
Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.2/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 7.4Kreviews | 87% | — | $933.3K |
| $29.99 | 4.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Realmente no entiendo las reviews positivas de este juego, osea hace algunas cosas bien, pero las cosas que están mal, están mal y si bien una persona no puede decirte como disfrutar un juego, también debería haber una regla de no recomendar algo que huele mal y decir que huele bien. No necesitas saber diseñar juegos para experimentar y señalar un mal diseño de juego. Lo malo: -Muchas habilidades, pocas utilidades, a medida que tu grupo de personajes sube de nivel desbloqueas nuevas habilidades que al principio parecen interesantes pero siempre vuelves a usar las mismas, por lo poco practicas y débiles que son comparadas a las que sueles repetir. Con las perks que son pasivas pasa algo similar, pero se soluciona usando libros para tener mas puntos y así tenerlas todas activas. -El loot es malisimo, dios que es malo y lo separare en 2 el de equipamiento y materiales, empiezo con el de equipamiento. Imagina ir por una dungeon 4 veces y que solo suelta armas, armaduras accesorios para 2 de 3 personajes que usas y muy rara vez algo para tu tercer personaje. Si llega a soltar algo para para tu tercer personaje, no te da estadísticas que corresponden a la naturaleza de ese personaje. Seguro deseo que el personaje support tenga mas daño de ataque que mi personaje de DPS. -El loot de materiales y crafteo, imagina solo imagina, ir a la dungeon N°1 que te suelten materiales para craftearte una espada. pero te faltan unos materiales y esos materiales solo los consigues en la siguiente dungeon, cuando vas a la dungeon N°2 te dropea no solo los materiales que necesitabas, si no también esa espada que ibas a craftear. Si llegas a quierer una mejor espada mejor a la anterior pasas por el mismo proceso y para empeorarlo también se aplica a los al sistema de encantamientos. Jamás llegas al punto de necesitar los materiales, por que para cuando los reúnes ya tienes un arma mejor que las crafteables o el encantamiento queda inutilizado. -Los encantamientos... siempre terminas encantando un nivel inferior al nivel actual que posees, todo por el mal sistema de loot, es decepcionante el 10% de activación de encantamiento ofensivo cuando lo aplicas en armas, y mas decepcionante gastar materiales sabiendo que a los 15 minutos reemplazaste ese equipamiento encantado por un equipamiento mejor, perdiendo todos materiales del encantamiento anterior. Algo no tan malo es que cuesta menos materiales encantar que craftear armas y armaduras. -Bichos mas fuertes por que si, cuando terminaba una dungeon los bichos que estaban por los alrededores se volvían mas fuertes y no solo un poco, tenían un poco menos de vida que un jefe de dungeon y salían en grupos de 3, no bromeo. Por dar un ejemplo, un jefe de dungeon tiene 700 de hp, y a mi me salían 3 bichos con 500-600 de hp cada uno... y no dropeaban nada bueno, solo otorgaban un mas de experiencia. Rematando, para mejorar tu experiencia de juego no hay forma de distinguirlos de otros bichos corrientes, la única distinción es cuando un grupo de bichos, tiene 2 grupos de bichos en 1. -El combate se vuelve repetitivo muy rápido al igual que los bichos pero con un sombrero nuevo, no hay mas que explicar. -No funciona la opción de vender mas de un item, la flecha esta ahi, pero la presionas y no pasa nada, si tienes mas de 1 item tienes que venderlo 1 por 1, no te dejar venderlos todos a la vez. Hay mas cosas malas, pero esas son mas subjetivas que objetivas como la historia, la considero aburrida pero leí que algunos les gusto y otros no, por lo que no profundizare en el tema. Lo bueno: -Las animaciones de ataques, habilidades y especiales son geniales, se tiente bien usarlas, en especial las explosivas, esas habilidades si son situacionales y todas son útiles. -Los personales si bien son pocos, tienen un buen diseño y desbordan personalidad al usar sus habilidades. -El mundo es pequeño pero bien logrado, ejemplo son los dungeon, son divertidos de explorar, tienen pequeños secretos y puzzles ligeros que no te abruman, hay muchos juegos que te ponen secretos y puzzles complicados con recompensa poco gratificante, eso no pasa aquí, la recompensa es justa. -La música esta buena, no es espectacular, pero te pone en el mood (humor) de la situación actual bastante bien. -Es bastante accesible de precio cuando esta en oferta y por lo que ofrece de contenido, quizás puedo entender un poco por que la gente lo tiene en buena estima (Aun así no le quita lo malo). En resumen: Este juego me dejo mas mal sabor de boca que buen sabor, ademas mato mis ganas de jugar al juego que crearon para Riot Forge. Donde se que la historia es buena por ser de Riot, pero el gameplay es lo mismo que este juego, pero adaptado al universo de Riot. Además se llevaron el problemas de armaduras y materiales y donde te lo venden en un pack, solo mirar las reviews mayoritariamente negativas puedes ver el impacto de ese mal sistema y que solo después de un tiempo de quejas lo arreglaron.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 8 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
| $29.99 | 300ratings | 80% | — | not modelled |
| $29.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
难度曲线有很大问题
Uno de los mejores juegos a los que he jugado. Personajes muy carismáticos y con un arte muy cuidado. El juego está lleno de pequeños secretos y jefes y la historia es bastante interesante además de las relaciones entre los personajes y su trasfondo. Tienes muchas formas de jugar en función del equipo que te acabes montando. El único problema que le veo al juego es que el final queda abierto para una secuela que por desgracia no tiene pinta de que vaya a llegar. Una lástima porque es un auténtico juegazo que merece una continuación.
Cool game, but for the love of god use cheat engine to run it on 2 X speed, it's unplayable otherwise
Couldn't make it past 45 minutes. Everything is way too slow. Movement is slow, combat is slow, animations are slow, collecting resources are slow, Navigating the overworld map is slow. It's painful. I know some people suggested using cheat engine but that seems like a hassle and you shouldn't have to do that. I can't recommend this game, every action is tedium.
The short time I was able to play the game I did enjoy it. That said, the game has a known crashing issue. There are some work arounds that other players have figured out. I tried a few of them. Saddly they did not work for me. I can't give a fair review of the game play as I did not make it very far in the game. The known and unresolved crashing issue is why I'm giving this game a thumbs down and I've put in for a refund.
배틀 체이서: 나이트워, 도전과제 100% 달성에 도전하는 분들께 도움이 되고자 팁을 남깁니다. 도전과제들은 스토리를 따라가면서 별도로 시간을 조금 투자하면 달성 가능하나, (전 캐릭터 스킨 구매, 전설 무기 제작 등) 그 중에서 2개의 도전과제는 신경을 써야할 부분이 있습니다. ① 물고기 도감 100% 기억이 정확하진 않으나, 처음 격전의 해안에 있는 생선 장수의 부두에 갔을 떄는 입구 쪽에 있는 낚시 포인트 2군데만 가능했던 것 같습니다. 그래서 '이 2곳에서만 낚시가 가능하구나' 생각하고, 물고기 도감 달성을 위해 여기서만 낚시를 했었는데요. (플레이 타임을 늘린 범인 1) 도감의 비어있는 물고기가 하도 잡히지 않아서 답답한 마음에 둘러보니, 중간 낚시 포인트와 생선 장수 앞 포인트, 이렇게 2개가 추가된 걸 발견했습니다. 생선 장수 앞 포인트가 레어도 높은 물고기가 많이 나오는 장소로 물고기 도감 달성을 위해서는 여기서 주로 낚시하는 걸 추천합니다. 추측이지만, 도감의 하단에 있는 물고기들은 중~후반부 맵에서 등장하므로, 생선 장수 부두의 낚시 포인트도 레벨 또는 스토리 진행 상황에 따라 해금되는게 아닌가 싶습니다. 그리고 초~중반부에는 그림자 코인 상인에게서 15레벨 낚시대와 미끼를 사용하시고, 중~후반부에는 그림자 코인 상인에게서 30레벨 낚시대와 미끼를 사서 사용하세요. ② 괴물 도감 100% 괴물 도감 100% 달성 조건은 도감에서 괴물을 눌렀을 떄 우측 상단에 뜨는 전투 지식 진행도를 다 채워야 합니다. 1) 벨레브로스의 그림자와 벨레브로스 경 벨레브로스의 그림자는 첫 던전인 강철 전초기지에서 관에 갇혀있는 언데드가 꺼내달라고 하는데, 이 떄 꺼내주지 않으면 등장하는 적입니다. 그리고 꺼내주면, 나중에 데드워치 던전에서 벨레브로스 경으로 등장합니다. 싸우지 않고 풀어주면 더이상 강철 전초기지에서 볼 수 없고, 벨레브로스의 그림자와 벨레브로스 경은 서로 다른 몬스터 취급이기에 새로운 게임을 시작하지 않는 이상 도감을 채울 수 없는 참사가 발생합니다. 2) 죽음의 기사 / 딥 러커 / 마나 아귀 / 균열 가고일 이 4 몬스터는 마지막 던전인 마나 균열에서 보스가 등장하는 전, 또는 전전 맵에서 거진 대부분 등장합니다. 그러니 이 몬스터들의 전투 지식 진행도를 채우려면, 빠르게 마나 균열 보스 이전 맵까지 가서 목표로 하는 몬스터가 있다면 처리하고 아니면 던전 초기화 후 다시 진행하는 걸 추천합니다. (이미 도감 채운 몬스터가 등장할 수도 있어요...; 플레이 타임을 늘린 범인 2) 기왕 거기까지 간 김에 마나 균열을 클리어하고자 하면, 길을 여는 비석을 충전하고 캐릭터들 환상을 보느라 시간 꽤나 잡아먹기 떄문입니다. 3) 해적 수석 선장 블로스 해적 비행선을 20척 이상 잡아야 (주로 마나균열에서) 등장하는 듯합니다. 해적 비행선 적들은 처리하는 데 시간이 좀 걸리는데, 그에 반해 보상이라곤 그림자 코인 조금 주는 아이템 정도밖이라 중반부 이후에는 해적 비행선 만나면 그냥 도망갔었는데요. 수석 선장 블로스 등장 조건으로 20척 이상 처리해야하는 걸 알고, 나중에는 오히려 해적 비행선을 찾아서 돌아다녔습니다ㅠㅠ (플레이 타임을 늘린 범인 3) 그러니 미리미리 해적 비행선 보일 떄마다 잡아두시고, 웬만한 도전과제들은 1회차 때 끝내놓으시는 걸 추천합니다. 2회차(NG+)부터는 적들이 강해져서 달성하기가 조금 더 까다롭고, (특성치는 계승이 되기에 아이템이 갖춰지면 수월한 면도 있습니다) 특히, 해적 비행선은 무조건 플레이어보다 레벨이 +2~3으로 나오기 떄문에 1회차에서 수석 선장 블로스는 잡아두는 게 좋을 겁니다. 마지막으로, 전투와 이동 속도에 배속 기능이 있어야 했다고 생각하며, 배틀 체이서: 나이트워, 도전과제 100% 달성에 도전하는 분들을 응원합니다. [h1] 신비로운 평점 : 3.5 / 5 (★★★☆) [/h1]
Battle Chasers: Nightwar delivers a satisfying JRPG experience, but its party management system throws a wrench into experimentation. The core gameplay loop follows the classic JRPG formula: exploring the overworld, collecting loot, and engaging in random battles. Exploration areas add some depth with puzzles, traps, and additional character interactions. Overall, the game excels at capturing the essence of the JRPG genre. It's a well-crafted experience that stays true to its roots. However, there's a significant drawback in how you manage your party. The lack of experience gain for inactive party members is a dated design choice. Most modern JRPGs have moved away from this approach. While this wouldn't be a major issue if switching characters was easier, it becomes a bigger problem. The limited ability to swap party members restricts experimentation. You can only change your team composition at inns, which requires a lot of backtracking and teleportation. This is frustrating for players who enjoy trying out different characters and abilities. If switching characters was a more streamlined process, the experience gain distribution wouldn't be as critical.
The overworld looks like a board game so most of the time you are on a straight line with no choice of path, this kills the sense of exploration, freedom, discovery and in the end, fun. That alone destroys the whole game. The game feels simplified or dumbed down, as if it was made for mobile. If you are a small child this might be great for you, but most players on steam will probably not like this. When you get to a town there is no town screen, just characters' pictures on top of the overworld map, if the map wasn't awful this might be ok, but it's not The game is based off a comic book with a good source story but the design of the game doesn't tell the story well through gameplay and natural development. The battle system is fine, the art style is very nice and the music isn't bad. If you like kids' games and mobile games it could be enjoyable. 5/10
This game takes the best aspects of every single kind of RPG you know: the roguelike stuff, the battle systems, the character and class archetypes, the monsters and villains, the gearing, the talents/perks, the graphics and aesthetics, the music, and so forth. And of course the graphic novel style is just par excellence. Hints from anime like Berserk and Full Metal Alchemist were also endearing. It's an overall all-in-one classic RPG experience. I had this in my wishlist a good while before I was gifted it. I should have played it far sooner.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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