
Creature-collecting pvp async auto battler where you choose your trainer, select your Batomon and assemble the ultimate team to take down other players! Play at your own pace while you discover new deadly team combos and synergies! Break the game by training your Batomon to overpowered levels.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Build a team through endless combinations of Batomon, trainers, encounters, trinkets and items. Take advantage of synergies and combos of Batomon that break the game and become overpowered. Battle and defeat other players on your road to become a champion.
Every battle is a new discovery. Dive into asynchronous multiplayer to face a near-infinite variety of player-made teams. Play at your own relaxed paced with no timers to rush your decisions. Build the ultimate team to let the world try to break it.
Every Batomon holds infinite potential. Through a deep system of unique abilities, trinkets, and items, you can push your team beyond their limits. Theorycraft your way to victory, as any Batomon can become a powerhouse capable of shattering the meta.
Master a diverse lineup of trainers, each bringing a game-changing abilities to the field. From eccentric bug-catchers and dragon-whisperers to chefs who can cook new types onto of your Batomon, every trainer offers a fresh path to becoming a champion.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 424reviews | 90% | — | $171.4K |
| $5.99 | 67ratings | 92% | #3 | $34 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is quite the great auto battler. Its about creating combos that let you scale up to insane heights. Though the builds themselves are usually going all in on the same few mechanics, the ways you ramp up your build can very wildly: - You got builds that try to hyper-ramp early scalers to make them strong early on and still usable in the late game. You got mid-late game focused builds that stack up a ton of buffs for future mons to try for a more explosive late game. You got characters that do nothing early on but give massive power spikes latter, so your build focuses on surviving the early matches and hope to sweep the latter ones. You also have characters that give a massive advantage early on, letting you stack up wins, so even if your late game sucks you still won enough to gain rank progress. This game also has two regions. First region is more focused on prolonging battles so you can stack status effects, gain more temporary or permanent buffs, and has more defensive synergy. Second region is more about gaining value in-between battles (start of battle, on buy, and on victory). It also has more ways to stockpile bonuses to make your future mons stronger (Like buying mons that buff future bought mons or generating a ton of trinkets to ramp up units that scale off number of trinkets. There is even one that scales off wins and another for losses.) Though I much prefer the first region, the existence of another region is a big plus for the game that allows plays of different preferred playstyles to have their own pool of options. (and there is a spot in the codex for another region, so this game will get more content eventually.)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #33, worst MX #86 · 11 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, German, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Spanish - Latin America
Hours played at review time, across 122 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great little auto battler
good game
I don’t usually like auto battlers, but I’ve been having a really good time with this. There’s a lot more depth than I expected, and messing around with different builds and team comps keeps it interesting without feeling like a chore. The art is excellent, the music is a BOP, and the whole game has a lot of charm. Definitely worth checking out, even if auto battlers normally aren’t your thing.
good autobattler, entertaining in a very casual way. once it comes out on mobile it'll really be a constant in my life.
A really fun auto-battler with a lot of cool "and sometimes cute" combo's. Music reminds me of the old NES and Sega games. For 10 dollars its a no brainer.
Over 50 hours in the demo and full release gives you so much more new content. good deal
incredibly addictive and endlessly replayable. super auto pets but easier to get into imo.
u gotta friggin try this one
Fantastic little game, got over 200 hours in the demo, worth every penny
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 73% | Free | |
| $0 | 36.2K | 90% | Free | |
| — | 45 | 76% | — | |
| $360.8K | 789 | 71% | $14.99 | |
| $84.3K | 214 | 83% | $14.99 | |
| $70.3K | 414 | 87% | $7.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $171.4K | 495 | 71% | $19.99 | |
| $171.4K | 172 | 60% | $24.99 | |
| $171.2K | 577 | 89% | $14.99 | |
| $171.2K | 1.8K | 43% | $2.99 | |
| $171.6K | 207 | 92% | $59.99 | |
| $171.1K | 214 | 75% | $14.99 |