
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 28 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ну что скажу ,игра очень приятная интересная механика ,советую к покупки игры ,но есть много минусов например когда у вас много предметов срабатываю падает ФПС ,перетаскивание предметов тоже есть замедление ,надеюсь со временим разработчик выпустит фикс и эти проблемы пройдут ,а так советую игру .
Too easy but a lot of fun and a good twist on the backpack-tetris style of game. Definitely worth a try for the price
재밌음. 다만 번역이 아직 너무 허접함
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 505 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在这个价位分段,确实很好玩了 而且整理背包看似麻烦,稍微思考一下后就能有非常直观的秒杀适配了 唯一有问题的就是奇遇npc,你妈了个比玩背包就算了 还他妈有数字填空跟连连看,没有ai绘图给我秒出答案,真得给差评了。
好玩捏
這裡很悶,很慢。我朝開發人員嘴裡拉了坨屎。遊戲開發者就是我的私人廁所。我喜歡在裡面小便和大便。
首发折后只要14块4,这游戏绝对是近期的宝藏,越玩越上头!虽然是个肉鸽,但玩起来并没有那种高度紧绷的疲惫感,反而有一种在解谜和整理背包的放松感。看着形状各异的道具在有限的格子里完美咬合,打出漂亮的连锁效果,那种爽感真的很解压。
背包收纳和闯关地牢结合得特别巧妙,脑洞新颖策略性强,玩起来有点烧脑了,很耐玩也很上头,一局接着一局根本停不下来,是很有创意的像素地牢佳作
Нейрослоп но мне понравилось. Баланса ваще нет, даже не из-за оружия, а по персонажам, авантюрист-воин просто мусор (шипы у врага работают только на ближний бой), урон ближнего боя никак не скеллится почти, когда есть имба лук с стрелой и посох разрыва ЖОПЫ.
创意拉满的背包肉鸽,摆放道具决定战力,多流派可玩,一局钻研布局特别解压
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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