
When a brilliant particle physicist dies unexpectedly, the race is on to secure his terrible new technology before it falls into the wrong hands. The lives of four playable characters become entangled as they fight against the clock to find the dead scientist’s secret vault.
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It really hurts to do this since I really like Wadjet Eye's games in general, but I can't recommend this one. It's just extremely unintuitive. See, this game wants to have a gimmick where you have four playable characters with different skills in order to solve puzzles, which sounds cool on paper. However, what this actually results in is even more obfuscation of puzzle solutions than usual due to the fact that to even start the puzzle you have to approach it as the right character, and how exactly to start puzzles is sometimes extremely unclear. On top of that, this game wants to have optional side puzzles or alternate solutions which winds up confusing things even more because some things are setups for puzzles that you may or may not have to do. Plus, the main objectives have unnecessary extra steps to facilitate this leading to game design kudzu. Usually I'll power through awkward design decisions if I like a game enough, but the story didn't really grab me and looking at the walkthrough just made me mad.
"Resonance (2012)" crawled so that "Unavowed (2018)" could stride ! This indie game was developed by a single person over 5 years. The publisher Wadjet Eyes who has experience in developing point & click games helped out finalizing the project. Having played almost all of Wadjet Eyes games, I expected them to help the dev avoid the pitfalls of the genre, not encourage it.. The game is very ambitious, it lets you control 4 characters at once. Each having their own dialogues, clearances and a novel concept of saving information into a LTM (Long Term Memory) and STM (Short Term Memory) notebooks. It allowed this simple point & click game to be vast and open. Each memory basically acted as a separate "item" that could trigger different dialogues or not. This did not just add more options but MULTIPLIED them in the hundreds!! Was it a good thing? Debatable. Having to play as 4 characters at the same time leaves you confused in each one's personal tasks. It is much preferable to ROTATE between playable characters like "Technobabylon (2015)" did. It also didn't help that each character had to save the correct information in THEIR separate LTM and STM! That is 8 whole notebooks to take care of at the same time! The story telling and mystery of this game were well done. Especially Anna's nightmare sequences! The puzzles were logical yet still convoluted. Having to juggle LTM, STM and items at the same time made it a chore. You could not just brute force it due to how vast the applications were. You could not just click around on everything and figure it out. The game needed to be tightened up a bit more. The reason this game gets a Negative score from me is because of the damned "archive puzzle" that ruined the game for me. Having completed around 80% of the game, only to get locked by such nonsense is beyond insulting! 1) Firstly, It has no logic or clear explanation of a solution. 2) It is randomized and no guide can help you with it. 3) Even creating a whole excel spreadsheet to try and brute force the calculation proved fruitless. Trying to reverse-engineer and even math it out, did not help! Having scoured the discussion tabs none of the math is mathing! 4) To even attempt it, you'll have to re-calibrate which still takes a lot of time because the pixel animations are so slow and the preparation before the puzzle has to be repeated again every time, even with abusing the save function! - At this point, this ain't a puzzle anymore but a pretentious PoS that the dev himself could not solve if he played the game today 12 years later! Why even make it random?! That's the cherry on top of a pile of feces. I uninstalled the game and watched the remaining 20 minutes of the game on Youtube. Nice twists at the end and a very timely message. WISH I could have reached the final stretch on my own two feet. Hear me dev? Wish you didn't fk up your own game like that. This is just as bad as a classic soft-lock.. That's why negative score. Among all of Wadjet Eyes games, "Resonance" has been buried and forgotten. I say, for good reason. Even if you curb your expectations, accept it as a single indie dev project released 10+ years ago, you will get lost and overwhelmed and in the end crash against the worst "puzzle" in point & click existence. Despite its decent presentation, I can't recommend a broken game.
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Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the puzzles are convoluted and annoying, in the second half of the game you have to constantly switch between characters that cant do actions for no reason. I' ve played other games by this dev and they are all better than this ♥♥♥♥♥♥♥♥. I had to use ila to solve the annoying puzzles and eventually i just quit before finishing it because it was so annoying dont buy this ♥♥♥♥
I tried to like this game I really did, but I just don't. This is the first game on the Wadjet Eye Games list that I don't like. Only 3 of them I haven't played as of me writing this. There's been very few games where I have to click and drag items to use it, I really don't like this system. The story line is good, but it's ruined by the gameplay and how a lot of the puzzles are done. There were actually a couple of unique aspects and puzzles that I've seen barely or not seen at all in other P&C games. Towards the ending- to the ending(s) of the game it just felt unfulfilled? After watching the endings I was left saying "that's it? oh ok".
Classic Wadjet Eye adventure game - great atmosphere, strong writing, memorable characters, and a genuinely excellent twist. I love these kinds of games and Resonance absolutely nails the vibe. That said, the UI and interaction design drag the experience down HARD. So many puzzles aren't about figuring out the solution, but figuring out what extremely specific interaction the game expects from you. Multiple times I had to check a guide only to realize I already knew exactly what to do - the game just wanted me to drag the correct item into STM on a specific character, or trigger progress in a very particular order. The whole system feels inconsistent: - some puzzles branch depending on which character you used - progression can completely change based on who interacts with something first - constantly swapping between characters becomes tedious - some solutions are obvious conceptually but weird in execution - even the ending has important dialogue options hidden behind memory mechanics in ways that feel arbitrary I still enjoyed it overall because the story and atmosphere carried it (and the way the storytelling worked to lead into the main story twist), but this is definitely one of those adventure games where the challenge often comes from fighting the interface rather than solving the puzzle itself. If you can live with the annoying UI and the very specific way of progressing between juggling characters and their memories - turn this into a thumbs up.
My gripes with this game is with the story, using a lot of tired hollywood tropes in regards to science, terrorism and such that are rather flimsy and easily falls apart. Near the end there is also a twist that I disliked. Unfortunately since it started off pretty well with interesting character, all of whom get mediocre conclusions and only bad endings that felt dissatisfying. The puzzle elements is alright, as it relies on swapping between four characters. This can make things interesting, but also tedious at times. Just play any other wadjet game, they're all great, this one if you really has a need to play some point and click adventure game.
I did enjoy some of this game, its characters and story were engaging, and I appreciated the twists and turns throughout. However, I found many of the puzzles frustrating. The manual switching between characters is a mechanic I’ve never liked in any game; here, it felt confusing and road blocked the narrative and made it harder to follow. The voice acting was decent nothing special, and the visuals have a classic style, which I liked to an extent, though they didn’t fully win me over and I love pre 00s PNC style. Overall, I’d give this a low recommendation. I’m glad I played it for the story alone, but it can be quite confusing at times, and a guide feels necessary in certain sections to progress. I believe there are multiple endings, but I was happy with the one I got.
I'm only half way through, and frequently have to check a guide to be able to progress through the story. Puzzles really hurt this game, they are convoluted for no reason, it's not satisfying to solve them eventually because the main focus is the story, so these puzzles are just hindrance in between, and they are a lot. Short term and long term memories is such a good concept, but applied badly here, only adding more confusion. Switching between 4 characters adds more annoyance and makes more difficult to follow along each character's story alone, and how it intertwine with the others stories. Coupled with the puzzles for each character, and you have a wall of burden just to enjoy the story. These non-intuitive puzzles, with the complexity of managing 4 characters, and having short-term and long-term memories beside the inventory, just makes this a total chore.
[h1][url=https://www.planete-aventure.net/forums/viewtopic.php?t=8829]PatchFR[/url][/h1]
Klassisches Retro-Adventure. Packende Story mit unerwarteten Twists. Teilweise recht anspruchsvolle Rätsel, was ich sehr genossen habe. Anspruchsvolles Interaktions-Design, das nicht nur die Kombination von Gegenständen sondern auch Erinnerungen, Personen und Orten ermöglicht, was ich bisher so noch nicht gesehen habe. Sehr spannend.
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