
Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.33/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 7.4Kreviews | 87% | — | $933.3K |
| $29.99 | 4.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O jogo apresenta um sistema de combate baseado em turnos bastante nostálgico, que exige planejamento estratégico e tomada de decisões táticas. Cada personagem tem habilidades únicas e as interações entre eles podem levar a combos poderosos. Isso adiciona profundidade e variedade às batalhas, mantendo o jogador engajado ao longo do jogo.
游戏不错现在玩感觉有点过时了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 8 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
| $29.99 | 300ratings | 80% | — | not modelled |
| $29.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Кусок гівна а не гра, витратив майже 100 годин а ачівки так всі і не виконав, положив болт на гру.
It's a bit long, but the graphics are just stunning. Really good JRPG style gameplay as well.
[h1]Battle Chasers: Nightwar[/h1] É um RPG com combate por turnos que me prendeu por horas. O jogo apresenta uma boa trama com seis personagens principais bem construídos, tanto no design quanto em suas personalidades. Infelizmente, só podemos utilizar três personagens no grupo, mas é permitido alternar entre os seis heróis principais para mudar as estratégias de batalha. O desenrolar da história é feito de forma fluida e interessante, com cinemáticas que mostram os acontecimentos em formato de HQ, o que é bem legal, já que o jogo é baseado numa história em quadrinhos. O que me decepcionou foi a quantidade de inimigos encontrados no mundo e nos calabouços. É algo comum nos RPGs mudar a cor do inimigo para representar outra função, por exemplo: "um Slime verde ser comum e um azul ser composto por moléculas de água". Mas aqui quase não existe variedade de monstros; os mesmos inimigos encontrados no começo do jogo são encontrados em todos os mapas. É tão repetitivo que perde completamente a graça de explorar mapas novos. Outro ponto negativo foi a trilha sonora, que é bem sem sal. Poderiam ter caprichado um pouco mais, tendo em mente que a trilha sonora da maioria dos RPGs de turno clássicos são bem marcantes. O sistema de fabricação de itens, poções e matéria-prima poderia ser mais dinâmico. É muito ruim ter que ficar colocando as coisas manualmente toda hora para fabricar algo em grande quantidade. Mesmo com todos esses pontos negativos, o jogo é divertido e, por ser simples de entender, considero um excelente jogo para quem quer iniciar nos RPGs de turno.
На удивление отлично. Если исследовать игру можно найти много секретов и боссов. Механики персонажей богаче чем в большинстве JRPG. Полезная рыбалка и коллекционер обменивающий темные монеты на очки талантов или шмотки. Сюжет довольно простой, но остальные элементы реализованы очень хорошо, видно что игру делали с душой.
Before anything else, I'd like to address the save system. My game froze and my save file got corrupted. There is a backup, but it's hidden in the system files, and since it gets overwritten when a new save happens, the odds are if your main save gets corrupted, the backup will be as well. Needless to say, I wasn't amused at having 38 hours just written off, and from then on I fiddled around with the save files making my own backups, and if I can do this, the game should have been able to as well. So why the positive review when such a situation would normally get an immediate thumbs down + rant of "worst game evah!"? Because Battlechasers is, quite frankly, a masterpiece. Whether hunting treasures on the overhead world map, solving puzzles in the isometric dungeon exploration screens, or combining a plethora of abilities from your six heroes to battle the enemies in the turn based combat mode, there's just so much to do. From start to finish you're always working toward something, whether it's working on the next dungeon, unlocking super burst abilities, or eventually locating the materials to craft the best weapons. You're unlocking a new ability or talent option almost every level, and what's amazing is they all work! Honestly, it's rare to find a game that gives you 50+ abilities and you use more than 10 across the whole play. Yet in Battlechasers I found myself constantly tweaking perks to find new combinations. There are just so many great options, all of which interplay between other characters and even weapon enchants. The interplay is immense. Even when you complete the game and go into NG+, it's like playing a completely different game because you're still gaining more perk points and building stronger and stronger heroes, and the enemies have been tuned to match those new super power combos. The balancing job done in this game is just out of this world incredible. And that love and care extends into other areas, too. The visuals are amazing, from the quirky attacks like the mage summoning an arcane ball and then batting it at the enemy with his staff, or the death animations of the enemies such as the death knights who literally get dragged back to the underworld by skeletal arms, or the comic sequences that tell the story as you reach the bosses in the dungeons, or even the fact that the weapon image on the sprites in the overworld and dungeon maps change to match the 20 odd weapons each character can get. These are details you wouldn't know you were missing if they weren't there, but they add so much the charm and make you aware you're playing something truly special. I went into this with a degree of scepticism, largely based on the cheesy title (which I now know is based off a comic or light novel), but boy am I glad I played it. An absolute gem (but give us a better save system next time, please!).
Black screen on cut scenes.
Habré jugado una par de horitas ya ya me atrapó el lore - la mecanica de batalla rpg´s - el arte del juego - los personajes ( actualmente usando 3 ) y pude ver que es muy completo y posee muchas cosas y mucho contenido ! Recomendadisimo !!! no tiene perdidas
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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