
Creature-collecting pvp async auto battler where you choose your trainer, select your Batomon and assemble the ultimate team to take down other players! Play at your own pace while you discover new deadly team combos and synergies! Break the game by training your Batomon to overpowered levels.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Build a team through endless combinations of Batomon, trainers, encounters, trinkets and items. Take advantage of synergies and combos of Batomon that break the game and become overpowered. Battle and defeat other players on your road to become a champion.
Every battle is a new discovery. Dive into asynchronous multiplayer to face a near-infinite variety of player-made teams. Play at your own relaxed paced with no timers to rush your decisions. Build the ultimate team to let the world try to break it.
Every Batomon holds infinite potential. Through a deep system of unique abilities, trinkets, and items, you can push your team beyond their limits. Theorycraft your way to victory, as any Batomon can become a powerhouse capable of shattering the meta.
Master a diverse lineup of trainers, each bringing a game-changing abilities to the field. From eccentric bug-catchers and dragon-whisperers to chefs who can cook new types onto of your Batomon, every trainer offers a fresh path to becoming a champion.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 424reviews | 90% | — | $171.4K |
| $5.99 | 67ratings | 92% | #3 | $34 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good
simple efficace trés bon jeu
异步还匹配不到人是何意味
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $171.4K | 495 | 71% | $19.99 | |
| $171.4K | 172 | 60% | $24.99 | |
| $171.2K | 577 | 89% | $14.99 | |
| $171.2K | 1.8K | 43% | $2.99 | |
| $171.6K | 207 | 92% | $59.99 | |
| $171.1K | 320 | 74% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 11 | 73% | Free | |
| $0 | 36.2K | 90% | Free | |
| — | 45 | 76% | — | |
| $360.8K | 789 | 71% | $14.99 | |
| $84.3K | 214 | 83% | $14.99 | |
| $70.3K | 414 | 87% | $7.19 |
Latest in each market: best FR #33, worst MX #86 · 11 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, German, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Spanish - Latin America
Hours played at review time, across 122 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
深夜一直玩停不下来,目前来看是一款有创意的自走棋小游戏。 希望后期随着赛季的更新,出现更多斗灵形象和更多的元素。 但同时目前也存在一些个人认为可以作为参考的优化点。 1.属性之间强绑性不是很高,是否可以添加羁绊化属性增强绑定。 2.随机事件的优选性太高,以湖水里的水系宠物事件为例,为了拿到好卡优先性一般都会是提升二级商店,其他的参考性价值不高,虽然看似是多选选一个,但实际下来缺乏随机性。 3.随机事件触发太过程序化,第N天必然触发,且随机事件目前来看就这几个,内容上可以增加。 4.角色之间的强度差异太明显,有可以增加剧毒的,也有将卡牌全变成传说的,往往一个角色的开局强度定下来了整局的输赢,那能否按角色的强度区分开新手——大师的层级呢?比如新手区就只能玩这几个角色,越往上就能玩更强力的角色。 5.一局下来缺乏明显的正反馈,我赢了但没有任何可以用来购买东西的货币,是否考虑增加庄园系统(可用游戏中获得的货币添加家具养养斗灵这些东西,让斗灵活起来)。 6.一局结束后仍意犹未尽我的体系强度,是否考虑增加boss战、无尽战。 7.过程中获得的奖章单一化,每名角色应该出相对应的专属徽章,这样每位玩家一局下来获得的徽章/奖章各不相同也是乐趣。 暂时能想到的就这么多了,因为觉得这款游戏还是不错的,所以特写下这些评论,仅供参考。
Probably the best autobattler out there.
good game to play on the side while u do stuff. can be wonky smtms on controller but not a big deal. also progress can be synced between steam and mobile versions. W
Played the demo for tens of hours and happy to pay just for that even if I don't end up playing the full version that much. Something about it scratches the brain just right. Got a bit stale at the top ranks but in the meantime there was a lot to figure out.
Bad balance, event RNG, and lack of emergent team building strategy make this auto battler hard to enjoy over the many others that exist. Fun for a few hours if you have Pokemon nostalgia though.
This is a deeply addictive autobattler, and a steal for the price. The game play loop is snappy, the builds are varied, and the mons are so well designed. I put over 200 hours into the demo, I can't wait to see how many I put into 1.0. My GOTY and an easy recommend to anyone
好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.