
Co-op horror for 1 to 6 players. Anyone can try to escape the Backrooms. You are going back in: locate the lost agents, solve the puzzles, film the entities, and hold out until extraction. Everything you carry can be lost. Your ranks, gear and storage are built to last.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 6 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Anyone can try to escape the Backrooms. Extraction agents go back in. Backrooms: Extractions is a co-op horror game for 1 to 6 players: you are field agents of the M.E.G., deployed to bring back the ones who never returned. Escape is not the mission. Rescue is.
Seven confirmed threats stalk the levels: the Smiler, the Wretch, the Hound, the Skin Stealer, the Partygoer, the Balloon, and the Wraith, the M.E.G.'s most recent confirmed sighting. Each one has its own senses, sounds and rules. Learn them in the Entity Registry, or learn them the hard way.
Every deployment is an operation: locate the missing agents, transmit the data, then survive until the extraction window opens. Complete the operation and the M.E.G. rewards you. Fail, and the Backrooms keep what you brought.
Track lost agents through hostile, shifting environments
Deploy your beacon, catch the signal on the PDA, and send the data to open the extraction window
Hold your position while the entities close in
Face the Backrooms alone, or coordinate a crew of up to six agents. Voice chat is built in, with field radios for long range, and the entities are listening: what you say, and how loud you say it, can decide who makes it home. During blackouts, even the radios go dark. Voice chat is never recorded or stored.
Backrooms: Extractions is tool-driven horror. Every operation is an investigation, and every threat has an answer if you brought the right equipment and learned how to use it: track signals with the Detector, read the interference on your PDA, mark safe paths with the paint gun, light the dark with glowsticks the entities barely notice, and drop beacons where it matters. Build your loadout before each deployment. Choosing what to carry is already a survival decision.
Your camera is your most important instrument. Scanning tracks the instability around you and highlights the unstable elements: the pieces of each level's puzzle that open the way back to the LAB. And when something is hunting you, film it long enough to complete its dossier in the Entity Registry: learn how it hunts before it learns how you run. Every completed dossier is a permanent achievement... if you survive the footage.
You have something to lose, and something to build. Gear you carry into a level is gone if you do not make it out. But when a run ends, your story does not reset: your rank, your storage and your reputation carry over. The LAB, the M.E.G. laboratory where every run ends, is your home base between deployments: stock your equipment, spend your mission pay on new tools, and climb the M.E.G. ranks.
Permadeath for your gear: extract with it or lose it
M.E.G. ranks that unlock deeper levels, better tools and new responsibilities
LAB Storage to build your personal arsenal between runs
Two currencies: mission pay for equipment, M.E.G. Credits for cosmetics
Explore 7 unique environments: Lobby, Habitable Zone, Utility Halls, The Suburbs, Paradise, Attic Floorboards, and Fun. These are not corridors you clear once: missions, loot and entity behavior change from run to run, and higher M.E.G. ranks clear you for deeper, harder operations.
Two new target zones, Black Lake and The Office, are already listed on the M.E.G. control panel. Deployment clearance: soon.
Light is a resource. Sound is a risk. Realistic visuals, positional audio and a found footage bodycam presentation put you inside the tape: every flicker, every distant laugh, every wet footstep matters.
An experimental M.E.G. protocol: an infinite sequence of levels with escalating threat. Entities grow more aggressive, resources thin out, and only the supply crates between levels keep you going. How deep can your crew loop?
Backrooms: Extractions is fully localized into 25 languages, interface and subtitles included. The Backrooms do not care where you are from.
Built in Early Access, with the community in the room. Updates ship multiple times a month: new levels, entities, tools and systems, steered by player feedback, in-game surveys and the built-in bug reporter. Join the official M.E.G. Discord to meet other agents and follow what is coming. The M.E.G. is recruiting: the Backrooms are understaffed.

Engagement
Reviews
Themes across 123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
me estafaron juego de mierda
Backrooms: Extractions is truly fun to play, especially with friends. With the variety of missions, levels and mechanics, it has an very strong replayability. Although it may have a few issues based on the gameplay, i still highly recommend this game. 9/10
Атмосфера вау! А звуки то какие ваааа
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Italian*, German*, Simplified Chinese*, Russian*, Portuguese - Brazil*, Portuguese - Portugal*, Bulgarian*, Danish*, Finnish* +13 more
Hours played at review time, across 123 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
5 class meg horror 100\10 thank you for this game btw game super but russian server 0
沒辦法跟他人連機,找不到房間,開房間朋友進不來,進不去朋友房間,趕緊修幹
Perfekter Mix aus Backrooms & Extraction – Braucht aber dringend Nachschub! Nach knapp 4,3 Stunden Spielzeit kann ich sagen: Backrooms: Extractions bringt das Backrooms-Feeling und den Extraction-Loop absolut hervorragend unter ein Dach. Was mir richtig gut gefällt: Genialer Koop-Spaß: Ich spiele es vor allem im Koop mit Freunden, und genau da entfaltet das Spiel seine volle Stärke. Das gemeinsame Erkunden, Looten und Entkommen sorgt für eine perfekte Mischung aus Nervenkitzel und spaßigen Momenten. Stimmiges Gesamtpaket: Die Entwickler haben die Mechaniken aus Infiltration, Beute sichern und der typischen Backrooms-Atmosphäre richtig gut kombiniert. Es greift alles super ineinander. Sowohl für Gruppen als auch Solo: Auch wenn es mir im Team am meisten Spaß macht, ist es auch für Solo-Spieler absolut zu empfehlen. Mein einziger echter Kritikpunkt: Das Spiel ist seit dem 30. April 2025 auf Steam, und ich finde es wirklich schade, dass die Entwickler nicht aktiver dran bleiben. Es müsste einfach regelmäßiger Neuerungen und Updates geben, damit der Spielspaß auch langfristig erhalten bleibt. Das Potenzial ist riesig! Fazit: Ein wirklich super Game, das ich jedem Horror- und Extraction-Fan (egal ob alleine oder mit Freunden) nur ans Herz legen kann. Daumen nach oben – ich hoffe sehr, dass die Entwickler am Ball bleiben und bald mehr Content nachschieben!
too hard
Ca change des backroom qu on connais, en vrai c est vraiment cool
这款游戏总体来说是很好玩的,只要新手朋友们学会怎么操作就行,很推荐!!!
Das Spiel hat riesen potential, die Monster in dem Game sind gut dargestellt und allgemein mit der Atmosphäre bekommt man ein schauern. Spielt man es allein, bekommt man wirklich ein beklemmendes Gefühl. Zu zweit sieht das schon etwas anders aus aber es macht riesen spaß. Es gibt verschiedene Schwierigkeitsgrade, so das jeder es spielen kann, auch die, die nicht ganz so furchtlos sind. Die Grafik ist top, die Steuerung ist gut und man bekommt schnell Lust nach mehr. Weiter so! Ich kann es echt empfehlen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 49.5K | 89% | $9.99 | |
| $112K | 546 | 40% | $7.99 | |
| $8.9K | 37 | 76% | $7.99 | |
| $3K | 57 | 67% | $2.99 | |
| $603 | 5 | 40% | $5.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $111.9K | 351 | 85% | $9.99 | |
| $112K | 487 | 75% | $11.99 | |
| $112K | 280 | 86% | $24.99 | |
| $111.9K | 657 | 83% | $7.49 | |
| $112K | 363 | 70% | $12.99 | |
| $112K | 546 | 40% | $7.99 |