
Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 7.4Kreviews | 87% | — | $933.3K |
| $29.99 | 4.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is probably the SLOWEST dungeon crawler I’ve ever played. And I played a lot of them. The artstyle is exceptional from the character design to the world, everyone and his grandma say this in the reviews, we get it, but this is, first and foremost, a videogame. The fact that the devs did not include some basic features of every dungeon crawler since the Famicom, like skip animation, auto-actions or fast moving or… at least running instead of walking, is dreadful. I mean I am not asking for the moon, right? You move SO slow in the map and inside the dungeons, it takes too much time for something basic as going back to town or teleport between floors. Tie this with a very bad placement of teleporters in the overworld and in the dungeons and you’ll have to do so many slow unskippable encounters even against enemies way lower your level. This is also that kind of dungeon crawling which makes you repeat the dungeons at higher difficulties for better lootboxes, yes, lootboxes, or for the chance to drop better equipment. Combine this with the excruciating slowness of everything it’s not the best experience of the genre. At the current time I haven’t finished the game because the slowness has become dreadful so I can’t speak about plot. I just know the Battle Chasers franchise comes from a comic. The review is positive because this is a game where the devs did an honest good job. The slowness part is really hard but not critical (this time at least).
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 8 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
| $29.99 | 300ratings | 80% | — | not modelled |
| $29.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
기본 턴제 RPG에 서양 TRPG 조끔 섞은 느낌적인 느낌이랄까. 6명 캐릭터 중에 3명 골라서 팀을 짤 수 있는데 스킬 호환성이랑 스킬 트리 찍으면서 조합해보는게 나름 재미가 있습니다. 엄청 딥하거나 그러진 않으니 안심하시구요. (사실 초반 캐릭터 조합이 가장 안전하면서 좋달까..) 참고로 2회차 클리어 도과가 있고 모든 도과 중에 몬스터 도감 모으는게 가장 오래 걸리니 미리 체크하는걸 추천!
Battle Chasers Nightwar executes well on some of it's RPG mechanics and has good environmental design but lacks pretty much everything else. This game isn't frustrating but it is very boring. Pros • [b]Combat is fair and enemies scale well throughout the game. [/b] Combat usually felt at about the same level of difficulty throughout the game and when do enter a new area the diffculty spike was very manageable. • [b]Crafting and perks are mostly well done.[/b] Crafting is very accessible as it is easy to obtain recipes and the mats dropped by mobs almost always give you something that you need. You can also add mats over what a recipe calls for to craft higher quality items or craft items at a lower success rate if you are missing some mats. Very flexible and fun to use. • [b]Good dungeon environmental design[/b]. Levels look fantastic • [b]Good progression systems.[/b] You level up fairly consistently and the game adjusts exp gained based on the level difference between the party and the enemies being faced. Negatives • [b]Hardly any story and what is there is not well written.[/b] You get tiny story bits every 2-3 hours of gameplay and those are maybe 3 minute bits at most. What is there isn't particularly high quality either, it's hard to feel anything for the characters or the story. • [b]Re-use of the same enemy sub-types multiple times.[/b] You will fight the same enemies with slight variations throughout most of the game, which is very off putting. • [b]Combat is repetitive, lacks depth, and is easy.[/b] Even going through a dungeon 1st try on legendary difficulty I never felt that I had to use all the tools at my disposal. • [b]Perks and combat abilities do not have enough diversity.[/b] Many of the perks in the game are repeats with higher values of lower level perks. There are only a few unique perks that don't do something like buff one of your basic stats or up the damage of a specific attack. • [b]Stats are over-simplified.[/b] A good example is that attack power influences healing output of a character, because there's no intelligence or wisdom stat. There are no dex, int, wis, ect. Every other stat in the game like stamina, m def, def, haste, evade do one thing and one thing only. Gear and leveling up in essence are pretty much done for you, no thinking required. • [b] Game crashes if you have any Bluetooth device connected [/b] This is probably the smallest issue I list but it's absolutely unacceptable. This game crashes on startup or in the game if you have a Bluetooth device connected. Extremely annoying, especially if you have a wireless controller than you then have to plug in. I personally don't feel this game is worth the time unless you have time to waste and want to turn your brain off. Even then at $30 there are better alternatives in that niche. I wanted to like this game but the more I kept playing the more I realized I was forcing myself to play and was incredibly bored.
I played until reaching "Deadwatch" and there, again, getting confronted with the fact I didn't "power creep" enough. Something I really dislike about these kind of games is grinding, when it's not something you necessarily expect. If I clear out all sidequests, all monsters on the map of my level range, and all monsters and siderooms in all dungeons, I should be leveled enough that I can match a dungeon on an equal level, with perhaps making higher difficulties only achievable to those who want to put the time and effort in. I can't agree with the 'choice' that after you've done a dungeon, you immediately have to do it again on a higher difficulty to be adequately leveled enough to continue with the next step. That plus a dungeon exploring that becomes more important the longer you continue, but always met with performance issues, and upgrades for characters that differ greatly in difficulty in how to achieve it, makes it just not fun to continue anymore. Although versus the point above, it's something you can easely power through So no, the game was enjoyable but that design choice made the game not for me. And if you don't like that either, not for you.
suddenly remembered this game that i played back in 2021 and got mildly tilted that i had to write this down. don't play this. the story is literally incomplete and never will be. it leaves you with a cliffhanger that never gets resolved because originally they wanted to continue the story in a series of comics that - as far as i'm concerned - never got drawn or only had one issue, whichever one applies. the art style is great and the core combat mechanics are fine, but completely boggled down by the most tedious implementation of a level scaling system. enemies x levels above you are going to absolutely crush you with bazillion damage, strategy be damned. on the other hand killing low-level enemies are completely not worth it because they die so quickly and you get nothing from them anyway. the game wants you to repeat dungeon runs on higher difficulty but even then it's just... why? there's no payoff here because things can be done without grinding - it's not like this game has a superboss or anything. literally not worth playing, even on a massive sale. play [url=https://store.steampowered.com/app/1276790/Ruined_King_A_League_of_Legends_Story/]ruined king[/url] instead. which is this game - made by the same dev team even! - but polished and with actual lore and characters (disregarding your personal feelings on riot's runeterra verse lore).
Pros • Cool, comic-book-like graphics. • The combat is pretty fun. • Juicy and weighty sound effects. Cons • The overworld map is just a grid of linear paths, making it very constrictive. • The gameplay is too simplistic: "Go here, fetch a thing, go back, and put it there to open a new path." • Dungeon exploration feels like tedious busy-work. • The whole game looks like an elaborate Flash game and could have been made for a browser. Total: 5/10
[h3]Для тех кто интересуется по факту:[/h3] 1) Понятная пошаговая игра 2) Красивый арт дизайн 3) Полная русская локализация 4) Не слишком сложная 5) Среднее время прохождения 28 часов (но можно и быстрее) Если ты фанат пошаговых сражений с хорошей динамикой, а так же обожаешь исследовать открытый мир, то игрушку нужно брать и не думать. Данный проект я готов рекомендовать к покупке без скидок, ибо игра стоит своих денег до последней копейки. [h3]А вот теперь поговорим более обстоятельно.[/h3] Battle Chasers: Nightwar - это одна из знаковых игр своего времени. Здесь есть сюжетная составляющая, где вам не придется скучать. Есть достаточно большой открытый мир с кучей секретов, сражений и головоломок. Всё это под шикарную музыку не выбивающуюся из антуража повествования. А так же, самое главное, это узнаваемый и фирменный стиль THQ Nordic с их великолепными артами и анимациями. Огромным плюсом так же является полноценная озвучка всех персонажей включая неписей на русском языке. Озвучкой занимались легенды русского дубляжа: Наталья Грачёва (Амелия/Бриджет Стрэнд из Death Stranding); Вадим Максимов (Абдаль-Хазир, Глас Пророка из Diablo 3); Лина Игорева (Гермиона Грейнджер из всех фильмов о ГП); Александр Хорлин (голос Мадса Миккельсена в русском дубляже) и прочие. Я не просто так уделяю такое внимание именно озвучанию. Лично для меня это было чем-то таким словно я вернулся в 2008-10 года, где именно такой и была локализация игр на русском языке. Мне было крайне приятно играть и слушать все диалоги героев друг с другом, потому что они были более чем живыми. Вообще, на удивление, именно у THQ Nordic были самые интересные игры с точки зрения озвучивания. Даже ужасно кривой и мною глубоко не любимый Darksiders Genesis был озвучен на фантастическом уровне. Так что крайне рекомендую ознакомиться как с этой игрой, так и с прочими проектами этого издателя)
比起日韩游戏,我更喜欢欧美游戏的画风,更能给我一种“战士”的感觉。久经沙场的冒险家,生死之间徘徊的战斗者,应该是坚毅的、是沉稳的、是具有能量感的、是外貌可以不完美的,而不是过度肤白貌美、高挑帅气。 战士可以是瑞文这种背负着愧欠,满身风尘的兵;可以是卡莉斯塔这种死后满心复仇,只剩血与恨的将军;可以是德莱文这种残忍好战,杀人如麻的刽子手。 他们的立绘与画风并不俊美,但却那么合适,那么符合这个世界与战场,如果全部改成“星之守护者”的日漫风格,终究是觉得有些遗憾了。 《战神:夜袭》就是这么一款偏美漫画风的RPG,主角团乘坐的飞船在神秘岛屿上方被击落,飞船坠毁,同伴失踪,主角踏上了寻找同伴的旅途,也一步步走进了岛屿深外的阴谋中。 妥妥的冒险RPG,充满随机事件的大地图,地下城式的主、支线副本,被剧情紧密地串联在一起,即不空洞又不繁锁,只需跟着故事稳步推进,就能完全融入这次独一无二的冒险。 胖胖大大的巨型机器人是个奶妈,人畜无害的未成年小萝莉是个肉盾坦克,抗着大宝剑的盖伦是个脆皮剑士。战斗虽是回合制,打击感却爽到爆,哐哐哐的巨力打击,感觉每一下都能把对面干碎。 越写越觉得好像把这个游戏说得俗套无趣了起来,细想了想,它好像没有十分具特色的设计,也没有出众到让人耳一新的玩法,但就是哪哪都不特别,又哪哪都很棒,是一款没有让人可以吹嘘的特长处,也根本没有短板的游戏。就这么说吧,“中规中矩”的好作,让所有玩过它的人打下了平均9点几的高分,入手尝试完全不用怕会踩雷。
I enjoy team based RPGs, and I think this game has a fair amount going for it aesthetically, but I can't recommend it to anyone that respects their time. The grind in this game never felt worthwhile, and that's an absolute death sentence for something like this. You have better games in your library that you've yet to play. Why bother with this one?
Started off great and very fun. I loved the exploration of it, the overworld and the fight style, the visuals, the music and specially the gameplay, but after reaching mid-late game the game turn into a boring slog and extremely tedious and grindy. I started HATING moving in the overworld, I started HATING the fights. I also hate the game design where you get a new character that’s way underleveled than the characters you’ve been playing with for a while and even worse is that you have to raise their levels separately and whoever isn’t in your party gains 0exp. Overall score 5/10 very good start but very very boring and tedious towards the middle and end.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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