
Barricadez is a mix of tower defense and survival game. Take on your care robot and explore the underground, find new blueprints, gather resources and build your defenses and traps to survive through the night against a myriad of zombie-like creatures. Your goal: to defend the defenseless cradle.
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About
Humanity is almost extinct and the planet lies in ruins. The hopes of humanity lie in the survival of a child, a child that you must protect at all costs from the hordes of the night that will stop at nothing to destroy everything. You embody an all-purpose care robot, awoken by an emergency distress call. As you head to the surface, you intercept an escape pod of a human child, which results in your mission parameters being updated to protect the child at all costs. However, your memory banks are failing- if you could only remember why this child in particular is so important…
Gather your resources, prepare your Barricadez and strategies during the day, and hold out against the hordes until dawn in this unique side scrolling tower defense game. You’re in it for the long haul. As day turns to night you make haste to shore up the defenses to protect the cradle. Defeat your enemies to collect experience in the form of engrams which allow you to upgrade your skills and become stronger and efficient.Genres
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Languages: Japanese, English, Simplified Chinese, Traditional Chinese, Thai, Russian, Korean
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game's concept. The vibes of miserable and hope are truly cinema. The background stories with no explanation in words. The Intense of time management and organizing your resources. They are truly cinema. This game you have to protect the last human in this world from this world (aggressors). with your limit resources you must find solutions and strategies to reduce your valuable time and improve your efficiency as the enemies gets more tricky by time to time. The game got no wiki or fandom for now it is a hidden gem to be found. For new players this could be hard and complicated game. don't give up, that's where the fun part begin when you don't know anything or where to learn.
Wow, this has a great vibe to it. The music, art & sound effects work well. The Wall-E-like hero, working ever-faster.. Preventing the last human from being eaten. A truly mysterious story that unfolds via cut-scenes as you progress. You think you've hit the bottom of the mine-you haven't, the lack of instructions on some things leaves room for discovery. I am finding that this game is increasingly enjoyable the further into it I get. This game is an odd one. Some real love went into this and a price-tag of $15 is worth the experience
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
めちゃくちゃ大好きです Steam始めたころに買ってタワーディフェンスや採掘などの楽しさを教えてくれたゲーム 世界観やキャラや敵のデザインも大好き
ほんの7時間ほどで飽きて辞めてしまったゲーム。 あの有名なゲームTerrariaのフロストムーンなどの防衛戦が好きなので、主にそれとの比較を書きます。 【良かったところ】 ・罠の種類が多く、罠のグレードアップや好きな機能の付与ができる。 【残念だったところ】 ・雰囲気が暗く孤独。その上、地下ではレアアイテム発見の喜びは少しあるが、魅力的な地形や生物に遭遇することはない。これらが特に致命的。Terrariaは夜に一人で遊ぶとワクワクして寝れないが、本作は夜に一人で遊ぶと気持ちが沈んでくる。 ・クリアのためには効率よい罠配置が求められ、その結果として全然美しくない罠配置が出来上がる。Terrariaのように建築の見た目を楽しむことはできない。 ・素材集めと加工は作業ゲー。 ・敵や罠の説明が丁寧すぎて、予め敷かれたレールの上を歩かされているように感じる。過去問をやってから試験に挑むような、少しのミスも許されないような気分。もっと手探りで自己流の攻略法を編み出しつつ、雑なプレイでサクサク進める難易度設定のほうが個人的には好きだ。 ・プレイヤーキャラが敵を直接倒す爽快感は味わうことができない。 【まとめ】 ドラクエやダクソなどの和ゲーにありがちな「作者の決めたルール」を挑戦と受け止め、乗り越えてやろうという気概がある人は楽しめそうですが、SkyrimやTerrariaのような自由なゲームが好きで理不尽な縛りにストレスを感じる人にはお勧めできないゲームです。
游戏好像是22年11月入手的,游戏算是比较用心那种,画面精细、动作都比较流畅,但是总感觉有点问题,我总共玩了80小时,就是一开始入手游戏的时候玩的,我说的问题并不是游戏设计的问题,而是玩过一次后就提不起玩第二次的再次游玩的兴趣,或许和游戏期间可以更改难度、陷阱和机器人的功能设计比较单调有关,现在更改评论是剑士23年6越10日,距离上次打开这个游戏也不知道过了多久,猜测应该有半年或者一年多的时间了,每次思考这个游戏的时候,就会和今天打开游戏界面后直接退出的心情一样,没有游玩的动力(太复杂是元素之一,随便建设陷阱挡不住怪物潮,细心去布置又没那些闲心,玩家需要的是一种循循渐进的过程),那个新出可以装在陷阱上的符文就很有趣。 提议,增添发电机、冰箱、可以放置在任何地方的小型炮塔,陷阱可以增加各种元素伤害,比如发电机可以给陷阱输入高压电流、发电机消耗燃油,同时,发电机可以给冰箱供电给陷阱增加冰冻伤害和减速效果,小型炮塔顾名思义就是炮塔,那个箭塔太单调了感觉有些无趣,可以发射石头或者沙子、金属等等,主要就是为了后期乏味后提供爽快的割草感。 怪物太单调了,因为玩家无法参与战斗显得有点事不关己的感觉,没有那种惊悚感和紧张感,没有武器设定使得没有新鲜感、陷阱太单调容易乏味,把把都是击退怪物,就不能添加BOSS吗,想说的其实有很多,但是一到嘴边就不知道怎么组织出来,其实总结以一句‘希望借鉴其他游戏的优点’游戏需要的是乐趣,就算借鉴也无可厚非因为没有一款游戏是完美无瑕的,有时候也会在想,为什么剑与魔法的游戏世界观,我就不能使用现代武器呢?我的游戏人物是大猩猩的时候,为什么只能用拳头攻击,而不能投掷巨石呢?
Great 2D Tower Defense game. A lot of nice ideas there.
不错的游戏和剧情,但是游戏的防守方法有点不对胃口
Very fun!
BARRICADEZ is for it's price, a very enjoyable game. It has excellent gameplay and a captivating story.
游戏已经玩了55小时了,一直沉迷挖矿无法自拔,慕然回首居然55小时了,我仅仅只是第二个档啊.... 1月7日 晴 西北风7级 斯科拉夫核弹坑 我是一个无敌的智能机器人,但这个世界已经没有人能欣赏我的英姿与强大了,因为整个世界都已经被疯狂占据,远处匍匐在地的巨大的无头生物纵使太阳使它昏昏欲睡,但太阳无法遮掩它的强大,虽然我的数据库里没有这玩意的资料,但身为智能机器人,在这个被疯狂科学家的造物摧毁殆尽的世界上,我还是保留了我的主人赐予我的本能:观察——这玩意晚上很疯狂,在上个血月之前却又非常安静,这不得不使我产生一丝好奇:它为什么会变成这样?很显然这个问题没人回答我,因为这个世界上已经没有人类存在了,有的仅仅只剩下那个玩意的同类:畏光丧尸。虽然我并不想把这玩意和那群丧尸联系在一起,因为这玩意很强,虽然我号称无敌,但也只是因为我是这个世界上仅剩的一台机器人,而丧尸与这玩意唯一的共性就只有疯狂了吧。很奇怪,我为什么这么排斥疯狂?为什么这玩意我无法命名?我好像损失了一点资料....... 1月8日 ???? 1月9日???? ???? 5月18日 阴 无风 我重启了一下我的核心系统,虽然我又虚度了四个多月的光阴,但没关系,我是一个.....我是一个无敌的智能机器人,但这个世界已经没有人能欣赏我的英姿与强大了.....这句话我貌似在核心代码里发现过,不过没关系,这本来就是事实——这个世界已经被疯狂的丧尸占据了,虽然太阳一出来就灰飞烟灭了.....不好意思戴森球更新了.....???? ????
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Players by region
Where this game's players are, estimated from review languages.
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