
A PvP inventory management auto battler! Buy and craft powerful items, then carefully arrange them in your backpack.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 7 → 3.57/day in the week after.
About
Buy rare and legendary items and organize them to make powerful builds.
Then battle other players with it!

In Backpack Battles, you fight with your backpack full of items. It matters what you buy, and especially how you place it! The smarter you place your items, the stronger you will be!

Items come in different shapes, sizes, prices, and rarities. Combine them into even stronger equipment.
Brew a powerful potion, craft a legendary weapon, or hatch a dragon friend!
There are over 500 different items to choose from!

Face the builds of other players in different game modes:
Unranked: Low pressure without timers
Ranked: Gain points against equal opponents, but still at your own pace
Custom rules: Play unranked but change gold, maximum health, and more
Lobbies: Match friends or streamers live with a timer!
See what they came up with, and counter them.

Pick one of 7 classes depending on your play style, each of them with 5 subclasses!
Do you want heavy crits or poison damage over time? Or squirrels?

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fix matchmaking at higher ranks I beg thee
如果你想买来玩玩看看这个把自走棋和背包管理结合在一起,带来了一堆模仿者和追随者的游戏是什么样的那我没话说,但是我劝你做好心理准备。 你很难想象在一个穿甲需要买几乎毫无他用的对策卡,且一旦战未来半路就可能会输的游戏里,有人见面就能从裤裆里掏出三四位数且源源不断的甲。有些人还在为了几点充能四处奔波的时候,某些人第三回合就可以把自己的耐力条一比好几转化成buff,本次更新某些技能和不知道怎么设计出来的的几个神人物品真是演都不演了。combo越来越多带来的不是更耐玩的趣味性游戏性而是让互相拼胡对撞大运的环境越来越严峻,除了匹配机制和游戏社区带来的对匹配环境的内卷影响外,我只能认为是制作人的设计水平有问题。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Jul 25 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Portuguese - Brazil, Russian, Spanish - Latin America
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ターン制の割にちゃんとランクマッチで競い合ってる感があって良い。映画見ながらとか配信見ながらとか他の事しながらでもできるし、ゲーム自体もちゃんと面白い。ただ、キャラ数が多い影響なのか前からなのか分からないけど、ただメタを擦るだけのゲームになっている気がする。バランス調整が26/5/28時点でちゃんとしてないと思う。どれだけ理想形で考えられた構成にしたところでメタに蹂躙されて終わり。それにキャラ事にこのターン数あたりは強いとか相性とかがあり過ぎて誰に当たるかお祈りするしかないところもしょうもないなと思う。良いゲームなのは間違いないと思う。バランス調整待ってます。早く調整してくれない?レンジャーのつる織バッグ、金鎧弱くしてからフォレドラもきついし安定して作れる吸血も弱いし中盤も他キャラのが余裕で強いし今安定してる人絶対いないと思うんだけど。まともに遊べない。最終ライフまで使ってやっとギリギリ構成が完成してそこから勝利していくしかないぐらいレンジャーつる織今弱いくせに構成完成の最終戦で最後運ゲーしないといけないの終わってる。キャラ数増やしすぎて全然ゲーム性調整間に合ってないでしょこれ。スタミナ削り特化とか氷特化とか速攻とか色々特化してるのが常識なのにお互いの相性が重要じゃない訳ない。初戦も本当にくだらない。出てきたアイテムが強いかどうかの運ゲーするだけ。環境が極まり過ぎてるから残機システムに調整入れた方が良いと思うよ。それか全キャラどの構成でも対等に戦えるように調整して。ヒストリーで回すと9割勝てるのに構成完成間近の最終戦で負けるのめちゃくちゃ続いてるけどこれ何なの。ヒストリー機能してる?あとカスタムでマスターとか入っても絶対マスターの実力しかない人としか当たらない
ランクを気にしなければ楽しめるゲームだと思います。 運要素が大きく絡んだパズルゲームのようなものです。いろんなクラスのアイテムを組み合わせたビルドを組むのが自分は楽しいです。ただこのようなゲームありがちな「強ビルド」みたいなものが固定化されてしまっているので勝ちにこだわるとビルドの幅は狭いかもしれません。 あとほかの方も言っているかもしれませんがマッチメイキングシステムは非常によくないです。超上振れデータと戦うのは本当にいらいらします。(しかも何回も当たる) 自分のバッグの価値と見合った相手とマッチングするとかだったらよかったかもしれませんね。
纯狗运游戏,不知道为啥那么多宣传叫好的,你运气好直接核心全来,就那种6t就成了,还进对战池子恶心别人,运气不好对战池子里给克你的不说,核心还一个不来,玩你mb
Best played during meetings, which could have been an email. Highly recoomend.
Fun game, but there is so little help finding item recipes. You can search for an item, but it will not tell you what it can combine into, even if you have made that recipe before.
ランクマッチは常に上振れ状態の相手とマッチングされ0勝ストレート負けをさせられる素晴らしいゲームです。 ストレスは溜まり舌打ちも出ますがまた遊びたくなる中毒性があります。たくさん遊んでれば中には極稀に忖度されまくりなランもありちょっとだけ脳汁も出せます。
狗脑子做的版本平衡 那魔法师是被你炼成蓝量的老冯是吗 跟你一样扫码 剑冢东西
IQ turnusolu.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $884 | 2 | 0% | $14.99 | |
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