
Baba Is You is a puzzle game where the rules you have to follow are present as blocks you can interact with. By manipulating them, you can change how the game works, repurpose things you find in the levels and cause surprising interactions!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 983 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
绞尽脑汁不如灵光一现
[h1]LOVE IS YOU![/h1] Baba is you - необычная игра в жанре головоломка. Ее история создания довольно простая и удивительно, что она стала популярной. Сам визуал игры приятный и подходит для игры. Вся логика игры напоминает мне условия в программировании(игровые условия в общем то). По сути все завязано конечно на завершении уровня, но по сути Baba is You - это бесконечная песочница, в которой можно сделать многое. Её можно даже приравнять к Minecraft, потому что там тоже есть свобода мысли. Хотите создайте музыку, хотите анимацию, хотите даже игру в игре. Музыка приятная, и позволяет расслабиться во время размышления над прохождением уровня. Уровни реально сложные, и не всегда понятно, как их решать. Над уровнями можно сидеть часами, когда прохождение может занимать меньше минуты. Когда я сам открывал прохождение уровня, то удивлялся, что так можно сделать. В заключении хочу сказать, что ценник не очень дешевый конечно для такой игры, но цену в 200 рублей можно поставить, и будет нормально. Всем добра!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Korean, Norwegian, Polish, Thai, French, Italian, Dutch, Japanese, Portuguese - Portugal, Portuguese - Brazil +6 more
Hours played at review time, across 984 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun puzzle game concept and worth picking up.
"baba is you" - ну во первых почему какого то кролика зовут "баба" (он че бабка что ли) во вторых почему именно я бабка (или я кролик?) (по названию игры) вдобавок этот отзыв ваще не в тему игры (почти) ну короче игра крутая 10/10
I got this game as a gift from a friend, and I will forever be thankful to them for it, because this is one of the best puzzle games (and games in general) of all time! I also want to mention right away that the vast majority of my time isn't even on the Steam version of the game, as I bought the mobile version when I learned about it so I could more easily play it between doing other things! The games controls may amount to "Move in one of the four cardinal directions" (outside of undoing moves, pausing, restarting the level, etc.) but don't be fooled: With the addition of being able to manipulate the rules from within the level itself by pushing the word-blocks making up those rules around, this game does a ton of stuff! Every level feels fresh, and you have to consider the surprisingly many possible ways for things to interact with each other and be moved around in order for you to keep beating levels. They can be very difficult, and some of these levels took me a long time to figure out: I puzzled through at least one level over the course of at least one year (when I had downtime to play the game in-between doing other things, like going to class). In other words, whether you're the type of person who buys games based on the amount of playtime you'll get out of it, or if you're the type of person who prioritizes the quality of the game, [i]Baba Is You[/i] has you covered! It's incredibly creative, has wonderful music, has a really cute and charming artstyle, and is a wonderful experience overall. If you like games, especially puzzle games, and you haven't played this game yet, you're doing yourself a disservice!
The only bad thing is that it's hard to make a path the object you want it to be in the level editor.
游戏的可玩性很强,开头真的把我给惊艳到了,但到后面的关卡纯粹是作者增加各种各样的限制或是用到某些不会直接告诉你的特性来解密。很多关卡有多种解法,但是有的关卡能把你卡住十几分钟甚至半小时,只因你没有想到作者要求的唯一解法。 以5分制来看,前面的关卡是5分,后面的关卡只能算2或3分,和前面差太多了
Only play this if you feel unfulfilled at work, in your life, everything. Seriously, the level of mental gymnastics required for some levels is just $^^&*%.
나쁜 바바..아니 넌 잘못이 없는 거 같애...ㅎㅎ 퍼즐 좋아하시는 분들에겐 정말 좋을 거 같아요 ㅎㅎ 아휴 재미있었다;;
This game suffers from a problem that few very puzzle games get right; when the solution to the puzzle is a fancy one-step move. Baba is You is all about combining rules to create unintuitive results, so when many of the harder levels depend on you figuring out the one-step move, they can stump you hardcore. I often found that, after playing some levels for upwards of three hours, the only way to win was to take a break from the game for several months in order to un-learn the tunnel vision I had. Otherwise, I had no chance of ever figuring out the special move. Taking a long break *does* help unbind the stuck thought processes, but it has an unfortunate side effect. If you take a long break from the game, you'll probably forget some of the earlier one-step special move solutions, and then when later puzzles require them again, you'll be stumped. It is not very much fun when this happens repeatedly. Especially in the late game, there are times where you have to backtrack and replay certain levels [spoiler] to form new "level is X: rules [/spoiler], and if you've taken a long break you'll forget all about that. Great puzzle games have solutions that build bit by bit. There are small goals and wins that build momentum, until finally when you solve it, everything comes together in a beautiful and satisfying way. Portal 2 is the greatest example of this in my opinion. Sometimes the puzzles in Baba is You were like that, but most of the time they were not. By the time I finished the game, I was not getting any satisfaction out of completing the hard levels at all, I was only playing because I like to do achievement hunting and I was almost done.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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