No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $0 — a different platform, not this one.
A new type of puzzle-adventure game! Organize on the Fly: Quickly arrange weapons in your backpack during intense battles. Strategic Combat: Make split-second decisions on the right weapon for each wave of enemies. Versatile Arsenal: Choose from melee to long-range weapons for diverse combat scenarios. Real-Time Shuffle: Experience the thrill of managing your backpack in the midst of chaos. Upgrade and Unlock: Earn rewards to enhance weapons and unlock new tools. Customization Galore: Fine-tune your loadout for endless combat possibilities. Accessible Fun: Perfect for both seasoned gamers and casual players seeking a challenge. Endless Challenges: Every skirmish tests your organizational skills and combat strategy. Master the Chaos: Become the ultimate Bag Fight champion through skill and adaptability.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
A new type of puzzle-adventure game! Organize on the Fly: Quickly arrange weapons in your backpack during intense battles. Strategic Combat: Make split-second decisions on the right weapon for each wave of enemies. Versatile Arsenal: Choose from melee to long-range weapons for diverse combat scenarios. Real-Time Shuffle: Experience the thrill of managing your backpack in the midst of chaos. Upgrade and Unlock: Earn rewards to enhance weapons and unlock new tools. Customization Galore: Fine-tune your loadout for endless combat possibilities. Accessible Fun: Perfect for both seasoned gamers and casual players seeking a challenge. Endless Challenges: Every skirmish tests your organizational skills and combat strategy. Master the Chaos: Become the ultimate Bag Fight champion through skill and adaptability.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play + Steam only; App Store, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 14.1Kratings | 90% | — | not modelled |
| Free | 41.9Kratings |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
| 72% |
| — |
| $5.8M |
| $35.99 | 1.3Kratings | 66% | — | not modelled |
| Free | 273ratings | 62% | — | not modelled |
| Free | 0reviews | — | — | $0 |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | $0.99 | |
| — | 2 | 100% | $4.99 | |
| — | 0 | 0% | $4.99 | |
| — | 0 | 0% | $2.99 | |
| — | 0 | 0% | Free | |
| — | 1 | 100% | Free |