
Experience what it’s like to be Batman and face off against Gotham's greatest villians. Explore every inch of Arkham Asylum and roam freely on the infamous island.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.29/day in the week to Jul 30 → 35/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 87.6Kreviews | 96% | — | $37.1M |
| $19.99 | 471ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2259 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best superhero game OAT
Zihinsel engellileri sırf eğlence olsun diye dövebilirsiniz. 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
грустно что не отображаются мои 8 часов тем немнее по ощущению это моя любимая часть по бетмену от боевок до боссов, управление даже не приходилось менять потому что все понятно и ясно, проходить так же приятно разумеется иногда есть моменты над которыми надо поразмыслять а не бросаться на пролом но это большой плюс, разнообразие. алсо спасибо за прятки с штуками ридла, их можно собирать попутно проходя сюжет что так же облегчает дальнейшую игру ну и собственно получение достижений
a pesar de sus años, aun es disfrutable
👍 Recommended I finally finished Batman: Arkham Asylum, and I honestly understand why so many people still consider it one of the best superhero games ever made. What surprised me the most is how well it has aged. If someone told me this was a game released in 2026, I would have believed them. The combat still feels smooth and satisfying, the story keeps you engaged from beginning to end, and the voice acting and soundtrack are absolutely incredible. One thing I really appreciated was the pacing. The game never felt repetitive. Every new area introduced something different—whether it was a new enemy type, detective puzzles, exploration, stealth sections, or memorable boss fights. It constantly gave me a reason to keep playing. The atmosphere deserves special mention. Arkham Asylum feels like a character of its own. Exploring every corner of the island while uncovering its secrets made the experience even more immersive. What I loved: - Exceptional combat that still holds up today. - Fantastic story with excellent writing and dialogue. - Outstanding voice acting and soundtrack. - Constant gameplay variety that keeps things fresh. - Incredible atmosphere and environmental design. If you're someone who enjoys story-driven single-player games, this is an absolute must-play. It's one of those games that proves great game design doesn't get old. Rating: 10/10. Still feels like a modern masterpiece years after its release. 🦇
One of the best batman games to ever be created and series to boot
[h1]Recommended (A Timeless Metroidvania Dressed in a Cape)[/h1] [table] [tr] [th]Metric[/th] [th]Score / Specs[/th] [/tr] [tr] [td][b]Total Experience[/b][/td] [td]9.0 / 10[/td] [/tr] [tr] [td][b]PC Port Optimization[/b][/td] [td]8.5 / 10[/td] [/tr] [tr] [td][b]My System Specs[/b][/td] [td]i3-9th Gen | 16 GB RAM | GeForce GT 710[/td] [/tr] [/table] [hr][/hr] [h2]My Take[/h2] I went into [i]Batman: Arkham Asylum Game of the Year Edition[/i] wondering if the game that redefined superhero titles still holds up today. Instead of throwing me into a bloated, empty open world, it trapped me in an eerie, claustrophobic 3D Metroidvania on Arkham Island. Even playing it years after release, the tight atmosphere, rhythm-based combat, and legendary voice acting (Kevin Conroy and Mark Hamill) completely hooked me. [hr][/hr] [h2]What Blew Me Away[/h2] [list] [*] [b]Atmosphere & World Design:[/b] Arkham Island feels creepy, decaying, and deeply gothic. Finding audio tapes and solving environmental riddles never felt like boring filler; it made me want to explore every corner of the facility. [*] [b]The Combat Flow:[/b] Hitting, countering, and building combos feels rhythmic and ridiculously satisfying. Once I got into the flow, wiping out rooms full of goons without taking a hit made me feel truly dangerous. [*] [b]Predator Encounters:[/b] Perching on gargoyles, setting silent explosive gel traps, and watching the remaining armed thugs freak out as their buddies mysteriously vanish is some of the most fun I've had in stealth gameplay. [*] [b]Scarecrow Nightmare Sequences:[/b] The psychological, fourth-wall-breaking hallucination set pieces caught me off guard and are easily some of the most creative moments in the entire game. [/list] [hr][/hr] [h2]My Gripes & Design Flaws[/h2] Despite how good it is, I definitely ran into some frustrating design choices that show the game's age: [list] [*] [b]The "Detective Vision" Trap:[/b] Detective Mode gives such a massive tactical advantage by highlighting enemies and weak walls through solid concrete that I caught myself playing roughly 80% of the game looking through an ugly blue x-ray filter, missing out on the actual art and lighting. [*] [b]Recycled Boss Encounters:[/b] Outside of the Scarecrow and Killer Croc segments, the boss variety felt lazy. Almost every major fight is just a reskinned Titan brute (or Bane) charging at a wall while you roll out of the way and jump on their back. The final boss fight in particular was a huge letdown. [*] [b]Repetitive Backtracking:[/b] Once I unlocked new gear like the Line Launcher and Ultra Batclaw, I was tempted to hunt down Riddler trophies, but jogging back and forth through the same empty asylum hallways got tedious toward the final third of the story. [/list] [hr][/hr] [h2]Performance on My Rig (GT 710 Experience)[/h2] Unlike messy PC ports from this era, Arkham Asylum runs on a very clean Unreal Engine 3 build. If you have an entry-level GPU like my GT 710, you can actually get a very playable experience, but there is one absolute rule: [list] [*] [b]Hardware PhysX: TURN IT OFF.[/b] I cannot stress this enough. If you leave Nvidia PhysX turned on, your frame rate will instantly crash to a 5–10 FPS slideshow the second debris, fog, or paper tiles hit the screen. Keep it disabled in the launcher. [*] [b]Resolution & Presets:[/b] I ran it at [b]720p (1280x720)[/b] with Textures on Medium/Normal and Shadows set to Medium. [*] [b]Framerate:[/b] With PhysX off and MSAA disabled, I got a very solid [b]35–50 FPS[/b] during normal exploration, with occasional dips to around [b]30–35 FPS[/b] in chaotic hand-to-hand brawls. [/list] [hr][/hr] [h2]Verdict[/h2] Arkham Asylum GOTY is an absolute classic that still holds up. It respects your time, tells a focused story, and—crucially for budget PC gamers—runs surprisingly well on entry-level hardware as long as you leave PhysX off. Highly recommended.
A good change from the classic batman and his villains (basically absolute universe before the absolute universe) Good mixture of action, exploration and "parkour", even if the latter is mostly grappling and doing metroidvania ♥♥♥♥ five times over just to be sure you didn't forget something The story is pretty boring, the execution is not and the tapes plus the riddles are where actual story lies, as it's 100 times more interesting to hear the snippets of interviews, than it's to listen to Joker say "haha I'm bad Bats haha I'm into BDSM but Harley doesn't wanna go to the gym that much and Bane isn't like that haha so I need you to do me a favor haha barely anyone will die anyway, at least by my hands, I'm just horny haha" for the millionth time in the multiverse... I don't blame him though, I'd ask the same of Batman or Bruce, depending on the time of the day The fights could be of bigger consequence, because maybe half of them have actuall conclusion and the rest is vague or shown to mean nothing as they will lead to other encounters in later Arkham games (I guess) and with Batman's rogue gallery, I don't think we need that (maybe it will be one of those pleasant surprises (most likely not))
locura me dieron ganas de ser batman
good batman
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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