
The stick figure days are back! Ballistick combines tactical combat, over-the-top gore, and realistic gun mechanics to create an experience like no other. Lock, load, and get ready to relive the glory days of stick figure combat.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun little sidescrolling shooter. There are some nice stealth missions also which are nifty. Music does get a little repetitive and it would be nice to have an option to map buttons for controller, but otherwise not a bad way to spend $1-2.
Fun game that brings back nostalgia for all of those stick figure fighting videos. My only complaint is that it's fairly short. I would love to see more levels for it. I did play using easy reload mode, though. I was looking for something casual and didn't want to commit to hard mode. I had forgotten how much it costs, but looking at the price now, there's no reason not to get it. You'll get your money's worth.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Entretenido. Los niveles de sigilo son MUY mejorables, con malas mecánicas. Pero los niveles de acción tienen un buen equilibrio entre acción y sigilo, y son divertidos. Muy corto, unas 2.5 horas, pero por menos de 2 €, es aceptable.
While there's *something* here, I'm not sure it's much fun. I've barely played any of the game. I made it to level 2, okay? LEVEL 2. And yet I've made it as far as the elite 1/8 players. Seriously. The first achievement for this game is after watching the intro, and only 42% of players have that. The achievement for using ECM jammers is a level 2 objective. 15% of players have it. The game just isn't really fun. Slow, clunky combat, with a fun little story. Oh, and no checkpoints. Level 2 I died a couple times, finally made it to the camera controls, disabled them, died, and was sent back to the start. It was at that point I knew I was good on this game. There's an idea here, but without having fleshed it into something fun, it falls flat on its face.
Fun, quick, and relatively easy game to play.
ENG/ITA ENG: PRO: funny, nice quests, light (it works even on a prehistoric PC) CONS: Slow moving, it will take a life to change the weapon, to hide or exit from stealth it will take two lifes, using objects it's a real mess, to open or interact with something you must have a blade, chaotic missions. ITA: PRO: Simpatico, missioni discrete, leggero (gira anche su un PC preistorico) CONTRO: Lento nei movimenti, per cambiare arma ci vuole una vita, per nascondersi/ripararsi od uscire allo scoperto ci vogliono due vite, usare gli oggetti è un casino assurdo, per aprire grate/interagire bisogna per forza avere l'arma bianca (mettere il coltello), missioni incasinate.
simple quick fun flash game
4/10 this is an addicting games game lmao
Stick figures fall true Gun mechanics carve the stealth Old flash bleeds anew
Feels like the humor of Kingdom of Loathing married the gameplay style of Into the Eagles Nest, then got bit by Metal Gear Solid while pregnant and finally gave birth to this mutant. Nothing particularly amazing or new about any of it, but it succeeds at executing a simple arcade-style 2D-shooter concept well enough. If you've ever played a Flash game from the old days, you'll be familiar with the feel of this one. There's a few hours of gameplay, which you could probably stretch to 12-15 if you wanted to 100% it. Gameplay for most levels (any without the snake cam kit) boils down to more-or-less memorizing the layouts (because doors usually lead to an "adjacent" map layer, which you cannot see until you're in it), and utilizing stealth as much as possible (because enemies are bullet sponges when alerted, and you have very limited ammo and health). It definitely began to feel stale after the 2nd mission, but the missions are short enough that I was able to power through it. A definite personal-preference annoyance is the controls, which cannot be remapped in-game and (at least for Keyboard) are not as intuitive as they could be - but some will probably disagree, and it IS still playable. I eventually cooked up a Razer profile for the game and bound its required keys to some simple mouse macros, which was an immediate and significant quality of life improvement. My one bonafide gripe is that it is not possible to change your equipment loadout for each mission; you just get a default setup for each particular run. This ultimately means that you end up using your knife, a lot, in most missions when you aren't issued proper stealth weapons - and such a one-dimensional inevitability felt very reductive, and was simply less enjoyable than it could have been. (There's also a lot of missed replayability-potential). Worth $2-3 bucks for the tongue-in-cheek humor and getting to slaughter stick-people... in the name of saving other stick people, naturally.
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