
Dive into the world of Azure Saga: Pathfinder and band together to search for the legendary planet that will save humanity. Battle your enemies in JRPG-style turn-based combat, and explore a 2.5D isometric landscape featuring hand-drawn visuals.
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Languages: English**languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Норм! Прям как игры на "N Gage" а такое Мы Любим! А Здесь будет кошка, люди, которые будут пролистывать страницу, могут погладить ее. /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
This is a good RPG game. Don't get me wrong. If you like these, and don't value stunning visual effects, then this game is for you. The gameplay is pretty straightforward, the rules of combat easy to comprehend. Basically it's a concept well known from other games of this genre. You choose between pretty much a basic attack, special skills and the option to guard yourself. Except you get a fury action, a particularly strong move, that has to be charged, but is very useful when available. Outside of combat the puzzles are not too challenging and well balanced between entertaining and annoying. Plus the artwork is really well made. I'd have loved to see more of this. One thing that I couldn't get behind gameplay-wise, however, was the crafting system. I mean there was one, but it seemed to me as if it wasn't intended to be used. I mean there are like four workbenches in the whole game, one of those in an area you visit pretty much at the beginning, where you can't yet craft a thing. Plus it takes hours to farm enough components for you to combine into, like, a health potion. Then I'd rather buy the whole thing in a shop. Especially since monsters drop most of the items you'd be able to craft anyway. So why bother? One more thing I missed was the lack of character customisation when it comes to armor and weaponry. I mean what else can you equip your party members with in this game, except for rings, bracelets and belts maybe? Also you'd be wasting your time pretty much if you seek games with a thrilling storyline that makes you want to know what happens next. The plot in this one is basically as predictable as a plot can be. I wouldn't consider the characters interesting, either. Oh and by the way, how come every female party member is [spoiler] the daughter of an important man [/spoiler]? Yeah, this is a lot of critique for a game that I gave a thumbs-up, but other than the things I mentioned above it was pretty decent, and it wasn't, to sum it up, a bad game. Just one that could've been better. But I've certainly seen worse.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Zäher JRPG-Dungeon-Crawler mit netter Sci-fi meets Mittelalter-Fantasy-Handlung[/h1] Azure Saga: Pathfinder ist so ein Spiel, welches auf den ersten Blick echt nett und spaßig anmutet, jedoch mit der Zeit immer nervtötender wird und somit nur die hartgesottenen Genre-Fans bei der Stange halten wird. Und selbst diese werden sich im nachhinein ärgern und sich fragen, warum sie ihre Zeit nicht in ein besseres Spiel investiert haben. Das größte Problem von Azure Saga ist die Trägheit. Sowohl die Navigation innerhalb der langweilig strukturierten und oftmals zu großen Dungeons, als auch die Menüführung sorgen recht bald für reichlich stirnrunzeln. Der rundenbasierte Kampf ist eigentlich gut gelungen, leidet jedoch unter dem klassischen Magiepunkte-System, welches nicht so recht zu einem Kampfsystem passen will, welches auf den exzessiven Einsatz von Spezialfähigkeiten basiert. Was bleibt ist eine nette Sci-fi-Story, die jedoch erst im späteren Spielverlauf in die Gänge kommt und ein nettes Artwork. Das reicht jedoch nicht aus, um eine gute Wertung zu rechtfertigen. Selbst wenn man die Horde von RPG-Maker-Titeln außen vor lässt, hat man eine zu große Auswahl an JRPGs auf Steam, als das man sich mit einem Azure Saga: Pathfinder befassen müsste. [h1]Pro und Kontra:[/h1] Pro: - hübsches Artwork im Stil modernerer Final Fantasy-Episoden - bodenständige aber dennoch interessante Sci-fi/Mittelalter-Fantasy-Handlung - die Charaktere sind mal keine Goody Two Shoes-Klischees - die stärkere Fokussierung auf Kampfskills und deren Verkettungsmöglichkeiten ist eine nette Idee Kontra: - sehr zähes Gameplay (Spielfiguren verhaken ständig an Umgebungsobjekten, träge Menüführung, überflüssige Doppelbestätung von Kampfkommandos) - fühlt sich eher an wie ein Dungeon-Crawler, als ein traditionelles JRPG an - das Rätsel im Illfrig Wood-Dungeon ist zu trickreich und provoziert zum Griff zur Komplettlösung - Crafting-System und Angeln-Minigame wirken wie behelfsmäßig angepappt und funktionieren entsprechend schlecht - liebloses Map-Design. Hier wirkt das Spiel wie RNG-Rogue-Krempel, was es jedoch nicht ist
Bonjour à toutes et tous. Je viens de finir le jeu en, environ, 71 heures; je vous le recommande chaleureusement, car le scénario est vraiment très chouette; avec deux rebondissements auxquels je ne m'attendais pas du tout; et rien que pour ça chapeau aux développeurs. J'ai vu que beaucoup de joueurs s'étaient plaint par rapport aux temps de chargement avant et après chaque combat, personnellement, ça ne m'a pas dérangé, car il y a bien longtemps que je fais des RPG et vu que j'ai joué à FF7 les temps de chargement, je connais. Il y a beaucoup de quêtes secondaires, des tas de "combos" par équipe de personnages, il y a des boss optionnels (et ils sont coriaces), et un boss qui est une vraie plaie vivante "Darkbix"; celui-là, si vous l'affrontez un jour, vous connaîtrez votre douleur. Il y a une fin très émouvante, la possibilité de faire des tatouages à ses personnages pour augmenter leurs caractéristiques. Malgré tous ces points positifs, il y a 2 points négatifs et c'est pour cela que je donnerai 85/100 à ce jeu : - Le premier; la zone de "Ilfrigwood" quand on est dans le "maze", il n'y a pas les renseignement nécessaires pour se repérer dans le labyrinthe et si un joueur n'avait pas donné l'explication concernant TOUTES les couleurs des feuilles d'arbres, je pense que je serais encore entrain de chercher la sortie dans ce foutu brouillard. Si, Messieurs et Mesdames, les développeurs voient ce messages, et bien que ce jeu ait 3 ans; Svp, rajoutez 2 pancartes dans la forêt, une pour les feuilles de couleur pourpre et une pour les feuilles orange (brunâtre) car si je n'avais pas trouvé le post de "Lotion" (merci à lui), je ne m'en serais jamais sorti. - Second problème; Toujours dans 'Ilfrigwood", il y a des plantages du jeu....et ce de manière intempestives (c'est le seul endroit du jeu, ou ça plante), et c'est vraiment énervant, car le jeu "freeze", on est alors obligé de quitter le mode plein écran et de forcer l'arrêt du jeu et de reprendre à la sauvegarde....si bien qu'il faut recommencer le labyrinthe...et ça c'est très énervant!!!!! Enfin, j'ai entendu parler, du fait, que faire un "Saphir" niveau 3 faisait automatiquement planter le jeu également, mais là, vu que je n'ai fait aucun saphir, je ne peux pas me prononcer sur le sujet; mais si c'est vrai, svp, corrigez ce problème pour les futurs acquéreurs de ce jeu. Je terminerai en disant que je suis très content d'avoir fait ce jeu. La dernière scène du jeu laisse supposer que ...je ne dirai rien, mais j'avoue que ça m'a plu :) Voilà, si vous développez d'autres RPG et qu'ils sont dans ce style, je les suivrai de près. Encore félicitations aux développeurs. Bonne soirée à toutes et tous. Cordialement. Melchyor
Basic JRPG game, nothing to stand out and nothing to bad here. It is intertaining, well made, have a pretty nice visual and despite being a lit bit crazy I liked the main plot. There are a bunch of side quests and one special guests to upgrade each character combat class, unlocking a extra passive skill. Those are the aspects I liked on the game. There are some annoying aspects to the game aswell. Itens on dungeons can be found in chests and pretty much in any thing on the scenario, without any indicative, so you have to walk everywhere checking all decorative aspects of the dungeon for this hidden itens, this while random combats are happening. The leveling dont grant much stats increase, and since you only change acessories on this game, there is no feeling of progression since the gains are so minimal, you get a little bit stronger, enemies also get stronger, pretty much the entire game felt like I was dealing and taking the same amount of damage with basic attacks, pretty weird. Aside from enemies with instakills (there are more off them than it should honestly) and enemies that damage your mana, the combat is ok, you will have a decent challenge and using the right equipment is the key to make boss fights pretty reasonable. I'm feel mixed about this game, I will recomend it but only while on sale, thats it.
If you like traditional RPG games The game is not without flaws but fun and challenge
Mobile game with JRPG pretensions, but it doesn't fool me. Simplistic map design, terrible reliance on unnecessary back tracking, and a low budget fanservice art style. Repetitive, uninspiring combat and some of the most generic music I've heard in any game. The story is barely there and the characters range from "meh" to actively unlikable. Localisation is also cheap. I waited for 8 hours to see whether it improved. It did not. Avoid.
Not having Keyboard and Mouse enabled, killed this game for me. Tried to play, and it looked really nice, but couldn't get used to the custom keybindings, as I don't use external controller for my PC, and had to quit. Seems to me, if you are going to port a game to PC, keyboard and mouse should be bare minimum.
Simplified JRPG that is almost a very good game, but unfortunately is only decent. You'll enjoy your time with it to a point, but it flaws will probably get the better of you in the end. Pros Likeable Characters Nice Plot Combo Mechanics Negatives No Weapon Upgrading Dungeons can be a chore I actually made it all the through to the final dungeon, but the messy layout made it so I just couldn't be bothered to go and face the final boss (watched the ending on Youtube, job done)
well made, waiting for sequel.
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