
Barotrauma is a 2D co-op submarine simulator – in space, with survival horror and RPG elements. Steer your submarine, complete missions, fight monsters, fix leaks, operate machinery, man the guns and craft items, and stay alert: danger in Barotrauma doesn’t announce itself!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.71/day in the week to Sep 12 → 27.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2396 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
меня обкололи морфином и изнасиловали а потом повторили это в моей любимой игре barotrauma
I would say its a lot of fun. I forced a group of my friends to play and ordered them around as the captain. The best part of it would be watching my friends either slowly drown to death, implode by water pressure or sudden get ripped apart by random monsters. :D
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62.8M | 318.2K | 98% | $9.99 | |
| $62.3M | 121K | 80% | $19.99 | |
| $62.3M | 20.8K | 83% | $49.99 | |
| $62.9M | 146.3K | 96% | $29.99 | |
| $63M | 221.6K | 96% | $19.99 | |
| $63M | 424.7K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $285.2K | 1.2K | 78% | $9.99 | |
| $6.4K | 61 | 34% | $3.99 | |
| — | 0 | — | — | |
| $165.8M | 543.3K | 95% | $14.99 | |
| $3.2M | 11.4K | 90% | $7.99 | |
| $1.4M | 11.6K | 94% | $7.99 |
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Aug 27 → 19.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain, Polish, Spanish - Latin America, Turkish, Japanese +1 more
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
当深海从恐惧化为征服,这游戏让我重获新生! 作为一名曾被深海恐惧症困扰多年的人,我从未想过有一天能坦然面对那片无尽的黑暗。直到我遇见了《潜渊症》——这款硬核的2D合作生存游戏,它不仅用极致的深海模拟让我心跳加速,更以独特的魅力,将我心中的恐惧一点点碾碎,最终转化为探索的勇气与成就感。可以说,《潜渊症》不仅是一款游戏,更是一剂治愈深海恐惧的“良药”。 **真实与压迫:深海恐惧的催化剂,亦是解药。** 初入游戏时,木卫二冰层下的深渊便给了我当头一棒。漆黑的水域、诡异的声响、突如其来的怪物袭击、时刻需要监控的氧气与潜艇状态……每一处细节都精准还原了深海的恐怖与危险。高压环境下的窒息感、设备故障时的绝望、被巨型生物撞毁潜艇的崩溃,这些体验让我在初期多次陷入恐慌。但正是这种“痛彻心扉”的真实,成为了治愈的契机——当我不再逃避,选择直面恐惧时,游戏赋予我的成长开始显现。 **硬核生存与团队协作:在掌控中重拾自信。** 《潜渊症》的硬核玩法是治愈恐惧的核心。驾驶潜艇、维修设备、管理氧气、治疗伤口、战术配合……每一项技能都需要学习与实践。从手忙脚乱到有条不紊,从不知所措到冷静指挥,当我逐渐掌握生存法则,恐惧开始被自信取代。更关键的是,游戏强调团队合作。与队友分工明确,有人驾驶潜艇,有人维修漏洞,有人迎战怪物,每个人各司其职,互相支撑。在默契的配合中,我不再孤单,深海的压力被团队的力量化解。当我们在一次次险境中化险为夷,那种共同征服深渊的成就感,彻底击溃了内心的恐惧。 **从逃避到沉浸:一场自我超越的旅程。** 如今,再次面对游戏中的深海,我不再退缩。我会主动潜入更深的海域,探索未知的遗迹,挑战强大的怪物,甚至享受在黑暗中摸索的刺激。曾经的深海恐惧,已化作对未知的好奇与征服的渴望。我深知,这份转变并非偶然——《潜渊症》用真实的压迫感让我直面恐惧,用硬核的玩法赋予我应对的勇气,用团队的温暖给予我前行的底气。它告诉我:恐惧并不可怕,可怕的是失去直面恐惧的勇气与智慧。 结语:献给所有与深海恐惧对抗的你。 如果你也曾被深海恐惧束缚,不妨来试试《潜渊症》。它不会温柔地抚慰你,而是将你推向恐惧的深渊,但正是在这最黑暗的地方,你会找到属于自己的光芒。你会学会掌控,学会合作,学会在绝境中创造希望。当你最终征服深海,回首望去,那份蜕变带来的震撼,将远超游戏本身的乐趣。相信我,这趟旅程,值得所有恐惧者一试! 评分:★★★★★(满分五星,当之无愧!) 推荐给:深海恐惧症患者、生存游戏爱好者、团队合作狂热者、渴望挑战与成长的玩家。
666
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good game but i dont like the boob mods
不好玩 队友没一个诗人 孩子们喜欢你甲鱼的优化吗
)))
gud
,,
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.