
Dive into the world of Azure Saga: Pathfinder and band together to search for the legendary planet that will save humanity. Battle your enemies in JRPG-style turn-based combat, and explore a 2.5D isometric landscape featuring hand-drawn visuals.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its good, story is a little silly in that the natives seem awfully useless yet they fight in your team about as well as you two main characters. And its pretty annoying without a controller. Not too fond of the character portraits or the weird blocky landscape. Its like a strategy game crossed with a visual novel that plays like an old fashioned JRPG. But I like it. Its good old fashioned fun, even has annoying random encounters and block puzzles. Nostalgia!
Mimo, że początkowo główny bohater doprowadzał mnie do szału swoim charakterem, a modele postaci mnie odpychały, to gra jest świetna :) Fabuła i tajemnicza związana z pochodzeniem Hollows mnie wciągneły. Walka była ok, podobało mi się że można bezkarnie zmieniać skład teamu podczas bitwy. Jest masa lokacji których nie wymaga główny wątek i nie ma ich pokazanych na mapie świata - opłaca się dokładnie zwiedzać każdą z map by odkryć dodatkową lokacje. Trochę zasmuciło mnie zakończenie - widać było że miał być podwaliną pod kolejną cześć która nigdy nie powstała. A szkoda, bo przy Azure Saga naprawdę dobrze się bawiłam. Edit: Labirynt w lesie to jakiś horror. Zero wskazówek, z godzinę łaziłam bez celu. Pomógł dopiero poradnik :/ Drodzy deweloperzy: jeśli gracz musi WYJŚĆ z gry żeby rozwiązać zagadkę to znaczy że robisz coś Źle. I to nie tylko ja miałam ten problem z tego co widzę :D
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pros : Cute artstyle Fun battle mechanic The story is interesting to play Cons : For some reason the fps locked at 30 Backtracking takes ages even with teleportation
Fun chilling game fully recommend it.
日本語レビューがないので書いておきます。 まずWin11環境だと起動しません。 システムから環境変数を入力することで起動しました。 コミュニティハブのスレッドで教えてくれている方がいます。 「システム詳細設定を選択 新しいシステムプロパティウィンドウで、詳細タブを選択し、環境変数ボタンをクリック。 システム変数セクションで、新規ボタンをクリックし、以下の値を入力する。 変数名: OPENSSL_ia32cap 変数値: :~0x20000000 保存してPCを再起動。」 Unity製で、裏で自動翻訳はできているのですが、ゲーム画面に日本語を表示できません。 いろいろ試してみたけどだめでした。 ゲームは普通のロープレっぽいので英語耐性ある方なら安い時に買うのはありだと思います。
It's a good time sink, but there's better out there. Load screens between battles are far from instantaneous, and battle animations take significant time. This would be fine if random encounters were avoidable in any way, but they are not. I found no need to grind, but that was solely because the encounters were so frequent and the maps sometimes required so much backtracking that I never struggled to keep pace with the enemies' levels. Combat is interesting until you overlevel *at all* (which may be unavoidable if you take a wrong turn or want to explore optional areas). Story arc is okay, but the writing should've been run through google translate. Characters start out the game with combat finishers like "I'm getting bored..." (seen in my first battle - not exactly an excitement builder) and "You'll not gonna stop me!" Crafting is useless except for 3 specific items gained from optional high-level bosses. Otherwise, the materials needed are too rare to make crafting possible, and/or far too expensive for what they produce. No balance whatsoever. There is no way to track where you saw something, and with an overview map that has no terrain or landmarks (other than savepoints, campfires, and the rare crafting bench) it all looks the same after stepping away for a few minutes. TL; DR: It's got its moments, but if you are looking for something that is either relaxing or challenging, this doesn't really hit either of those marks. If you just want something to pass the time, it's okay.
Recomendo: Não Nota: 4/10 História: 7/10 Zerou: Sim. Dificuldade: Padrão (Não tem opção de dificuldade) Jogaria de novo: Não. Feedback: Positivo: A história é um ponto positivo a ser destacado, ela vai se desenhando e se completando de acordo com os personagens que vão aparecendo, sem falar do desfecho final que foi muito diferenciado! A logística de montagem dos personagens com os equipamentos com as pedras ajuda bastante sabendo combinar certinho, facilitando até mesmo alguns combates contra os chefões. A possibilidade de poder ficar mudando o trio durante os combates é bem roubado, mas eu gostei porque se o grupo anda junto não faz sentido só uns lutarem, rsrs. A arte do jogo é muito bem feita também. Negativo: Não gostei do sistema de combate de uma maneira em geral, os ataques comuns não servem para nada, o negocio é focar em MP para soltar as habilidades, os combos só afetam um inimigo e gasta muito MP isso dificulta muito, principalmente para quem está atrás da conquista de juntar 500mil... que conquista chata! O mapa poderia ter mais informações, por exemplos mostrar NPC das side quests, as portas que estão trancadas. NEGATIVO PÉSSIMO: O maior problema mesmo é que existe um bug no labirinto no mapa Ilfrigwood que trava o jogo todo e só resolve com Alt+F4, aconteceu comigo duas vezes, o que me deixou bastante furioso, pois não tem save automático nessa parte e não tenho o costume de ficar salvado a cada luta ou a cada mudança de cenário no mapa, então na segunda vez que ocorreu o bug fui verificar se era só comigo, mas não era! Tem vários players reclamando desse bug e nada foi feito, realmente lamentável, e somente por isso eu não recomendo o jogo! Se a empresa responsável não se importa em corrigir com seu próprio produto de venda e não da ouvidos a nós consumidores, então não vejo porque recomendar algo assim!
Lovely art and strong level design to encourage exploration. Story didn't grab me from the get go and the combat mechanics seemed fun but were really inconsistent. Sometimes you can't see enemy HP to know if you are close to killing it, even early game there weren't any attack all options so the tactical choices come down to pick a target to focus fire on and hope it dies. It definitely felt like there was strong potential here but it wasn't worth it for me to keep digging to find it.
FINGER WEG!! Nicht, dass das Spiel schlecht wäre. Für 10,-€ ok. Es hat nur einen GRAVIERENDEN Fehler es wird an einem bestimmten Punkt unspielbar. Irgendwann kommt man in ein Wald-Labyrinth in dem scheinbar alles nach dem Zufallsprinzip jedesmal neu generiert wird, wenn man einen neuen Abschnitt betritt. Man hat keine Anhaltspunkte an denen man sich orientieren kann.(Auch diverse Youtube Videos und Walkthrough's sind nicht zielführend) Ich war jedenfalls, egal in welche Himmelsrichtung ich mich auch bewegte, nach zwei, höchstens drei Abschnitten wieder am Anfang. Und dazu kommt noch, dass ausgerechnet in diesem Labyrinth das Spiel abstürzt. Es friert ein und man muss es über die Taskleiste schließen. Aber das scheint den Entwickler nicht zu interessieren. Deshalb: Daumen runter! Ich bin gerne bereit, mein Urteil zu revidieren, aber das ist jetzt Sache des Entwicklers. FINGERS AWAY!!! Not that the game is bad. For 10,-€ ok. It just has one GRAVING flaw it becomes unplayable at a certain point. At some point you get into a forest maze where everything seems to be randomly regenerated every time you enter a new section. You don't have any clues to orientate yourself (even various Youtube videos and walkthroughs are not helpful). In any case, no matter in which direction I moved, I was back at the beginning after two, at most three sections. And on top of that, the game crashes in this maze of all places. It freezes and you have to close it via the taskbar. But the developer doesn't seem to care about that. Therefore: Thumbs down! i am basically willing to change my mind, but that's up to the developer now.
Mantap bang
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