressive visuals are marred by an odd choice to juxtapose the great 3D art against static 2D backgrounds on the world map and in battle screens, creating an awkward contrast. Despite these visual strengths, the game's major letdown is its combat system, which consumes a significant portion of gameplay. While there are interesting combat mechanics, such as a levelled limit break feature and the ability to "overcharge" mana on standard attacks, the combat unfolds at a slow pace with predictable patterns. The absence of inherent elemental weaknesses, minimal base damage variability, and underpowered magic or special attacks make fights feel predictable and formulaic. Although perks offer some character customization and skill enhancement, the points required to upgrade these perks are scarce, and the upgrades expensive which limits meaningful progression, often forcing players into strict character builds and thus repetitive combat patterns. The combat and enemy balancing further detract from the gaming experience. Random field enemies, even at equal levels, can one-shot the player, and trash mob encounters within dungeons often feel more challenging than the final dungeon bosses. Balancing issues become more apparent when a player is a level or two above the enemies, turning once difficult encounters into laughably easy ones. The semi-random loot system contributes to the dissatisfaction, with poor itemization leading to only incremental upgrades and a lack of distinct item feel. Despite being showered with loot, much of it turns out to be vendor trash. Additionally, the game lacks a compelling plot. Mid-journey, the party crash-lands on a mysterious island enriched by mana resources. The motivation to thwart evil figures raising an army lacks depth and engagement beyond we are good and they are bad. Battle Chasers: Nightwar, despite a few good ideas and nice art and animation, falls short in practice, delivering a monotonous journey characterized by a poor story, bland combat system, and a mishmash of surtace level RPG mechanics that fail to contribute a distinct identity or feel. While the focus on art and animation is evident, the game misses the mark by neglecting well-designed mechanics and a compelling narrative, essential elements for a successful JRPG.
that's Joe Madureira's game all over the place. it reminds me of games I miss a lot: Disciples 2 (its combat system), Darksiders 2 (everything else) and somehow Bastion (probably for its mood). really great game, I hope there'll be a second one someday
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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