
A PvP inventory management auto battler! Buy and craft powerful items, then carefully arrange them in your backpack.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 7 → 3.57/day in the week after.
About
Buy rare and legendary items and organize them to make powerful builds.
Then battle other players with it!

In Backpack Battles, you fight with your backpack full of items. It matters what you buy, and especially how you place it! The smarter you place your items, the stronger you will be!

Items come in different shapes, sizes, prices, and rarities. Combine them into even stronger equipment.
Brew a powerful potion, craft a legendary weapon, or hatch a dragon friend!
There are over 500 different items to choose from!

Face the builds of other players in different game modes:
Unranked: Low pressure without timers
Ranked: Gain points against equal opponents, but still at your own pace
Custom rules: Play unranked but change gold, maximum health, and more
Lobbies: Match friends or streamers live with a timer!
See what they came up with, and counter them.

Pick one of 7 classes depending on your play style, each of them with 5 subclasses!
Do you want heavy crits or poison damage over time? Or squirrels?

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
多职业设计+每个职业两种初始及多种专职路线+职业间机制联动,以背包的形式进行不一样的deck building,复杂度和趣味性兼顾,很有意思。 就是有些成就设计不太合理,比如一万个奖杯,这得做到猴年马月……
probably some of the most innovative gameplay i have seen from a new video game recently. so many games have already tried, and failed to capture what is so cool about this game. truth is, this game is oozing passion and style that simply put, you aren't going to find in every game. you'll definitely like this if you are into inventory management!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Jul 25 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Portuguese - Brazil, Russian, Spanish - Latin America
Hours played at review time, across 962 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Slightly under average game, as far as back brawl games go. Pros: Back brawl game play. Cons: No buffing items. Lack of verity. Art style a child drew. Repetitive music that isn't really appealing. NO build path for upgradable items, so unless you memorize every build path you are just building in the dark. Clunky menu's that just don't feel right. Only 1 build to rule them all.
It's really FUN!!!!!!!!!!!!!!!
アイテムとかビルド覚えるまでは楽しめる。戦略性とかは一切無くてそこから先はただのスロットゲーム来い!来い!って念じながらショップのアイテムを更新するだけ
When you want to think and shut off your brain at the same time
不知不觉时间就过去了,现在职业越来愈多,玩法变丰富了
kamige-
久不玩了,怎么感觉正式版有点拉,经常鏖战半小时,得分+0。平衡性多多少少有问题,来来去去就那几个组合。什么?你想玩其他的?那等着被一脚踢死吧。
创意和完成度都非常棒的游戏。引起了很多后来者的模仿,但目前还没看到能超越本体的。上手简单,但构筑和策略又颇具深度,能支撑几十甚至上百小时的游戏时间。下面列出一些个人觉得影响体验的地方,虽然瑕不掩瑜,但还是希望制作组能参考: - 美术不咋地,建议开放创意工坊 - 建议加入一个局内统计功能,方便查看各个道具造成的伤害/buff量 - 希望能有一个沙盒模式,让玩家随意构筑(包括自己和对手),自由探索不同流派
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $7.8M | 13.1K | 75% | $19.99 | |
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