
Back Then is a first-person narrative game taking place in the mind of Thomas Eilian, an elderly writer diagnosed with Alzheimer's Disease.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

We all live with the fear of reaching the shadow of dementia. The ultimate fear of forgetting. The fear of not remembering our past, what led us here. For who do we become when we forget who we are?
Back Then is a first-person narrative game journey taking place in the mind of Thomas Eilian, an elderly writer diagnosed with Alzheimer's Disease.
The gameplay, presented in first-person perspective, is story-driven and is heavily focused on interactions, puzzles and detective exploration.
Stuck in a Wheelchair, players find themselves lost in a house, discovering more about Thomas and his family by unlocking new rooms, collectibles, objectives and puzzles. Together, both the player and Thomas attempt to discover who they are, listening to the monologues of Thomas and his family, detailing their own struggles and perspectives of the situation at hand.
Players traverse through the four seasons of the year, going back and forth between the House and Dreamlike Sequences as Thomas attempts to unravel what his life meant.

Back Then is a game for people who are in search of unconventional and new story-rich experiences.
It appeals to a more general audience, emphasizing on the game's atmosphere, soundtrack, and narrated-exploration to deliver players a poetic and emotional story.
In-depth narrative and storytelling experience.
Detective exploration and puzzles.
Creative gameplay and events related to Alzheimer’s and forgetfulness.
Inspired by personal events, involving the team's loved ones and family.

Back Then is a story about Time, Death, and who we become when we forget who we are.
Through this story we hope to make as many people as we can uncomfortable, but aware to the reality of millions around the world diagnosed with Dementia and Alzheimer's Disease.
We know what it's like... To have someone whom we love no longer even recognise you.
We become familiar strangers in their eyes.
We dedicate this game to you, your loved ones...
And all who were back then.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 43reviews | 93% | — | $10.6K |
| $4.49−70% | 58ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a beautifully done game. Its emotional, frustrating, disorientating, scary, and very sad. Its a walking simulator through the mans life, a few little puzzles to do along the way. I would say the team behind the game achieved making a game showing Alzheimers through the eyes of the person with the disease. I would recommend this game, even if it has ripped my heart out, left me crying and needing recovery time.
Beautiful game, highly recommended not only for those who have someone near and dear with dementia, but also for the words and thoughts applying to any and every one. Worth your time, undoubtedly.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Portuguese - Brazil*languages with full audio support
| $3.89−70% |
| 6ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Back Then is a profound and thought-provoking game that encourages reflection on the way we live our lives. It fosters awareness about what truly matters and prompts us to consider how we treat our loved ones. More than just an entertaining experience, this game offers valuable insights and is well worth playing.
[h3]埋もれた名作[/h3] 老作家トーマスが主役の一人称視点ナラティブゲーム レビュー数が27しかないのが信じられないくらいの良作です 売り方が良くなかったのかなぁ もっとホラー寄りなら注目されたのに… ※ホラゲ程ではないですが一部怖いシーンがあります それはさておき、非常にクオリティの高い作品です グラフィック、音楽、ストーリーいずれも素晴らしかったです 日本語は未対応ですが XUnity.AutoTranslatorでリアルタイム翻訳ができました ご参考までに
A nice little 2/3 hour experience, I think it's worth the price, especially on sale, no brainer! Some of more puzzley elements towards the start of the game work well and feel pretty polished. The environments and art looks really great, and the sound adds a lot to the experience, really enjoyed the footsteps being blended with the sound of the ticking clock. I enjoyed the scene/house changing as we progress through the story, there's a lot of detail. I did get stuck in the war part for ages trying to find the last poem piece, and then trying to find the door to exit, some more guidance there would have been really helpful (clearer path to follow). The object inspect was a bit hard to rotate objects to be able to read newspaper cuttings. I thought the story was good, but didn't quite dig into the full impact of Alzheimers, that it maybe could have, but that's just my personal opinion, alot of the voice acting was good but the main older man, Tom I think, sounded a bit like someone putting on an old man voice rather than an actual real older person, so it probably stopped me being fully emotionally invested. To be honest though, as a teams first game, there's so much to love about it, and it's really worth your time!
I rlly enjoyed this game, the message was both beautiful and haunting at once with an atmosphere to match, the gameplay was p simple but I still thought the puzzles were cool, and (spoiler warning) [spoiler] I thought the looping thing with the end was rlly unique and fitting [/spoiler] my sole complaint was I had a little difficulty with interactions with cabinet doors, particularly on the larger closets. Hell of an emotional ride, very well made esp for a first full game, and it was nice to see smth like this dedicated to those with Alzheimer's. Was also honestly refreshing to play as an elderly character and see those accommodations as actual features in the game. Definitely recommend if ur into more walking sim/puzzle type games. (sorry if the wording's a little weird, I'm tired but wanted to review while it was fresh lol)
The game reveals how it feels to loose your mind / memories. It helps people understand more closely what happens in the head of someone with dementia.
I don't want to be too hard on the devs because it is their first game. It's beautiful, sad and powerful and gives you a strong visual representation of what it feels like living with Alzheimers and how loved ones are affected. It's a disease I wish never existed. However, with gameplay, it's not great. There's no option to save your progress if you can only play for a short period of time and don't finish a chapter. As a busy adult, that's just a no-no for me at this point. It's really too bad because I was excited to play this. But I also hated wandering through this maze to find three cogs where every corridor looks the same.
Its a short first-person narrative puzzle game about an elderly writer living with Alzheimer’s. The puzzles are simple, but the atmosphere and storytelling are the real strength, quiet, intimate, and genuinely emotional. A bit easy to get lost at times, yet overall it’s a touching experience that stays with you.
Joystick doesn't turn the camera using the analogic.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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