
Lead a mercenary company in this tactical RPG set in a medieval fantasy world. Chase fame and fortune as you choose where to go, who to recruit, which contracts to pursue, and how to train and equip your men in a procedurally generated open world campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Aug 23 → 9.86/day in the week after.
About
The world is fractured, and the old empires have turned to dust. The dead rise from their crypts and Greenskin hordes gather in the distance, as bandits roam free and Nobles prepare for war – the people are left with no choice but to turn to mercenary bands for aid. Battle Brothers is a turn-based tactical RPG where you lead a mercenary company in a procedurally generated world fraught with dangers of all kinds, and plenty of opportunity for fortune and fame. Decide where to go, which contracts to take on, who to hire, and how to equip your growing mercenary band in this sandbox adventure of grit and valor.

The procedurally generated maps of Battle Brothers feature bustling cities, wandering beasts, unique points of interest, and the freedom to explore and engage with everything as and when you wish.
Travel in real-time across the varied landscapes of the world to visit the settlements and strongholds spread across the realm, offering you everything from respite and rumors at the local tavern to new recruits for your growing band of battle brothers. Visit markets to sell loot and acquire powerful equipment, or speak to the local lord to see what troubles them, and how much they’re willing to pay to have those troubles taken care of.
Settlements and Noble Houses will be your primary source of wealth as they offer dynamically generated contracts of varying difficulty to reflect the coin that comes with completing them – will you take on particularly challenging monsters early in your career to secure greater wealth at the risk of losing your starting sellswords, or will you start focused on local bandits and thieves fleeing justice instead? Be warned – no contract is without consequences, and the quests you take on and how you accomplish them will determine your relationships with the various factions of the world as well as your company’s renown and reputation.
Seek opportunities beyond contracts and quests to deepen your pockets – from profitable trade among the many cities and settlements to the great riches hidden in the wild. Will you pursue the life of a merchant and seek out optimal trade routes to bolster your wealth, focus on mercenary contracts, or strike out on your own and seek opportunity and loot in the crypts, camps, and ruins that litter the world?
Various crises can ignite and fundamentally reshape the landscape, demanding radically different strategies and offering new opportunities as time goes on – how will you adapt to an evolving political situation, and more powerful adversaries? Nobles may start massive factional wars, the undead may rise up, or Greenskins may launch full-scale invasions of the land.

The brutal battlefields of Battle Brothers reward the clever tactician and punish the careless. As you fight intense turn-based tactical battles on battlefields featuring rough terrain, height advantages, and obstacles to use to your advantage, every swing of the blade carries weight. Take on bandits and beasts of all kinds and maul, mangle, and maim your way through combat.
An extremely granular approach to equipment introduces reason to vary your formations and loadouts depending on the team you’ve assembled, and the foe you face – the stab of a spear does little against the fleshless skeleton warriors, while the bludgeoning mace will make quick work of them and their armour. But those very same spears work great alongside shields to keep hungry beasts at bay with their extended reach alongside shieldbashes for those who come close. Meanwhile, though a warhammer could make quick work of a heavily armored bandit, using a dagger to cut between gaps in their protection could leave a very valuable piece of armor intact for you to loot and use.
Initiative and action points are important factors on any battlefield, but in Battle Brothers, fatigue plays an additional key role as more powerful attacks and abilities are quicker to exhaust your warriors, especially when covered in layers of heavy armor. A tired soldier has less of their repertoire available to them, and with enough fatigue accumulated, even moving proves difficult – every step taken, every arrow fired, and every sword swung comes at a price, and sometimes a lightly armoured warrior with a dagger and a net can do more damage than if they were heavily armoured and swinging around a morning star.
Even if the body is willing, the mind may break first – morale is another key factor to manage on the battlefield! If they have little resolve, your own troops may begin to flee under pressure, but most enemies will similarly suffer should momentum swing in your favour. Will you fight cautiously, taking the enemy on one at a time, or will you seek to slaughter them in quick succession in the hopes of triggering a mass rout?
A bad injury – whether temporary or permanent – can quickly end a promising career. While the broken arm that severely reduces combat skills can be healed with rest, a broken elbow joint permanently reduces those very same attributes. From collapsed lungs that make a warrior quick to tire to bruised legs and broken knees that make them slow to act, Battle Brothers’ detailed injury system will break your brothers’ bodies, and keep you on your toes. Keep brothers in reserve when in trouble, and camp and rest to heal over time, but keep in mind that salaries still need to be paid on time and rations are always limited.

A mercenary company is nothing without its fighters – your battle brothers come from all walks of life, grow with experience, and provide unique opportunities for an astute commander. Starting with a small band, you will recruit new procedurally-generated hopefuls to grow your company. Ensure your troops are well fed and well paid, train them in a way that best matches their strengths and weaknesses, invest in their equipment to further their capabilities, and use careful tactics to protect your brothers against the many dangers you face.
From Retired Soldiers and Crusaders to Beggars and Graverobbers, your recruits’ backgrounds will determine countless factors about them, including their starting gear and attributes and the traits they are likely to develop, while also greatly influencing what events might come to pass as your company goes from contract to contract. Cultists might convert brothers to their faith as Thieves attract unwanted attention from the law, while Monks play peacemaker and prevent multiple Hedge Knights in your party from killing each other in duels – backgrounds will trigger opportunities of their own, and will often mix with others for unique events within your party. When faced with the choice, would you rather hire the highly skilled Adventurous Noble that expects a higher base pay and comes with the high resolve that makes for a good sergeant to rally your troops? Or would you rather bring on a Brawler or Farmhand that, while cheap to keep on, is likely to come with higher health and fatigue and room to learn the art of combat and grow into an ideal front-line warrior?
Physical and mental traits further differentiate these individuals, influencing how they may best be used, and potentially changing your plans as new traits develop over time. Athletic warriors are slower to tire, Brutes make better use of certain weapons in melee as they have great skill aiming for the head, and a brother with a Deathwish won’t waver when hurt, often bolstering the mood of his compatriots.
Battle Brothers does away with a restrictive class-based system, instead allowing you to develop each warrior according to what you need and what they’re individually suited for. Each brother is an individual with eight attributes, varied backgrounds, and a multitude of traits they either start with or gain over time, and these will determine the roles they best play. Each individual is inclined towards certain attributes, influencing how you might choose to develop them over time, and a detailed perk tree means you can mold these warriors, and your company, as you like. A middling warrior with the Fast Adaptation perk will increase their hit chances with every miss, and a heavily-armored brother might benefit most from unlocking the Recover skill to quickly reduce accumulated Fatigue – an individual’s role, strengths, and weaknesses can all be influenced by your decisions.
Battle Brothers is a turn-based tactical RPG that prioritizes your freedom of choice as a player – from the way you run your company to the people you fight shoulder-to-shoulder with and the adventures you seek, the world is completely open to your choice. Will you secure a place in history, or will your mercenary company end with a pauper's grave? The decision, the risk, and the reward are all yours.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.9Kreviews | 88% | — | $23.9M |
| $8.99−70% | 739ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1150 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Покрокова покроковість)
Warband meets Darkest Dungeon meets XCOM. If that combo sounds good, you'll probably like it. Otherwise, the RNG can be very unforgiving and it's probably not for you. I'd recommend getting all of the DLCs as they add a lot of flavour to the game that is hard to imagine going without. Also, the soundtrack is really good!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $8.99−70% |
| 641ratings |
| 88% |
| #241 |
| not modelled |
| $29.99 | 461ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I discovered this game abut 5 years ago. I have been addicted ever since. The game itself takes the approach that reminds me of Skyrim. There is no set way to being or play the game itself. You succeed and you find yourself leading a company that can make you filthy rich. You fail and you could potentially lose someone you have spent literal days crafting into a killing machine. Very few games I take the time to research so I can understand it better. The mechanics are fun and simple. Once you understand how the perks can help each other, you will have so much more agency when upgrading your bros. The experience is worth every penny. If you're looking for a sci fi version, check out their new game Menace.
your attack: miss, miss, miss, miss, miss their attack: your guy dies.. moving right along
Brothers, I tried. I really wanted to enjoy this game. An open-world, tactical game sounds amazing. But, it's not so much tactical as a grind. Combat is attrition. Gains are inches where I slowly build up better equipment, hire better soldiers, grind them to higher levels, grind for better gear. Then I hit the tactical map, and a script could run the gameplay for me. It's not a challenge problem, I chose to play on Veteran and was making decent progress. The game is more strategic than tactical, and I was looking for a tactical game. The game is more about playing the odds than clever gambits. That's not necessarily a bad thing, but it's a bad thing for me. Sorry Brothers. Vault Boy has left the team.
This game is an UGLY, clunky, bugged, badly explained mess. The UI is terrible. The controls feel awful. Basic information is hidden for no reason. No hints, no in-game guide. Wanna compare equipment? Good luck with that. Quests are vague, the world map is empty. Combat is just as annoying. Your melee units miss 90% of attacks. Archers constantly get “invalid target” when the enemy is right there which is kinda whatever bc when they finally shoot, they cant hit ♥♥♥♥ anyway. Units die with no proper feedback coz, again, the combat log constantly bugs out. The speed toggle does not even work properly sometimes. The whole fatigue system is also bugged. Dont waste your time and money on this cheap indie slop.
New game installation after buying all DLCs, NO mods, high end PC = crashing non stop on campaign start, no auto saves after first battle, then crashes again in inventory and town screens. Crashed 12 times in a row All standard solutions tried, all drivers updated, NO AV, verified game files, fresh install, restart, Bios updated. No One drive active, cloud saves on/off. Still crashes Well done. Refunding.
I wish I could give it a thumbs sideways. This is a game I enjoy thinking about a lot more than I really enjoy playing. I've entered a strange loop with Battle Brothers. When I'm not playing, I kinda want to get back to it, see what's over the next hill. See what happens if I get a bit better and push a bit deeper. When I finish playing, I look back at the play session and go "that was it?" Then I tell myself nah, this game's not worth it. Then I spend another day thinking about it. I don't think it's a bad game, but its priorities don't really line up with mine, which make it kind of a pain to engage with. Battle Brothers is really dedicated to trying to capture a level of realism in its simulation. -This means that if a guy gets randomly hit in the head, he's *probably* instantly dead, because that's what happens to people that get hit in the head by a giant axe. This also means that if you don't intuit (or look up the advice) that you should be giving every bro a decent helmet and make sure they get the talent that makes head injuries stop being so devastating, you will keep instantly losing a lot of bros to "RNG" until the end of time. -This means that every game starts with a 5-hour phase before you get to play the real game where every character is purposely crappy and the game isn't really that fun to play. Because everybody you just recruited is a random farmer that hasn't swung a sword in their life, so all your bros absolutely suck at doing anything and every fight is slogging it out in the mud for 10 minutes waiting for them to finally hit their 50/50 attacks. This in turn means most bros get handed a spear, the time-tested peasant armament, because spears famously require zero experience to use properly and give an accuracy bonus. It also means half the bros you recruit are so useless that they will *never* be worth anything more than cannon fodder, and the only way to know this is to play/read enough online to realize they're not made equal and what a "good" bro even looks like. -This means a very prescriptive meta that demands you research and pick the right set of traits to pull off the same 3-4 builds and play every fight (pretty much) the same across every playthrough. Enemy types usually don't call for different tactics, just different weapons that you keep in your back pocket (cleavers for zombies, hammers for armored foes, etc.), They want you to run a medieval shield wall. If you're not in shield wall formation, you're dying. If you charge the foe, you're at an extreme disadvantage, so you stand there and make them walk into your shield wall. If you want to build a character that doesn't fill a role in the shield wall, they'll be dead by level 3. If you see a convenient hill you can use to take advantage of the terrain system, you won't use it, because in the time it takes to reform the shield wall on that hill, the enemy will be on you and the fight will turn into a total mess (I actually really don't like how deployment works in this game, but this review is already running too long). -This means a criminal lack of tooltips in some places. Don't know what these newfangled direwolves you've never seen before do? You'll only find out by seeing how they kill you, then reloading once you figure out what you were "supposed" to do. Does the game explain any of this? Hell no. Is any of it...fun? Ehhhh, not really? But it can be compelling. This is a game for people who want to be handed a complicated machine and poke at it until they figure out how it works, for whom "learning the rules" *is* the fun, and the simulation is all just a pretty exam testing your understanding of them. It's not so much a game for people who heavily prioritize things like exploration or personal expression. On the positive front, all this commitment to grim-ish realism lead to some genuine oh ♥♥♥♥ moments I probably won't soon forget. The first time I fought an orc and he just walked up and beheaded my best bro was the sort of ♥♥♥♥ you only see in anime (and I was the gormless mooks getting aura farmed). The first time I fought zombies and they kept getting back up again, I was genuinely terrified and wondered if they would keep doing so forever. The writing is also leagues better than it has any right to be as a justification to send you on the same three quests over and over and over and over again. You'll see repeats and be able to see the [INSERT NOUN HERE] seams within two hours, but the moment to moment prose is just so much better than the average game's that I found myself always enjoying and reading it anyway. It's also impossible not to talk about this game in 2026 without at least mentioning Wartales, a game that is basically just Battle Brothers, but tried to smooth a lot of these rough edges off. Wartales is the much more "game-y" game. It feels like it has room for builds, player expression, and on-map tactics in a way Battle Brothers does not and explains itself well enough that you don't need a wiki and a youtube tutorial to become baseline competent. It is also significantly more drawn out and the writing is so much worse. The highs aren't quite as high and the lows aren't nearly as bad. They're both worthy games, but they're also games for different people. For my money, I enjoy actually playing Wartales a lot more, but it's also less "interesting" than Battle Brothers. Anyway, I just spent a lot of time thinking about Battle Brothers, so I guess I'll go play some and see if I die less once the enemy starts getting archers if I give my backline polearm users javelins.
80%命中与5%没区别,纯纯恶心玩家的伪随机
この値段(セールで900円弱)なら良作。 だが、もしPS4~5辺りで定価9000円弱の日本ゲームのナリならクソゲーだろう。 グラフィックやシステムの雑さ、丹精込めて育てた兄弟がホットライン・マイアミの惨殺シーンみたいにあっさり死んでも「ははw死んだ死んだ」でオートセーブからやり直せる。 4パチなら戦場マップ入って首が飛ぶ前に北里さんが飛んでるゼ? 英語得意じゃないなら有志の方の日本語mod入れる必要があるけど一通りやったら英語に戻したほうがいいかもしれない。 難解な英語は辞書引いたらわかるけど自動翻訳されたミニイベントの難解な日本語を理解するための辞書はないので。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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