
Hunt ghosts as two memorable characters in a story-driven Action-RPG where your decisions carry dramatic consequences. Torn between honoring your oath to the living and saving your departed partner, how far will you go for love?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 3 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In New Eden, 1695, communities of settlers are plagued by a dreadful curse. As Banishers, step into their lives, investigate the source of evil, unravel chilling mysteries, explore diverse landscapes, and interact with unforgettable characters whose fate lies in your hands.
Banishers: Ghosts of New Eden is an all-new title crafted by renowned studio DON'T NOD, known for their acclaimed titles such as Life is Strange and Vampyr. Immerse yourself in an intimate narrative Action-RPG, taking you on an exhilarating journey between life, death, love and sacrifices.

Play as a couple of Banishers, Red and Antea, experienced spirit hunters entrusted with the daunting task of dispelling a malevolent curse through powerful rituals. Protect the living from the threat of lingering ghosts and specters, and become a beacon of hope in a world consumed by darkness.

Experience a heart-wrenching love story between Antea Duarte and Red mac Raith. When Antea is killed and turned into a spirit, you find yourself facing a choice. Will you uphold your oath and ascend her soul, or will you sacrifice the living in the hope of bringing her back? Your decisions will shape the fate of New Eden’s inhabitants - may they be living or dead, and determine the end of your journey.
BLAME the living and sacrifice their lives, holding them responsible for their actions
BANISH souls of the departed, condemning them to eternal suffering
ASCEND souls, liberating them from eternal sorrow and granting them serenity

Banishers are specialized in combat against undead creatures, such as specters or ghosts. Combine Red's physical arsenal with Antea's supernatural powers in a dynamic combat system. Find your own style by mixing weapon attacks and spiritual abilities. Powerful synergies will lead you to defeat New Eden’s most dangerous enemies and bosses.

Unleash the full power of the Banishers by unlocking new gear and supernatural abilities. By exploring New Eden, you will find ancient artifacts, trinkets and valuable resources to enhance your equipment in preparation of future fights. In addition to your arsenal, progress in Antea’s skill trees to upgrade her devastating spectral powers and unseal new combos.

Investigate haunting cases in a mystical world full of dark secrets. Discover New Eden, a North America settlement marked by terrible stories and secrets of its tormented inhabitants. Understanding each resident’s motivations will be essential to guide your decisions throughout the game.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 9.3Kreviews | 84% | — | $8.3M |
| $59.99 | 14.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 991 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра больше про сюжет, как книга о бесконечных пороках людей во всем их многообразии. Много серого: как в атмосфере, так и в поступках героев - мало однозначно плохих или хороших. Жутко коридорная, сочетание правильного шмота и билда могут давать интересные имба тактики, но к сожалению, это раскрывается ближе к концу когда уже пропадает желание убивать очередного бича ради ресурсов.
🎮 [u]Gameplay[/u] 🔲 Excellent 🔲 Good ✅ Average 🔲 Poor 🔲 Staring at Walls is better Banishers: Ghosts of New Eden blends action RPG combat with investigative exploration and narrative-driven choices. Switching between Red and Antea adds a layer of tactical variety, with physical and spectral abilities complementing each other in combat. Fights are serviceable but held back by limited enemy variety. Encounters start to feel repetitive as similar enemy types appear frequently, reducing the need to adapt strategies. Puzzles, while initially engaging, become increasingly tedious and repetitive, often interrupting the pacing rather than enhancing it. Traversal is another weak point. The game leans heavily on backtracking, and the fast travel system is unnecessarily restrictive, requiring you to physically reach a campsite before jumping to another one, which adds friction to exploration. 🌄 [u]Graphics[/u] 🔲 Beautiful ✅ Good 🔲 Decent 🔲 Bad 🔲 Paint.exe The game excels in environmental storytelling. Colonial-era settlements, dense forests, and fog-covered landscapes create a hauntingly immersive world. Lighting and atmosphere carry much of the visual appeal, giving each area a somber, melancholic tone that reinforces the narrative themes. 🎵 [u]Audio[/u] 🔲 Eargasm ✅ Amazing 🔲 Good 🔲 Not too Bad 🔲 Bad The soundtrack is emotionally resonant, blending subtle orchestral pieces with ambient tension. It enhances both quiet exploration and dramatic story moments effectively. Voice acting stands out, delivering the game’s heavy emotional themes with conviction. 📖 [u]Story[/u] 🔲 It will replace your life ✅ Good 🔲 Average 🔲 Text or Audio Floating Around 🔲 No story The narrative is the game’s strongest pillar. The writing is thoughtful and mature, focusing on grief, love, and sacrifice. Both Red and Antea feel like real characters but their relationship feels lacking in the "close-ness" expected of a married couple. Moral decision-making is complex and often uncomfortable. Choices rarely have clear “right” answers, forcing players to weigh personal values against consequences. These decisions carry real emotional weight and shape the outcome in meaningful ways. 🛡️ [u]Difficulty[/u] 🔲 Difficult 🔲 Easy to Learn / Hard to Master 🔲 Average ✅ Easy 🔲 Just press "A" Combat hardly offers challenge and higher difficulty comes more from endurance in repeated encounters rather than mechanical complexity. This ties back to limited enemy variety which causes combat to be "predictable". 🔁 [u]Replay-ability[/u] 🔲 Infinitely replay-able 🔲 Many Times 🔲 A few times 🔲 Maybe Once ✅ No replay value While multiple endings and branching choices provide a solid reason to replay, the tedious exploration and barebones combat stops the player from doing so. I am not a fan of locking the plot twist behind the bad ending. I urge all players to watch all the endings online after your playthrough for a crucial understanding of the story plot. ⏳ [u]Length[/u] 🔲 To infinity and beyond ✅ Very Long (50 to 150 hr) 🔲 Long (25 to 50 hr) 🔲 Average (10 to 25 hr) 🔲 Short (4 to 10 hr) A full playthrough offers a substantial but manageable runtime, though padding from backtracking and puzzles can make it feel longer. 🖥️ [u]Hardware Requirement (1440p / 75+ FPS)[/u] 🔲 Ask NASA if they have a spare computer 🔲 Fast (RTX 4080 equivalent) ✅ Decent (RTX 2080 equivalent) 🔲 Potato (GTX 980 equivalent) 🔲 Check if you can run paint Despite its detailed environments, performance is generally stable and accessible across mid-range systems. 🪲 [u]Bugs[/u] 🔲 Never heard of ✅ Minor bugs 🔲 Can get annoying 🔲 Game-breaking bugs 🔲 The game itself is a big terrarium for bugs Occasional minor clipping issues may appear, but nothing significantly detracts from the overall experience. 💸 [u]Worth Buying[/u] 🔲 It’s free! 🔲 Worth the price ✅ Minor sale (<30%) 🔲 Major sale (>70%) 🔲 You could also just burn your money A strong recommendation for players who value narrative depth and meaningful choices. Those more focused on gameplay variety may want to wait for a discount. 📝 [u]Rating[/u] 🔲 10 🔲 9 🔲 8 ✅ 7 🔲 6 🔲 5 🔲 4 🔲 3 🔲 2 🔲 1 Banishers: Ghosts of New Eden shines brightest in its writing, atmosphere, and morally complex storytelling. It delivers a deeply emotional experience driven by difficult choices and strong character work. However, repetitive combat, tedious puzzles, and cumbersome traversal systems hold it back from reaching its full potential. 👍 [u]What works:[/u] [list] [*]Strong, emotional writing and character development. [*]Complex moral decision-making with meaningful consequences. [*]Atmospheric world design and setting. [*]Excellent voice acting and soundtrack. [/list] ⚠️ [u]What to know:[/u] [list] [*]Frequent backtracking. [*]Puzzle design can become repetitive. [/list] 👎 [u]Weak Points:[/u] [list] [*]Limited enemy variety leads to repetitive combat. [*]Restrictive fast travel system [*]Plot understanding requires watching all the endings of the game. [/list] [u]TL;DR:[/u] Banishers: Ghosts of New Eden is a narrative-driven experience with rich atmosphere and meaningful choices. While its storytelling excels, repetitive gameplay elements and clunky traversal prevent it from fully matching its emotional ambition.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Russian, Korean, Japanese*languages with full audio support
| $17.99−70% |
| 4.3Kratings |
| 84% |
| — |
| not modelled |
| $49.99 | 45ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 997 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you enjoyed the recent God of War games but thought they were too fast paced and fun, well this might be the game for you. It's less interesting, slower, and not nearly as smartly written as it should have been. 5/10
majestic game, amazing story. I loved it. this is the first game i actually finished in quite some time. It also took me 2 years well cause adhd xD but I never forgot about it. I loved how all the puzzle pieces fit together in the end!! all the stories of those people that have been told. Some amazing, some not that deep... but all in all I'm very glad I have played this game <3 amazing experience!
Любовь всё побеждает
Es un juego con una historia muy bien contada, los protagonistas principales desarrollan su personalidad de manera creíble y su construcción como personajes esta en un nivel muy alto, también cada uno de los personajes secundarios que conoces dentro del juego están muy bien caracterizados, las misiones secundarias tienen su propia narrativa, si bien la estructura de las misiones puede ser similar, lo que te mantiene jugando es la historia, cada una tiene sus propios desenlaces, arcos argumentales y giros narrativos, incluso en algunas de las misiones terciarias encontramos su propia narrativa, es un juego que combina investigación, diálogos, combates trepidantes y toma de decisiones, con una exploración gratificante y progreso de habilidades solido. Tiene momentos muy emotivos, angustiosos e incluso de terror, el diseños sonoro, visual y en general su apartado artístico es sobresaliente, sin duda un juego recomendado si te gustan los cuentos y las historias con misterios.
Právě dohráno a dojmy jsou, no rozporuplné... Prvních patnáct hodin velké nadšení z rozsáhlého světa kde je opravdu hodně věcí k objevování. I vedlejší úkoly se neustále kupí až jich začne být až moc a nestojí za tu námahu kdy odměna je často banální. A celkově mě přišlo vylepšování postavy pomalé vzhledem k neustále vzrůstající síle nepřátel po každém zlepšení. Oni vůbec nepřátelé po čase začnou být nudní vzhledem k celkem jednotvárné bojové technice co se jen velmi málo mění k lepšímu. V půlce hry už jsem se raději zaměřil na hlavní děj. Ten je až moc natahovaný. Ale i když nejsem nadšený hra to není špatná. Optimalizace výborná a grafika rovněž.
gra warta polecenia na promce oczywiscie w 100%...gra mimo pol otwartego swiata mape ma dosc spora i jezeli ktos chce zakonczyc wszystkie przypadki nawiedzenia i odkryc kazda ze skrzyn to musi sie niezle nalatac...aktywnosci dodatkowe postaci po zakonczonym nawiedzeniu mozna sobie odpuscic daremne nagrody za udawanie kuriera... glowna fabula trzyma sie kupy i przeplata z watkami napotkanych postaci...finalny boss po wymaksowaniu ekwipunku i 25 lvl jest do zgaszenia za pierwszym podejsciem...i moja mala rada na koniec nie bojcie sie ulepszac karabinu praktycznie uzywalem go czesciej niz szabelki a szczal daje kopa o ile dobrze zmontujecie ekwipunek obydwu postaci...aha jeszcze jedno sa watki lgbtqweabc ale spokojnie na szczescie jest opcja wygnania takiego ducha do piekielnej otchlani albo morderstwo zywego osobnika osadnika wyszarpujac jego spaczona dusze prosto z klatki piersiowej i tym samym pomagajac swojej czornej partnerce na furganie po swiecie razem z toba jako duch
Great story and amazing atmosphere, but the exploration is poor and the combat is repetitive. I usually love this genre and finish every RPG I pick up, but this one was so boring I couldn't bring myself to complete it. I wouldn't recommend it.
Banishers: Ghosts of New Eden is one of the most emotionally exhausting games I've ever played—and I mean that as the highest praise. In an industry increasingly focused on instant gratification, Banishers asks something much harder of the player: Who are you when there isn't a right answer? The combat is good. The world is beautiful. The voice acting is excellent. But none of those are why I'll remember this game years from now. I'll remember it because almost every haunting forced me to stop playing and simply think. Not about loot. Not about which choice gave the better reward. About people. The writing refuses to reduce its characters to heroes and villains. Every haunting is built on grief, guilt, love, fear, selfishness, sacrifice, and impossible circumstances. I found myself caring about complete strangers after spending only twenty minutes with them because the game never treated them as quest dispensers. They felt human. I began my playthrough with a simple rule: every ghost deserves Ascension. As the game progressed, that rule evolved into something deeper. I realized I didn't believe it was my place to decide who deserved redemption or who deserved death. Every decision became a reflection of my own values rather than an attempt to "win." Very few games have ever made me ask, "Can I live with this decision?" instead of, "Was this the optimal choice?" The brilliance of Banishers isn't that it gives you meaningful choices. Plenty of games do that. It's that it refuses to reassure you afterward. There are no triumphant fanfares telling you that you picked correctly. Sometimes the person you desperately wanted to save can't be saved. Sometimes mercy hurts. Sometimes justice feels cruel. Sometimes neither feels right. That's what stayed with me. The relationship between Red and Antea grounds the entire experience. Their love never feels like a gimmick or a subplot—it is the emotional foundation upon which every decision rests. Every haunting is filtered through their own grief, making your choices feel personal rather than abstract. This isn't a game that tries to make you feel powerful. It's a game that asks whether compassion can survive uncertainty. If you're looking for flawless combat, constant spectacle, or clear-cut morality, this may not be the game for you. But if you've ever wanted a game that trusts you enough to wrestle with difficult questions—and then lets you live with your answers—Banishers: Ghosts of New Eden is something genuinely special. It reminded me why I fell in love with storytelling in games in the first place. 9.5/10. Not because it's perfect, but because it had the courage to care about things that so many games no longer dare to.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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