
BALL x PIT is a brick-breaking, ball-fusing, base-building survival roguelite. Batter hordes of enemies with ricocheting balls and gather the riches of the pit to expand your homestead, generate resources and recruit unique heroes.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
BALL x PIT is a fast-paced fantasy roguelite where heroes must find the balls to plunge deeper into a seemingly bottomless pit of monsters. Develop arcane ammunition and resources in pursuit of treasure, recruiting additional heroes to aid you in your perilous quest.
Ballbylon has fallen. After a meteoric and completely unexpected event annihilated the great city, all that remains is an ominous, yawning pit. Treasure hunters from far and wide flock to the city’s tomb to seek their fortune, plumbing the depths in search of Ballbylon’s scattered riches. Few return.
The pit plays host to armies of barbaric creatures, hellbent on ending your quest before it even begins. Armed with a growing arsenal of magic-infused projectiles, batter your way through multiple levels of increasingly challenging obstacles to claim the ultimate prizes and rebuild New Ballbylon.
The Ball Fusion system encourages explosive experimentation with over 60 randomized balls to equip and combine during your journey. Discover overpowered combinations and unexpected synergies from hundreds of possible outcomes.
Expand New Ballbylon with over 70 unique buildings that provide gameplay bonuses and unlock further power-ups, new characters, and more! As your community grows, task homebound heroes with automated tasks to keep the resources coming while you dive deeper into the pit.
Face legions of diverse enemies within the pit, battling through barren deserts, frozen caverns, savage forests and more. Each region offers its own unique set of hazards on top of hordes of increasingly challenging foes and mighty, screen-filling bosses.
As you explore the pit you’ll encounter fellow treasure hunters eager to add their skills to your expedition. Each character has unique, upgradable mechanics that totally change the way you play the game. Experimentation and adaptation are crucial to the success of New Ballbylon!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−34% | 24.7Kreviews | 95% | — | $9.7M |
| $14.99 | 4.8Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1652 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ужас, сел, очнулся, 25 часов.
BALL x PIT ist nettes Gelegenheitsspiel, das die typischen Roguelite Bullet-Hell-Mechaniken mit einem motivierenden Basenbau verbindet. Das Spiel hat einen guten Fluss. Fast jede Runde schaltet man neue Gebäude frei, die weitere starke Fähigkeiten bieten. Die verschiedenen Charaktere haben unterschiedliche Spielstile. Aber ich finde einige machen keinen großen Spaß zu spielen und sind nur dazu da, um spielerische Vielfalt vorzugaukeln. Auch im letzten Drittel des Spiels, nachdem man die meisten Gebäude gebaut und aufgelevelt hat, offenbart sich ein etwas zäher Grind. Die Entwickler versuchen diesen Endgrind zu kaschieren, indem sie dem Spieler einen Charakter zur Verfügung stellen, der das Spiel von alleine spielt. BxP hat einen netten Artstyle. Ich hatte keine technischen Probleme. Es lief mit bombenfesten FPS. Der Schwierigkeitsgrad ist eher für Einsteiger ins Genre als für Veteranen gedacht. Ball x Pit bietet mit seinem clever umgesetzten Spielmechaniken gute Unterhaltung.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.6M | 26.3K | 92% | $19.96 | |
| $9.7M | 13.9K | 97% | $24.99 | |
| $9.6M | 9.3K | 88% | $34.99 | |
| $9.6M | 48.2K | 73% | $11.99 | |
| $9.6M | 36.6K | 96% | $11.99 | |
| $9.6M | 8.5K | 92% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $3.99 | |
| $356.4K | 976 | 89% | $14.99 | |
| $220.2K | 762 | 83% | $11.99 | |
| $4.2K | 32 | 84% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 11.83/day in the week to Aug 6 → 31.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Polish +4 more
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I declare this is the funnest rougelite I've ever played! And I've played quite a few. The initial gameplay loop of being a brick breaker roguelite is a fantastic hook. The secondary gameplay loop of building a idle city, THAT'S ALSO A BRICK BREAKER, is peak theming The balance of the balls are all incredible that you could very easily go through mixing and matching random combinations and still do well all game. However with that the balls quickly become pretty same-y with time. But hold on if the balls get stale then you can start looking to complete your whole encyclopedia just to discover there's TERTIARY COMBINATIONS IN THE GAME. Fast forward 50 hours in the game and you're trying to combine like 9 different balls into one omega powered ball! Oh I forgot about all the different champions that all have a different feel to them that ACTUALLY ARE SUPER FUN TO PLAY INDIVIDUALLY. Normally I quickly find my favorite one or two characters and then default to them, but these guys are all super fun and interesting to see their interactions. Thank you guys for making a baller game!!!
好玩,刚下下来就连着玩了五小时
Good game!! So much fun, the core game loop is satisfying
Do you call it ball pit or ball "X pit?
was very enjoyable inexpensive little game with a lot of charm. would recommend.
Brick Breaker nostalgia re-imagined through the lens of a roguelike. BallXPit's story is little more than a series of puns and it's gameplay loop is simple but effective. You load into a level, you pick a character (which will provide some form of modifier to the core gameplay), and then select & merge different types of special balls (ones that explode, steal health, etc) and powers (extra damage if a ball hits the back of a 'brick') as you work your way through the level fighting two mini-bosses and then a final boss. As you do you earn money and resources which can be spent constructing buildings in your main base to give you various persistence bonuses. Pros: - Quick rounds forever. With a few rare and optional exceptions, each match of the core game will never take more than 15-20 minutes. This makes it an exceptional game to quickly launch, play a few rounds, and hop off. - Co-co-combo. I had an absolute blast figuring out all the fusions and filling up the library. Especially early on before everything has been built, there is a lot of fun room for strategizing and responding to what luck gives you. - Ingenious. It felt like a flash game where much of my joy was not just the gameplay itself, but simply how ingenious it was. I found myself having childlike joy discovering each of the new powers and twists. - Satisfying. It just is fun. The game is fun and watching the bricks explode is good. Cons: - Skill? The core gameplay draws on the classic brick break format. So you might expect the persuit of a highscore would be the true sign of addiction. Yet, because of the RPG nature of your characters and powers getting stronger, getting better isn't a skill issue - it is a time issue. Mid/late game then feels mostly about rote repetition rather than perfecting the mechanics. As by a certain point your characters will be strong enough to simply brute force your way through any challenge. While there are various forms of extra difficult levels - none capture the initial challenge. - Consistency. Tied to the issue of the game become less challenging as you go on, the game also gives (i think) you too much room to simply dictate your own builds. By the end of the game you have enough ways to control 'luck' that you can essentially ensure you get any build that you want once again taking away some of that initial challenge of working with whatever lady luck provides. Overall I think this is a fantastic game. I wish there was more specialized content providing some sort of specific challenges based in skill rather than time sunk, but that is simply a sign that I spent too much time in it!
Takes a vintage arcade game concept and fills it with liquid crack, unbelievably addicting
Ball x Crack more like.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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