
Hunt ghosts as two memorable characters in a story-driven Action-RPG where your decisions carry dramatic consequences. Torn between honoring your oath to the living and saving your departed partner, how far will you go for love?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 3 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In New Eden, 1695, communities of settlers are plagued by a dreadful curse. As Banishers, step into their lives, investigate the source of evil, unravel chilling mysteries, explore diverse landscapes, and interact with unforgettable characters whose fate lies in your hands.
Banishers: Ghosts of New Eden is an all-new title crafted by renowned studio DON'T NOD, known for their acclaimed titles such as Life is Strange and Vampyr. Immerse yourself in an intimate narrative Action-RPG, taking you on an exhilarating journey between life, death, love and sacrifices.

Play as a couple of Banishers, Red and Antea, experienced spirit hunters entrusted with the daunting task of dispelling a malevolent curse through powerful rituals. Protect the living from the threat of lingering ghosts and specters, and become a beacon of hope in a world consumed by darkness.

Experience a heart-wrenching love story between Antea Duarte and Red mac Raith. When Antea is killed and turned into a spirit, you find yourself facing a choice. Will you uphold your oath and ascend her soul, or will you sacrifice the living in the hope of bringing her back? Your decisions will shape the fate of New Eden’s inhabitants - may they be living or dead, and determine the end of your journey.
BLAME the living and sacrifice their lives, holding them responsible for their actions
BANISH souls of the departed, condemning them to eternal suffering
ASCEND souls, liberating them from eternal sorrow and granting them serenity

Banishers are specialized in combat against undead creatures, such as specters or ghosts. Combine Red's physical arsenal with Antea's supernatural powers in a dynamic combat system. Find your own style by mixing weapon attacks and spiritual abilities. Powerful synergies will lead you to defeat New Eden’s most dangerous enemies and bosses.

Unleash the full power of the Banishers by unlocking new gear and supernatural abilities. By exploring New Eden, you will find ancient artifacts, trinkets and valuable resources to enhance your equipment in preparation of future fights. In addition to your arsenal, progress in Antea’s skill trees to upgrade her devastating spectral powers and unseal new combos.

Investigate haunting cases in a mystical world full of dark secrets. Discover New Eden, a North America settlement marked by terrible stories and secrets of its tormented inhabitants. Understanding each resident’s motivations will be essential to guide your decisions throughout the game.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 9.3Kreviews | 84% | — | $8.3M |
| $59.99 | 14.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 991 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
战斗 优化都是一坨
Любовь всё побеждает
🎮 [u]Gameplay[/u] 🔲 Excellent 🔲 Good ✅ Average 🔲 Poor 🔲 Staring at Walls is better Banishers: Ghosts of New Eden blends action RPG combat with investigative exploration and narrative-driven choices. Switching between Red and Antea adds a layer of tactical variety, with physical and spectral abilities complementing each other in combat. Fights are serviceable but held back by limited enemy variety. Encounters start to feel repetitive as similar enemy types appear frequently, reducing the need to adapt strategies. Puzzles, while initially engaging, become increasingly tedious and repetitive, often interrupting the pacing rather than enhancing it. Traversal is another weak point. The game leans heavily on backtracking, and the fast travel system is unnecessarily restrictive, requiring you to physically reach a campsite before jumping to another one, which adds friction to exploration. 🌄 [u]Graphics[/u] 🔲 Beautiful ✅ Good 🔲 Decent 🔲 Bad 🔲 Paint.exe The game excels in environmental storytelling. Colonial-era settlements, dense forests, and fog-covered landscapes create a hauntingly immersive world. Lighting and atmosphere carry much of the visual appeal, giving each area a somber, melancholic tone that reinforces the narrative themes. 🎵 [u]Audio[/u] 🔲 Eargasm ✅ Amazing 🔲 Good 🔲 Not too Bad 🔲 Bad The soundtrack is emotionally resonant, blending subtle orchestral pieces with ambient tension. It enhances both quiet exploration and dramatic story moments effectively. Voice acting stands out, delivering the game’s heavy emotional themes with conviction. 📖 [u]Story[/u] 🔲 It will replace your life ✅ Good 🔲 Average 🔲 Text or Audio Floating Around 🔲 No story The narrative is the game’s strongest pillar. The writing is thoughtful and mature, focusing on grief, love, and sacrifice. Both Red and Antea feel like real characters but their relationship feels lacking in the "close-ness" expected of a married couple. Moral decision-making is complex and often uncomfortable. Choices rarely have clear “right” answers, forcing players to weigh personal values against consequences. These decisions carry real emotional weight and shape the outcome in meaningful ways. 🛡️ [u]Difficulty[/u] 🔲 Difficult 🔲 Easy to Learn / Hard to Master 🔲 Average ✅ Easy 🔲 Just press "A" Combat hardly offers challenge and higher difficulty comes more from endurance in repeated encounters rather than mechanical complexity. This ties back to limited enemy variety which causes combat to be "predictable". 🔁 [u]Replay-ability[/u] 🔲 Infinitely replay-able 🔲 Many Times 🔲 A few times 🔲 Maybe Once ✅ No replay value While multiple endings and branching choices provide a solid reason to replay, the tedious exploration and barebones combat stops the player from doing so. I am not a fan of locking the plot twist behind the bad ending. I urge all players to watch all the endings online after your playthrough for a crucial understanding of the story plot. ⏳ [u]Length[/u] 🔲 To infinity and beyond ✅ Very Long (50 to 150 hr) 🔲 Long (25 to 50 hr) 🔲 Average (10 to 25 hr) 🔲 Short (4 to 10 hr) A full playthrough offers a substantial but manageable runtime, though padding from backtracking and puzzles can make it feel longer. 🖥️ [u]Hardware Requirement (1440p / 75+ FPS)[/u] 🔲 Ask NASA if they have a spare computer 🔲 Fast (RTX 4080 equivalent) ✅ Decent (RTX 2080 equivalent) 🔲 Potato (GTX 980 equivalent) 🔲 Check if you can run paint Despite its detailed environments, performance is generally stable and accessible across mid-range systems. 🪲 [u]Bugs[/u] 🔲 Never heard of ✅ Minor bugs 🔲 Can get annoying 🔲 Game-breaking bugs 🔲 The game itself is a big terrarium for bugs Occasional minor clipping issues may appear, but nothing significantly detracts from the overall experience. 💸 [u]Worth Buying[/u] 🔲 It’s free! 🔲 Worth the price ✅ Minor sale (<30%) 🔲 Major sale (>70%) 🔲 You could also just burn your money A strong recommendation for players who value narrative depth and meaningful choices. Those more focused on gameplay variety may want to wait for a discount. 📝 [u]Rating[/u] 🔲 10 🔲 9 🔲 8 ✅ 7 🔲 6 🔲 5 🔲 4 🔲 3 🔲 2 🔲 1 Banishers: Ghosts of New Eden shines brightest in its writing, atmosphere, and morally complex storytelling. It delivers a deeply emotional experience driven by difficult choices and strong character work. However, repetitive combat, tedious puzzles, and cumbersome traversal systems hold it back from reaching its full potential. 👍 [u]What works:[/u] [list] [*]Strong, emotional writing and character development. [*]Complex moral decision-making with meaningful consequences. [*]Atmospheric world design and setting. [*]Excellent voice acting and soundtrack. [/list] ⚠️ [u]What to know:[/u] [list] [*]Frequent backtracking. [*]Puzzle design can become repetitive. [/list] 👎 [u]Weak Points:[/u] [list] [*]Limited enemy variety leads to repetitive combat. [*]Restrictive fast travel system [*]Plot understanding requires watching all the endings of the game. [/list] [u]TL;DR:[/u] Banishers: Ghosts of New Eden is a narrative-driven experience with rich atmosphere and meaningful choices. While its storytelling excels, repetitive gameplay elements and clunky traversal prevent it from fully matching its emotional ambition.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Russian, Korean, Japanese*languages with full audio support
| $17.99−70% |
| 4.3Kratings |
| 84% |
| — |
| not modelled |
| $49.99 | 45ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 997 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
esse é um daqueles jogos que ficam escondidos em meio a tantos outros jogos aqui na plataforma e que achei aleatoriamente em minhas buscas. eu fui procurando ouro e achei diamante porque sinceramente, que jogo incrível. gosto de jogos do gênero "você decide" porque em sua maioria as histórias são bem complexas e bem construídas que demanda bastante de sua atenção em cada detalhe para fazer a escolha mais sensata ou a menos pior. o jogo tem uma narrativa, cenários, combates bem imersivos, gráficos extremamente elegantes e um mapa muito amplo que lhe dá liberdade total para ser explorado e encontrar seus segredos. adorei a experiência que este jogo me proporcionou, sempre jogo como se cada personagem fosse real, me entrego de corpo e alma para imergir ainda mais no jogo, para assim tomar cada decisão com sabedoria. jogo incrível!
[h1]7.5/10[/h1] Story is complex but simple and predictable. Multiple endings, 5 in total. Haunting Cases (side quests) are usually very good, with grey morality. Combat, skills, and build variety are solid. Exploration is tedious. There is no ability to fast travel from any point, only between rest points. World design is good. Puzzles are primitive, but usually not in a bad sense. Overall, the game feels too long for me, but don't get me wrong—the developers did great, tremendous work. The game is quite long, especially if you aim for 100% completion. It took me 80+ hours to reach 95%+ completion. A couple of hours were spent raising attributes by completing repeatable challenges. The game, to my personal liking, has too much LGBTQ hidden propaganda. The truth is, though, it's woven into the quests and the game quite well.
If you enjoyed the recent God of War games but thought they were too fast paced and fun, well this might be the game for you. It's less interesting, slower, and not nearly as smartly written as it should have been. 5/10
Наличие повестки огорчает, но в целом глаза она не режет. Интересная концепация, динамичная боевка, в целом игра с душой
Právě dohráno a dojmy jsou, no rozporuplné... Prvních patnáct hodin velké nadšení z rozsáhlého světa kde je opravdu hodně věcí k objevování. I vedlejší úkoly se neustále kupí až jich začne být až moc a nestojí za tu námahu kdy odměna je často banální. A celkově mě přišlo vylepšování postavy pomalé vzhledem k neustále vzrůstající síle nepřátel po každém zlepšení. Oni vůbec nepřátelé po čase začnou být nudní vzhledem k celkem jednotvárné bojové technice co se jen velmi málo mění k lepšímu. V půlce hry už jsem se raději zaměřil na hlavní děj. Ten je až moc natahovaný. Ale i když nejsem nadšený hra to není špatná. Optimalizace výborná a grafika rovněž.
WHAT A GAME. Comes at you unassuming, but hits with touching story, engaging game play, vast environment with so much to discover. Everything worked like clockwork. As you can expect in an open world like this there would be some repetitive game play, but not here, every single quest had a good story and unique so didn't feel repetitive at all, and the option to have those endless challenges that you can access anytime with numerous rewards, very engaging to test your skills and have fun, whilst also getting the right rewards for your upgrades. Great Job to all the people involved with the development of this game, upwards and on wards.
Игра больше про сюжет, как книга о бесконечных пороках людей во всем их многообразии. Много серого: как в атмосфере, так и в поступках героев - мало однозначно плохих или хороших. Жутко коридорная, сочетание правильного шмота и билда могут давать интересные имба тактики, но к сожалению, это раскрывается ближе к концу когда уже пропадает желание убивать очередного бича ради ресурсов.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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