
Discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 38.2Kreviews | 95% | — | $15.1M |
| $14.99 | 11.1Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quite simply one of the best examples of "video games as art" that I've ever encountered. 15 years later, only a handful -- if that -- if games have surpassed it in that particular vein. The art style, the narrative style, the music. Just...A+ through and through.
In knapp 4 Stunden einmal durchgespielt, dabei fairerweise auf Nebenmissionen und so weiter größtenteils verzichtet, aber hatte sehr viel Spaß. Wirklich sehr gut, wenn man ein Spiel für mal jetzt gerade sucht
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Simplified Chinese*languages with full audio support
| $14.99 |
| 746ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра куплена в горбатые годы, почему не прошел не помню...решил исправить положение и не пожалел. Могу смело заявить, что игра прошла проверку временем. Да геймплей простоват, но подача и само повествование на высоте. Визуал прост, но цепляет, озвучка и музыкальное сопровождение божественно, хотя при "прохождении" испытаний, особенно на счёт, начинает подташнивать....В любом случае игру рекомендую, неспешно скоротать вечера и получить удовольствие самое то)
[table][tr][td]🎮 Досвід:[/td][td][+] Пройшов [_] Кинув [_] Повернув кошти [_] Видалив з облікового запис[/td][/tr] [tr][td]🔁 Реіграбельність[/td][td][_] Хочеться ще [_] Можливо пізніше [+] На один раз [_] Не тягне[/td][/tr] [tr][td]🧩 Модифікації:[/td][td][_] Використовував [_] Використовував, дрібні [+] Не використовував[/td][/tr] [tr][td]🇺🇦 Українська:[/td][td][_] Офіційна [_] Фанатська [+] Не було[/td][/tr] [tr][td]👥 Режим(и) гри:[/td][td][+] Однокористувацький [_] Багатокористувацький [_] Кооперативний[/td][/tr] [tr][td]🎭 Настрій[/td][td][_] Весело [_] Динамічно [_] Атмосферно [+] Розслаблено [_] Напружено [_] Депресивно [_] Бісить[/td][/tr] [tr][td]💬 Враження[/td][td][_] Затягує [_] Хороше [+] Нормальне [_] Двояке [_] Не чіпляє [_] Нудно[/td][/tr] [tr][td]✍️ Примітка[/td][td]-[/td][/tr][/table]
Taking my first foray into the Supergiant catalogue, and I sense this is a starting point for the team. Every beat in the story, the musical themes and revisiting of said themes, the weapon loadout and skill trees; these all represent ideas that were pleasant, but never fully pulled me into the experience. This is not a negative, but a recognition of my anticipation the efforts from this team begin to bear fruit in their subsequent releases. A little existential thought is good for you!
So I decided to go on an impromptu Supergiant Games marathon, so let's start at the beginning. Bastion is an isometric action game with lite RPG elements. As the first project for Supergiant Games, it's simple, but already shows a lot of what the studio will be known for going forward. The art and graphics are amazing, the soundtrack is godlike and gameplay is smooth, if somewhat simple. Don't judge the game for it's cutesy visuals, the game actually takes place during the apocalypse. The story of the game follows the Kid, who wakes up during the event called the Calamity, which takes away many people and makes ground under his feet fall apart. The fauna of the world goes crazy and starts attacking him. The defence system malfunction and shoot at him as well. The only chance for safety is following the voice of unknown Stranger and reaching the Bastion, the only chance for survival during Calamity. Stranger and Kid are the only survivors of the Calamity, but it's up to Kid to go out in search of Bastion cores and restore it to full function. The story is told directly by the narration of the Stranger, and the guy does a lot of heavy lifting. Stranger narrates almost everything that happens on screen and every decision that Kid makes. Pick up a new weapon, destroy a piece of envrinment, fall of a cliff, encounter a new enemy, the voice actor did a lot of work. There are a couple of characters that you will encounter a bit later, but they have no dialogue of their own. You may think it makes the game a little dull, but the voice acting is really good and the narration is immersive enough, sometimes you want to do something just to hear what he'll say. The game's presentation is great. No notes. The game is colorful with beatiful models and gorgeous drawn backgrounds. The only nitpick I have is that the Kid's walking animation is a bit choppy, while attack animations and enemy animations are smooth, which can be a bit jarring. Also shoutout to amazing soundtrack. Composer Darren Korb was responsible for sound, as well as the music. Soundtrack has focus on the strings and has a bit of a country vibe. I will definitely will listen to this in spare time. The gameplay is a simple action game with a bit of depth in smaller mechanics. The Kid starts with a couple of weapons, but with each level the arsenal will grow. Each weapon has unique mechanics, some have unique timing for perfect shots for more damage, some have reloading, some have unique attacks depending if you are moving or standing. Also each weapon has unique upgrade path with 2 tress, usually focused on trade off between speed or damage, and each weapon takes a spoecific material for upgrades. Additionally, Kid can get passive buffs from tonics that he can get from distillery. Some of them are pretty niche, but if you have specific play style you are gravitating towards, it can be useful. Overall system works pretty well. Enemies are getting progressively harder with each level, and the difficulty is actually modified with optional challenges that can be activated for additional reward. The game actually feels like a prototype of Hades in that regard, even if that game came almost a decade later. But the difficulty tied to the optional modifiers, focus on ranged and melee combat with a progression system in isometric perspective, and even some enemies kind of reminded me of some basic enemies from Hades. The only complaint I have is regarding damage feedback. Sometimes when the enemies have a lof of health it's hard to tell if you actually doing a lot of damage to them, since there is no hit animation, so the game relies on abundace of different effects. The sound feedback is good, but hitsparks can be weak, and then critical attacks on top add a flash on screen which kind of spooked me before I got used to it, since recieveng damage is also highlighted by a fullscreen flash of a different color. The game on a normal mode is pretty easy, but it's still really wants you to know when you are hurt. The screen progressively gets more red the less health you have and there will be constant message above the kids head to heal, even if you don't may not want to do so, like if you are using tonic that gives you guaranteed crits at low health. And the game overall can feel a but hand-holding at times, with giant tips covering bottom portion of the screen until you do what's told. It might be useful for kids maybe, I can see how it can be benefitial for younger players. The game really could use an Android port of something btw. But overall Bastion was a great first showing for the studio and an amazing little game in it's own right. It holds up pretty well and can be recommended to anyone. Even my wife, who is usually doesn't really pay attention to what I'm doing on screen was interested for a second. Not to mention that the game is pretty cheap and frequently goes on sale. I really don't see any reason to not play it.
Juego de Súper Giant Games, sello de calidad. El primero del estudio, divertido, atrapante, dificultad media y una historia que atrapa. Jugalo y ya verás como luego vas por los demás juegos del estudio. Fascinante 10/10.
noice
Juegazo
Sympathique petit jeu, visuellement très joli et avec une touche d'humour.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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