
Many have vanished without a trace, swallowed by the endless halls of the Backrooms. Now it’s your turn to step inside. Wander through unsettling liminal spaces, guided only by the constant hum of fluorescent lights. Are you the next to disappear?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Backrooms Missing Persons, you explore the fates of the lost through a collection of unsettling VHS tapes. Experience their final moments through the warped lens of an old camcorder, piecing together the fate of the lost. Explore yellow halls, hear the hum of flickering lights, and uncover fragments of stories that were never meant to be found.
Office
Slide Rooms
Yellow Rooms
Outside Rooms
Experience one of the most immersive Backrooms experiences.
Explore the mysterious world of The Backrooms.
Interact with the environment: Toggle lights, open doors, crawl trough tight spaces or climb ladders if you need to.
Each tape features handcrafted cinematic moments designed to pull you deeper into the Backrooms.
Our goal is to deliver the most immersive Backrooms VR experience available. Every corridor, every shadow, and every unsettling sound is crafted to pull you deeper into the Backrooms.
This game is inspired by the urban legends of the backrooms and is fully Interpreted by us
Genres
Engagement
Reviews
Undoubtably a good game and wellmade, you can of course bring up personal ideas but it does what its supposed to do largley correct. Graphics good but not what i consider to be the peak(complex expedtion etc). Stuff like movement/camera is fine and there is enough settings to make experince better for most, i get some will still potenitally have issues with this stuff to some extent(camera movement), but this game really is fine compared to the disasters thats out there in this genre of games. small thing i think is dumb with these kinda games is how they will have the unreal engine logo instead of a actual own logo when running this game on activity bar, i could be in dark about something but its a small thing that makes it look a bit amateur. Another small thing is i didnt see the red valve you have to turn to show the boat in the pool level, because it was too dark unless i was next to it, this lead to me to think it was a dead end and made me waste maybe 10-15 minutes trying to find something new. I think it would be better if it was immieditly visible in a natural way. Otherwise things were mostly intutive and not a tedious.
A short, decent-enough Backrooms game with a bit of creepy atmosphere and good visuals. There's not really much to it other than exploring and soaking in the vibes; there are four levels in total and they're not particularly huge. https://www.youtube.com/watch?v=4INfyIlwpZs&list=PL05Yc3_TEBpMxwjarC_ETxvqwWB89iFx_&index=1&t=462s
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 36 reviews with recorded playtime.
10/10 will rohner again
I enjoyed this game. Not sure what else to write
Hands down the best vr backrooms game on the market, really hope they add more levels because its great!
This was a nice looking Backrooms game that i'm surprised had no jumpscares or anything to make ya scream. Just a spooky atmosphere and wondering where your at Cx They really nailed it with the slide rooms!
This game was 10/10 it took me the longest to figure out the first level but it was fire. This game didnt have any entitys but the views on side rooms were beautiful. im going to replay. And the graphics are 10/10.
VR controls seemed to be little awkward but overall quite enjoyed it. The game did give the eerie environment feel which is what the backrooms should be. VR still needs optimizations but it is playable.
As promised my review went from a negative to a more than recommended due to the devs quick response and addition of accessibility settings. You can now remove blur and most importantly, headbob, two effects that can cause extreme pain in those who suffer from motion sickness but want to play the game. The game looks absolutely amazing, eerie, and has no entities, emojis or "trendy" writing on walls. It trusts silence and it trusts it's own ability to be creepy without forcing it, which is far harder to do than most people think. One thing I have to admit is that the low number of levels is a detriment to such an amazing game and would absolutely love the devs to create at least one more level, and if all, something unseen from the Backrooms, like Level 7, thallassophobia, since, until now, I only saw one game using it, which is The Backrooms: Lost Tape. Level 7 has to be one of the creepiest things in gaming history and it rarely has been used, so, here's the idea. Play the game, if you enjoy games like POOLS, Dreamcore and those who trust environmental history iver constant stick man running after you. _____________________________________ [Original Review] I have now played 90 games with the Backrooms / Liminal Spaces theme. Some I absolutely recommend, such as POOLS, Disminal, Liminal Shift, LIMINALCORE, Dreamcore (much to my chagrin), and Transliminal. Those games are the epitome of this genre done right. The rest, unfortunately, as painful as it is for me to admit, are just... the rest. Most cannot escape the copy-paste feel, right down to sharing the same flaws: endless entities, emojis (emojis... in a horror game!), silly writing on walls like PAIN, SUFFERING, DEATH, DARKNESS, DESPAIR... as if an emo kid from the 2000s wandered in and never left. Then come the filters. Lots of filters. VHS filters, blurry VHS filters, blur, more blur, and a wide array of visual effects meant to create an "oh so realistic" experience. We are, of course, playing a game set in a parallel universe while carrying a flashlight with infinite batteries, so I believe realism left the building quite some time ago. And then we arrive at the bane of nearly every game in the genre: barebones graphical options and headbob up the wazoo. Nothing wrong with that if you enjoy playing like a drunken sailor. Good for you. But if you suffer from motion sickness, avoid most Backrooms games like the plague, because 90% of these developers seem convinced that "their vision" should simply copy someone else's vision. After playing nearly 100 of these games, I'm beginning to suspect that adding an on/off toggle for headbob and filters is comparable in difficulty to creating an open-world game populated by NPCs with their own routines, schedules, and ambitions. All of this brings us to this game, which must be Backrooms game number 91 on my list. No, I cannot recommend it. Spend your money elsewhere because, despite looking fantastic (which I'm increasingly convinced is largely due to the use of high-quality assets, hence the lack of options), there is nothing here that you haven't already seen or played before. To the game's credit, it avoids many of the genre's worst habits. There are no emojis, no endless entities, no edgy wall writing, and no desperate attempts to explain everything through lore scribbled onto every available surface. However, the lack of filter options and, most importantly, the inability to disable headbob make it a non-recommendation for me. The option, and I repeat option, to turn them off completely, not to lower it, not to make it less noticeable but to remove it. Unfortunately as I came to understand most of the time, the headbob is connected to the way the camera was programmed so I fear this will not happen. If those options are added in the future, I will happily change this review to something far more positive, because what is here is genuinely quite good.
Криво сделанная и скучная игра
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Players by region
Where this game's players are, estimated from review languages.
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