
Return to a timeless RPG masterpiece. Baldur’s Gate II: Enhanced Edition brings the classic 2000 adventure back to life with thoughtful modern refinements, letting you gather your party and dive once more into a rich, choice‑driven fantasy epic.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 14 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Baldur’s Gate II: Enhanced Edition brings one of the most celebrated RPGs of all time back for modern adventurers, preserving the depth, atmosphere, and storytelling that defined the golden age of cRPGs.
Continue the journey you began in Baldur’s Gate: Enhanced Edition, carrying your hero forward into a darker, more ambitious chapter—or forge a new protagonist to shape your own path through the Forgotten Realms.
The Enhanced Edition includes the full original experience—Shadows of Amn and Throne of Bhaal—along with a refined arena mode for players who enjoy tactical challenges.

Classic Campaign: The original Shadows of Amn adventure, faithfully restored
Expansion: Throne of Bhaal, the epic conclusion to the Bhaalspawn saga
Arena Challenges: The Black Pits II: Gladiators of Thay, a gauntlet of strategic battles
Refined Difficulty Options: Story Mode for relaxed exploration and narrative focus; Legacy of Bhaal for veterans seeking a punishing, old‑school test of skill
Baldur’s Gate II: Enhanced Edition carries forward the rich character depth of the classic cRPG era, offering a wide range of classes and a cast of unforgettable companions whose stories reach their defining moments in this chapter of the saga.

Classic Class Variety: 11 playable classes and dozens of subclasses, capturing the breadth of old‑school AD&D character building
Legendary Companions: Journey alongside icons like Minsc (and Boo!) and Jaheira—perfect for players who met them in Baldur’s Gate 3 and want to experience these heroes at the height of their original adventures
New Allies to Discover: Neera the Wild Mage, Dorn Il‑Khan the Blackguard, Rasaad yn Bashir the Monk, Hexxat the Thief, and even Wilson the Bear join the roster
Hero Customization: New voice sets let you shape your protagonist with even more personality
Continue Your Saga: Import your character from Baldur’s Gate: Enhanced Edition to carry your story forward, or begin anew with a fresh hero
2D Isometric Graphics: The classic perspective that shaped a generation of RPGs
Real‑Time‑with‑Pause Combat: Tactical battles with the familiar rhythm longtime fans remember
2nd Edition AD&D Rules: Faithfully adapted for an authentic tabletop‑inspired experience

The classic returns with thoughtful refinements that make it smoother to play today while keeping its soul untouched.
Thousands of Improvements: Bug fixes and enhancements that polish the original experience
Modern Display Support: Native widescreen and high‑resolution options
Cross‑Play Multiplayer: Adventure together across Windows, macOS, Linux, Android, and iOS
Kidnapped. Imprisoned. Tortured. The wizard Irenicus holds you captive in his stronghold, attempting to strip you of the powers that are your birthright.
As you escape and step back into the wider world, the question at the heart of the Bhaalspawn saga becomes impossible to ignore. Can you resist the evil in your blood and forsake the dark destiny that awaits you? Or will you embrace your monstrous nature within and ascend to godhood as the new Lord of Murder?

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.9Kreviews | 92% | — | $5.4M |
| $7.99−60% | 1.8Kratings | 82% | #31 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Baldur’s Gate II: Shadows of Amn — не сиквел, а коронация жанра Если первая часть Baldur’s Gate была откровением — второй том стал энциклопедией RPG. BioWare не просто улучшили игру; они взяли всё, что делало первую часть великой, и возвели это в степень уверенности, мастерства и драматического напряжения. Это не продолжение — это эволюция, отточенная до блеска. 1. «Ты больше не просто наследник Баала — ты его судьба» Сюжет второй части берёт за горло с первых минут. Арканная тюрьма Иреничуса, пытки, потеря друзей, безумие магии — всё это создаёт ощущение, что ты не просто герой, а объект экспериментов высших сил. И Саревок здесь… уже не злодей. Он — призрак прошлого, напоминание о том, что кровь Баала в тебе не символ, а проклятие. А Иреничус? Один из самых изощрённых, интеллектуальных и леденящих душу антагонистов в истории игр. Его холодная учёность, его философия власти… он не хочет убить тебя — он хочет понять тебя. И это страшнее любой битвы. 2. Город как персонаж — добро пожаловать в Атх Катла Если BG1 дала тебе дорогу — BG2 дала тебе мир. Атх Катла — не просто столица, это живой организм со своими гильдиями, борделями, тайными культами, политическими интригами и уличными философами. Ты можешь стать членом Маскарада, сражаться за звание великого мага в Колледже Магов, нанять наёмников в таверне или случайно наткнуться на битву между двумя гигантами в подземельях — и всё это без единого намёка на «основной квест». Песочница здесь не просто открыта — она дышит. 3. Компаньоны — не спутники, а души Аркан, Джахейра, Минск, Викония, Келден… каждый из них — отдельная драма, отдельный моральный выбор, отдельный голос совести (или искушения). Их отношения с тобой развиваются, они спорят, влюбляются, предают — и всё это чувствуется. Особенно запоминается квест Виконии: ты не просто «нанимаешь тёмную эльфийку», ты вступаешь в диалог с культурой, ненавистью, верой и соблазном. Это не NPC — это люди (или эльфы, или демоны…). 4. Тактика, глубина, величие Боевая система стала плавнее, магия — разнообразнее, а вызовы — жестче. Тот же дракон в Клоквуде? В BG2 тебя ждёт Ургрот, Лорд Ужаса, или сама Амати — вампирша с армией. И да, ты всё ещё можешь умереть от одной стрелы. Но теперь у тебя есть пауза, тактическая камера, возможность комбинировать заклинания. Фаербол? Теперь это не просто взрыв — это инструмент: поджигаешь пол, замораживаешь врагов, используешь невидимость… игра учит тебя быть не героем, а полководцем. 5. Атмосфера — вечная классика Музыка Майкла Хинна — чистое волшебство. Каждый район Атх Катлы имеет свою тему, каждый босс — свой мотив. «Lord of Murder» возвращается, но теперь он звучит с новой глубиной — потому что ты уже знаешь, что значит быть убийцей… или жертвой. Что BG2 дал лично мне: — Понимание, что сила — это не уровень, а выбор. — Чувство, что хороший сюжет может быть личным, даже в фэнтези. — И навсегда — любовь к играм, где персонажи думают, страдают и помнят. Графика, да, всё ещё спрайты. Но эти лица… эти глаза… эти диалоги, написанные с душой и литературным вкусом… Это не старая RPG. Это вечная RPG. И да — спасибо тебе, Boo. Ты всё ещё с нами. Отправился в road to 2.6
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Italian, Korean, Polish, Simplified Chinese, Russian, French, Czech, Portuguese - Brazil, Ukrainian*languages with full audio support
| $19.99 |
| — |
| 98% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
crpg史上一座难以逾越的高山,一款完全经得起时间考验的神作。时代变迁并没有让它失去原有的魅力,与现代rpg的对比反而凸显出了它不可替代的历史地位,不论是剧情,人物塑造还是任务设计,直到现在都还是T0水准,画面过时但美术不过时,操作过时但战斗深度不过时。从一代主角初出茅庐拯救剑湾,到二代夺回神力登上巴尔王座,巴尔之子查内姆的传奇冒险实在令人难忘。博德之门2,伟大,无需多言。
[h1]Baldur’s Gate II : Le goût amer des adieux et de la nostalgie… [/h1] Lorsque je repense à ma jeunesse, je réalise qu'il existe des jeux auxquels on joue, et d'autres que l'on habite. Les premiers occupent quelques soirées avant de s'effacer doucement de notre mémoire. Les seconds deviennent des lieux. On s'y promène des années plus tard comme on retournerait dans une vieille ville de son enfance. Baldur's Gate II est de ceux-là. Pendant bien des dizaines d’heures, Baldur’s Gate II a été mon auberge, mon champ de bataille, mon foyer. Je l’avais déjà parcouru autrefois, à une époque où les RPG tenaient sur plusieurs CD et où l’on acceptait volontiers de lire des kilomètres de dialogues pour découvrir ce qui se cachait derrière la prochaine porte. Je pensais revenir pour la nostalgie. Je suis resté pour tout le reste. Ce qui frappe aujourd’hui, ce n’est pas seulement l’ampleur de l’aventure. Beaucoup de jeux modernes proposent des mondes plus vastes, des graphismes plus impressionnants ou des systèmes plus complexes. Non, ce qui impressionne encore, c’est la qualité de son écriture. Chaque compagnon possède une personnalité forte. Pas une personnalité écrite à coups de traits caricaturaux ou de répliques destinées à devenir des mèmes sur Internet. Une véritable personnalité. Avec ses blessures, ses défauts, ses espoirs et parfois ses contradictions. Au fil du voyage, j’ai retrouvé des personnages que j’aimais déjà. D’autres que j’avais oubliés. Certains que je n’appréciais guère jadis et que j’ai appris à comprendre avec le recul des années. C’est peut-être la plus grand force de Baldur’s Gate II : ses compagnons évoluent avec nous. Vingt ans plus tard, nous ne les regardons plus avec les mêmes yeux. Et puis il y a Jon Irenicus. Même après toutes ces années, il reste une leçon d’écriture à lui tout seul. Pas besoin de sauver ou de détruire l’univers toutes les quinze minutes pour marquer les esprits. Sa présence suffit. Son intelligence, sa cruauté froide, sa tragédie personnelle. Chaque apparition rappelle pourquoi tant de joueurs le considèrent encore comme l’un des meilleurs antagonistes de l’histoire des jeux vidéo. L’histoire principale, quant à elle, demeure remarquable. Elle ne se contente pas d’accumuler les rebondissements. Elle parle d’identité, d’héritage, de pouvoir et de choix. Elle pose des questions qui résonnent encore aujourd’hui. Elle prend son temps. Elle laisse respirer ses personnages. Elle ose faire confiance à l’intelligence du joueur. Finalement, c’est ce qui manque à une partie de la production actuelle. La confiance. Baldur’s Gate II n’a jamais peur de vous laisser explorer, réfléchir ou simplement écouter une conversation sans vous bombarder d’effets spéciaux. Il n’a pas besoin de vous tenir constamment par la main. Il suppose que vous êtes capables de vous investir dans son univers. En retour, il vous récompense par une aventure d’une richesse extraordinaire. Bien sûr, le temps a laissé quelques traces. L’interface accuse son âge. Certaines mécaniques héritées d’AD&D peuvent sembler obscures. Quelques combats rappellent que le jeu appartient à une autre époque. Mais aucune de ces rides ne parvient à masquer ce qu’il est réellement : un chef d’œuvre. Lorsque le générique de fin est apparu, j’ai ressenti quelque chose que les meilleurs jeux provoquent rarement mais que l’on n’oublie jamais : un vide. Pas parce que j’étais lassé. Parce que je n’avais pas envie de partir. J’aurais volontiers repris la route avec ces compagnons pendant encore cinquante heures. J’aurais aimé entendre une dernière plaisanterie de Minsc, assister à une ultime dispute, explorer une dernière ruine. Comme lorsqu’on referme un grand roman, on sait que l’histoire est terminée, mais une partie de nous refuse encore de tourner la page. Baldur’s Gate II n’est pas seulement un monument du RPG. C’est une preuve que le jeu vidéo peut créer des souvenirs aussi puissants que ceux laissés par les grands livres. Et aujourd’hui encore, beaucoup de développeurs gagneraient à s’en inspirer. Est-ce que je le recommande ? Même encore aujourd’hui ? Evidemment. Mais surtout : prenez votre temps. Un jour viendra où vous atteindrez le générique de fin. Et vous comprendrez alors pourquoi tant de joueurs ne sont jamais vraiment revenus des Royaumes Oubliés.
Personally prefer it over BG3. It's a grand adventure with a memorable cast of party members, a beautifully crafted world, and an aggressively okay main story. The Infinity Engine is very much a dated system, but if you can find it in your heart to love old-school jank, this is probably one of the more fun titles from this era of Bioware. Real-time with pause gameplay ensures that combat encounters are less of a monotonous slog than they would be if the game was turn-based, though prepare for lots of save scumming. Recommended if you're the kind of gamer that leans more towards Morrowind than Skyrim.
Great old school RPG - dont get pushed by pixelated graphics, after few hrs you will not notice it anymore. Thig game is what RPG should be - progress is slower, but interaction with the world - is way more mature, you are part of the world, it does not go around you - this is the main difference between this and modern RPGs... If you dont like some companions (some of them are bugged) you can change it with EE Keeper (its not cheating - you just changing some of the companions to offset the ability that you cant respec - so instead of being afraid of experimentation - you can just have more fun. For example Hexxatt - one of the most feared and hated NPC companions is quite nice after you will tweak just one thing - I gave her shadowdancer class and made here realistic vampire. Seriously - this is one of the best RPGs of all times - do yourself a favor and try it out...
Go find and t0rrent the original real proper game. Not the DEhanced edition by the scumbag rapists beamdog who hate fans, don't like real DnD and are proterrorist slop who are grossly mislabeled as "activists". Like all negative comments ever made on this are all 100% the terrorist propaganda beamdog scumbags. Any and all issues or questionable things all stem from the scum who added issues by DEhancing the game
我欣赏BG2天下无双的法术攻防体系,我沉思BG2每一处文本的匠心制作。 唯独我就是不喜欢BG2这个游戏,我无法从它身上获得更加饱满的乐趣,更加深刻的故事,更加荡气回扬的一段体验。平淡的故事,地牢成堆的解密设计,极其反人类的ui设计,不便利的战后补给和卷轴设计,完全拉胯的BGM,等等等等。。。。。当我经历了这些不尽人意的体验,自然好感也就磨尽了。
There are two types of older games out there: Classics that still hold up from a modern perspective and Games that are outdated relics of their time that aren't fun to play anymore Baldur's Gate 2 is the latter. There are some good things about it (the writing is good, you can import your own picture, which opens all kinds of role-playing avenues, the customization is strong), but the constant wrestling with the Real Time with Pause system is just dumb. Not for me. But I do get why people liked it back then.
I came for the fireballs. I stayed for handing out a wand of fireballs to every party member and watching as the bandits turned to ash faster that my 2nd hand smoke filled lungs.
[h2]一部依旧出色的作品,相比前作堪称飞跃(无剧透)[/h2] [h3]本人初次游玩设置,也推荐新玩家使用我的设置[/h3] [list] [*] 基准难度:Insane(疯狂) [*] 升级时获得最大HP提升 [*] 显示法术范围 [*] Realistic Portraits for BG2EE,也建议大家使用,原版头像比一代好点但还是各种丑 [*] 除画面改进(Baldur's Gate Graphical Overhaul / BGGO)以外不使用任何MOD [/list] 在击破BG:EE几个月后,我终于也结束了BG2:EE的游玩,几乎完成了所有任务(应该只漏过5个以内),可以坐下仔细评价这部作品。BG2:EE作为续作补上了前作的一些明显短板,但受时代所限,仍难免保留若干陈旧设计。下面就说说给我留下深刻印象的部分: 进一步深化玩家对AD&D 2e规则的理解。得益于系统自身的深度——随等级自然开放的各类技能与法术、各职业独特的能力分配——构筑与战术选择依然相当丰富。从摸索期的屡败屡战,到洞察机制后一举斩落强敌的畅快,本作给得比较到位。相比BG:EE,本作更强调如何“破防”:毕竟伤害和命中的纸面数值再高,放到机制面前也只能是次要的。 大幅进化的队友塑造,但仍有缺憾。本作的伙伴终于不再是工具人,几乎每人都有一条乃至多条支线,而且通常具备多种走向,玩家在了解队友的同时也能影响队友,参与感十足。不过大多数同伴任务仍偏短,人物形象不够丰满。Anomen支线的结尾尤显突兀——怎么看都像尚未彻底解决,却就这么结束了。此外,还有一名"特殊"队友,我觉得塑造也是不错的,不过因为涉嫌剧透就不罗嗦了。 可以说,本作的任务设计已对齐现代CRPG,不再是BG:EE里那种“遍地通马桶”的低质任务。更难能可贵的是处处可见的高自由度。许多任务都有多种完成方式。我印象最深的是Underdark的一系列任务:无论是“逃出生天”的抉择,还是“寻找龙蛋”的路径,都提供多解方案,充分把选择权交还给玩家。 依旧蛋疼但稍有好转的狭窄地图设计。BG:EE中不乏极其狭窄的通道,再加上角色之间无法互相穿透,导致组队移动时频繁出现队友互卡、寻路失败,令人抓狂。本作减少了此类地图的出镜率,但底层机制毫无进步;一旦遇上,负反馈照样拉满。 有所改进却依然原始的背包管理机制。虽增添了更多容器,但物品管理仍十分不便。敌我机制复杂,临时换装往往更佳;此时想从包里翻出合适装备,体验极其痛苦,甚至影响到“深入理解学习系统并获得反馈”这一核心乐趣。 一些小型随机事件体验不佳,不有趣也无后续。经常遇到与主角团关联不大的随机小事件,基本就是看一段对话,对其他内容毫无影响。在现实生活中也很少有如此纯粹浪费时间的机会了。 第六章解锁的部分地区明显赶工,几乎无可供探索的内容,疑似未完成的事件设计。 文本依然不错。作为英语不太好的外国玩家,我反而觉得二代比一代更容易读懂。 [h3]Throne of Bhaal(巴尔的王座)[/h3] 体量大于BG:EE中的TotSC,总体仍算良心的一个扩展。与本体的主要区别在于: 剧情比重的大幅削减。很明显,团队从一开始就把本扩展定位为“战斗爽”,剧情仅用于串联战点、为系列画上句号。这也让我联想到PoE2的Seeker, Slayer, Survivor DLC,似乎口碑并不算好。个人并不排斥这类扩展,但在低难度下我猜确实会显得无聊。 规则外自创(?)HLA的引入提升了战术选择与整体强度。不过部分强力HLA的效果过于直接暴力,设计时若能多留一点“让玩家思考”的空间会更好。 总体游玩体验尚属舒适,但Beamdog新增的两条同伴支线让我非常不满。Rasaad的ToB任务可以说完全不过脑:对话风格忽然走样不说,还疯狂堆怪,几张小地图打得奇慢无比,打完像是顺手捡了几百瓶药。到最后boss战更是负反馈拉满——boss本身不难,却偏偏长时间不许存档并要求边走位躲AoE,高难度下稍有不慎就得从头再来;这还没完,要达成好结局必须触发数组对话并选择特定选项(最后一组的触发条件我至今不明),选错同样重来;最终传送撤离时还可能遇到bug导致“倒戈”剧情不触发。结果这一段我打了至少一个半小时。奖励也很不合理:敌人多、战利品自然多,确有几件顶级装备,但XP给得少得离谱。整段剧情更是“小学生作文”级别——有一说一,能做到“几乎一无是处”的任务也不容易。Neera的ToB支线同样逆天:上来就是堆怪伏击+不给存档的强制连战;第二战还混入一位前作伙伴,起初并不敌对,你费尽心力保住他,他却立刻转敌对——这真是设计过的吗?最后打完boss的传送再度出现“对话不触发”的老毛病,让人不免怀疑Beamdog在ToB段的制作水准为何明显下滑。 最后通关SoA前请务必把本体物品存放在身上或Watcher's Keep,否则无法继承到ToB。 [h3]BG:EET的整体难度设计[/h3] 个人体验是:BG:EE insane < SoA insane < ToB insane < SoD insane,整体介于PoE系列的Hard与PotD之间。就原作而言,难度曲线相对合理:从BG:EE的低阶法术与“王八拳”开荒,到SoA迫使玩家理解各类防护机制,再到ToB活用HLA大战各路强敌,基本契合玩家的成长路径。 SoD是多年后由Beamdog开发的大型DLC,本就与原作气质差异很大。通完全系列后,我可以直说:这部DLC的难度设计并不太合理——它默认你掌握许多仅在BG2中才真正必要的知识,与本体之间的跨度过大;同时,它几乎是系列唯一强调CC与AoE的扩展,战斗风格之迥异足以让许多玩家措手不及。 系列在Insane难度下基本不至于卡关,但玩家必须理解AD&D 2E的核心战斗机制,否则寸步难行。 BG2: EE的总评:7.5/10
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