
Hunt ghosts as two memorable characters in a story-driven Action-RPG where your decisions carry dramatic consequences. Torn between honoring your oath to the living and saving your departed partner, how far will you go for love?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 3 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In New Eden, 1695, communities of settlers are plagued by a dreadful curse. As Banishers, step into their lives, investigate the source of evil, unravel chilling mysteries, explore diverse landscapes, and interact with unforgettable characters whose fate lies in your hands.
Banishers: Ghosts of New Eden is an all-new title crafted by renowned studio DON'T NOD, known for their acclaimed titles such as Life is Strange and Vampyr. Immerse yourself in an intimate narrative Action-RPG, taking you on an exhilarating journey between life, death, love and sacrifices.

Play as a couple of Banishers, Red and Antea, experienced spirit hunters entrusted with the daunting task of dispelling a malevolent curse through powerful rituals. Protect the living from the threat of lingering ghosts and specters, and become a beacon of hope in a world consumed by darkness.


Experience a heart-wrenching love story between Antea Duarte and Red mac Raith. When Antea is killed and turned into a spirit, you find yourself facing a choice. Will you uphold your oath and ascend her soul, or will you sacrifice the living in the hope of bringing her back? Your decisions will shape the fate of New Eden’s inhabitants - may they be living or dead, and determine the end of your journey.
BLAME the living and sacrifice their lives, holding them responsible for their actions
BANISH souls of the departed, condemning them to eternal suffering
ASCEND souls, liberating them from eternal sorrow and granting them serenity

Banishers are specialized in combat against undead creatures, such as specters or ghosts. Combine Red's physical arsenal with Antea's supernatural powers in a dynamic combat system. Find your own style by mixing weapon attacks and spiritual abilities. Powerful synergies will lead you to defeat New Eden’s most dangerous enemies and bosses.

Unleash the full power of the Banishers by unlocking new gear and supernatural abilities. By exploring New Eden, you will find ancient artifacts, trinkets and valuable resources to enhance your equipment in preparation of future fights. In addition to your arsenal, progress in Antea’s skill trees to upgrade her devastating spectral powers and unseal new combos.

Investigate haunting cases in a mystical world full of dark secrets. Discover New Eden, a North America settlement marked by terrible stories and secrets of its tormented inhabitants. Understanding each resident’s motivations will be essential to guide your decisions throughout the game.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 9.3Kreviews | 84% | — | $8.3M |
| $59.99 | 14.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's AA game Good - Strong story & (ascension) ending - Idea and logic about ghosts is cool - Gameplay Bad - Map is weirdly connected / stiched together - Backtracking is a bit insufferable later on sidequests 8/10
At first the game really didn't capture me, as the map is pretty empty and the combat and enemies are somewhat basic. But then the story just kept getting better and better. The haunting cases were all intriguing, and some with a really difficult choice. The story was emotional and well written. Ok, I admit.. I cried at the end.. give Banishers a chance.. once the story starts picking up it's a decent game..
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 14K | 95% | $19.99 | |
| $8.3M | 10.5K | 96% | $19.90 | |
| $8.3M | 50.6K | 90% | $8.99 | |
| $8.3M | 16.6K | 84% | $24.99 | |
| $8.3M | 23.3K | 89% | $14.99 | |
| $8.3M | 10.7K | 74% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3K | 14 | 64% | $13.99 | |
| — | 0 | — | — | |
| $69.2M | 24.8K | 87% | $69.99 | |
| $11.5M | 25K | 95% | $19.99 | |
| $883 | 3 | 100% | $14.99 | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Russian, Korean, Japanese*languages with full audio support
| $17.99−70% |
| 4.3Kratings |
| 84% |
| — |
| not modelled |
| $49.99 | 45ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I... don't know why I got this game.... I mean it's not a bad game, but... idk why I got it... lol...
Просто хорошо!
Сюжет и все квесты топовые, ради них рекомендовал бы проходить всем для кого сюжет и персонажи стоят выше чем геймплей. Не скажу что геймплей прямо таки плох, но очень посредственен. Наверное, рекомендовал бы бегать сугубо по заданиям, не отвлекаясь на развилки и доп. активности, только если не хватает на апгрейд, можно погриндить, а так, быстро надоест. Сделали бы они карту проценто на 40 меньше, что бы было меньше беготни бесполезной или хотя бы систему телепортов получше, игра б ощущалась получше. Но в целом, игру можно рекомендовать, даже несмотря на присутствие повесточки (иногда прямо через чур).
Like Vampyr, a flawed but overall fun game.
TOLLE TIEFE , gute Handlung ...gerne eine Fortsetzung ..
Setting a game in 19th century USA and then completely ignoring slavery feels like a choice. Also there's like only 3 characters of colour in the entire game, not counting Antea. And while all of them were written well, it left a sour taste in my mouth. On top of that, the game completely ignores colonization aspect of it all. Don't get me wrong I didn't expect it to give us a lecture but I expected at least some commentary. As is obvious from the trailer, Antea dies in prologue and Red is expected to either send her back or resurrect her by the end. But to resurrect her, she literally needs to consume sous which is pretty ♥♥♥♥♥♥ up. At the beginning of the game Red gives an oath to her about which ending he'd bring. He can change his mind around mid--point in the game but that's it. The game goes out of its way to tell us that if Red breaks his oath it's basically game over. And honestly I found very little reason to go for the bad ending besides achievement hunting. And that's one of my issues with the game; there's no point to choose bad options besides achievement hunting most of the time. Not the way it works is Red and Antea solve Haunting cases around the area. At the end the player is given three options: blame the living aka eat their soul, ascend the ghost aka send it on its way and banish the ghost aka kick it back. The difference between Ascension and Banishment is intentionally left unclear until the 70% mark of the game or so, so I won't spoil it. When the case is complete, regardless of the outcome Antea gets 1 skill point. Now, there absolutely are people here who deserve blaming and worse but most of them don't. And some of these people want to die. Which is I guess a point of moral choice. I personally believe if you're making a moral choice in the game, there should be equally convincing reasons to choose both options. Because it's boring if the only reason someone would pick bad option is achievement hunting. I did like the open world though. There's a lot of stuff to do and it never gets repetitive. I finished every single side quest and Haunting case and loved all of them. Especially loved how the story develops based on your actions. I also loved how different activities give you different resources you need to upgrade you gear. I personally found gear system a bit too convoluted tbh. After halfway point there's no point in getting new gear as it's gonna be way worse than what you have. Also each piece of gear has like 5 different stats and I couldn't be bothered comparing the two. Also the game is very easy and combat is pretty repetitive so at the second half I could literally sleep on the controller and still win. Loved how progressing through the story gives Antea new abilities which you then could use to unlock new higher level areas. Overall, I am surprised I liked the game.
Do you like crawling through crevices, walking over huge empty areas, and talking... so much talking? Because that's the game.
Best game ever <3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.