
In the middle of each nation's normal training routine, a Joint Military Exercise was enacted. A select few from each nation were chosen to participate in this rigorous event. But, how did this event come to be? Are there other ulterior motives at play?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Azur Lane: Crosswave is a single-player 3D action spin-off that takes the franchise’s shipgirl cast and turns them into an arcade-style naval shooter. Instead of the mobile game’s management-heavy structure, it focuses on quick missions, character-driven scenes, and flashy battles designed to feel like an anime spectacle. In combat you directly control one ship in third-person, steering around the battlefield while firing constantly and avoiding incoming volleys. The pacing is brisk and the game leans on satisfying visual effects—dodges, bursts of speed, and special attacks are meant to make every encounter look dramatic even when the mechanics stay straightforward. A big part of the appeal is the roster and the ability to build a small fleet around your main unit. You can swap characters, try different roles, and lean into certain strengths through skills and support choices. It’s more about experimenting with favorite characters and finding a comfortable setup than mastering a deep simulation. The story presentation is very fan-oriented, with plenty of dialogue and character interactions between missions. It spends time on banter, faction dynamics, and familiar personalities, which can be enjoyable if you already like the Azur Lane cast. If you’re new to the series, the game may feel like it assumes you care about the characters before it fully earns that attachment. Visually, the cel-shaded 3D style matches the anime tone well and makes the characters stand out clearly in motion. Effects during barrages and abilities are vibrant, and the overall presentation aims for “cute and cool” rather than gritty realism. Voice work and sound design reinforce that energetic, upbeat mood. The main downside is repetition: many missions boil down to similar objectives in similar-sized arenas, and the moment-to-moment loop doesn’t evolve dramatically over time. If you’re looking for varied level design or constantly changing challenges, the structure can start to feel routine once the initial novelty fades. Overall, Crosswave works best as a celebration of the franchise—an accessible action game where collecting favorites and watching them perform over-the-top attacks is the reward. It’s an easy recommendation for fans who want more time with the characters in a 3D format, but a weaker fit for players seeking a deep shooter or a highly varied campaign.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese, Simplified Chinese*languages with full audio support
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
纯粉丝向小品类游戏,碧蓝粉丝玩一下还是可以的。下来之后打不开的话在cmd中输入setx OPENSSL_ia32cap ~0x20000000重启即可。 白金挺粪的,全收集需要把所有人都婚了,太肝了。
[h1] 故障中 [/h1] レビュー時現在(2025/01/14)時点で、 起動直後にゲームがクラッシュする問題が発生中のため、 一定の手順を踏まないとゲームが起動できない。 この問題はIntelの第10世代以降のCPUを利用している人に発生する。 https://www.intel.com/content/www/us/en/developer/articles/troubleshooting/openssl-sha-crash-bug-requires-application-update.html [h2] 解決法 [/h2] 起動に失敗する場合は以下の操作を行うこと。 1. Windows + Q キーを押す 2. [システム環境変数の編集]と入力して、検索結果をクリック 3. [環境変数]をクリック 4. システム環境変数の[新規]をクリック 5. 変数名に「OPENSSL_ia32cap」、変数値に「~0x20000000」と入力して[OK]をクリック 6. [OK]を押して今までの作業で開いたウインドウをすべて閉じる 7. Steamを終了する(左上のSteamマーク>終了) 8. Steamを再起動 上記の操作を行えば無事ゲームが起動できるはず。 [url=https://www.dell.com/support/kbdoc/ja-jp/000186935/virtual-reality-vr-games-may-fail-to-run-on-alienware-aurora-r12-and-precision-3650-tower-with-intel-11th-generation-cpu] 古いVRゲームもこの設定で直るらしい [/url] [h2] 解決法(システム設定を汚したくない場合) [/h2] システム設定を弄ることが不安であれば、このゲームを立ち上げるときだけ設定する方法もある。 方法1. 起動オプションをつける ゲームのプロパティにある起動オプションに下記を入力して起動[url=https://note.com/note_yon/n/ne0db1c79d8aa] (参考ページ)[/url] [code] cmd /c "set OPENSSL_ia32cap=:~0x20000000 && %command%" [/code] 方法2. バッチファイルを作成する 詳しくは下記ページを参照 https://steamcommunity.com/app/1116960/discussions/0/3200371016625713250/ 5年前の作品とはいえ販売している以上はしっかりサポートしてほしい
进不去,根本进不去!以前刚买的时候还能玩,现在进不去!!! 我为了碧蓝买的是情怀,但是现在进不去!!!!!!!!!!!
首先,剧情里没有指挥官,只有无穷无尽的百合,冲着麻辣内容来的可以撤了 其次,没有色色,拍照模式最低到胸口位置,奔着来的也差不多可以撤了 最后,如其它评测所说,游戏性一坨 总而言之,适合喜欢看百合的指挥官()和(部分)老婆党指挥官游玩。 [spoiler] 可惜我是麻辣派,已申请退款 [/spoiler]
买了游戏还打不开这一块
什么年代了还有这种移植问题,下载完死活打不开,说真的不如去玩神乐系列
即便是在粉丝向作品里也算是很糟糕的
这就是二次元手游级别的肝度吗?真的恐怖如斯。玩到一半受不开了风灵月影,但1000万金币怎么说没就没啊?地雷社你干得好啊,一个单机游戏这样整,我已肝败吓疯,向每一位地雷兵致敬。 PS:本作不仅是我玩的第一款二游类单机,也是第一款舰娘类游戏,单纯是被可畏的扔子引进来了,所以下面的评价仅是在纯路人角度给出。 [h3] 平淡的福利 & 无聊的玩法 [/h3] 本作是款粉丝向的舰娘改编游戏,IP出自“碧蓝航线”。海战玩法方面我没看出有什么门道,策略性为零,敌人和场景来来回回就那么几个。想提高强度就拼数值+凑羁绊,战斗时就哪里亮了点哪里,没啥可说的,很无聊。(应该没人真是因为这个海战玩法被引进来的吧? 游戏重点在于舰娘: [list][*]包含34可操纵舰 + 50辅助舰,总共84位舰娘; [*]34艘可操纵舰有3D建模,但质量一般(至少可畏的就不太行; [*]文本量大,字数至少10W+,而且全配音覆盖; [*]多数舰娘设定来自现实且有联动(比如俾斯麦怕罗德尼) [*]剧情比较白开水,信息密度低,大多为日常向对话,; [*]每位舰娘都有纯静态立绘 + Q版立绘(分辨率估计最多1080P); [*]CG数量非常少,不超过10张(比立绘稍微清晰一点); [*]每位舰娘都有好感度和婚誓设定(很肝,但结婚只奖励一句语音); [*]有照相模式,效果还不错。[/list] 基本可以认为是款纯粉丝向游戏,有趣的玩法和深刻的剧情是不存在的,甚至连福利向都算不上,全素连擦边图都没有,单纯是向粉丝卖人设。 [h3] 脚填的数值 & 疯狂的肝度 [/h3] 如果只是看看好看的立绘和听听语音也不错,但无奈本作的肝度着实太高了,想听点语音很麻烦。以婚誓语音为例,虽然84位舰娘全部都可以结婚,但需要把好感度从陌生,依次提高到友好、喜欢和爱。肝半天最后也就是解锁一句轻飘飘的语音对话,令人失望。 为让正在阅读这篇短评的你直观地了解肝度,我来拆解一下舰娘结婚流程: [list][*]1.陌生->友好/喜欢:要求把舰娘设为秘书舰 + 加进队伍完成10场战斗; [*]2.喜欢->爱:要求舰娘觉醒,觉醒需要角色100级与额外道具,大约70-100场战斗; [*]3.爱->结婚:要求额外刷取誓约道具,大约5-10场战斗,等级上限突破至200级。 [*]觉醒道具只有在主线全关卡S评价通关后才会掉落,每位舰娘觉醒道具独立计算; [*]誓约道具只有角色觉醒后才会掉落,每位舰娘誓约道具独立计算;[/list] 单独一位角色刷到100级就需要打80-100场战斗,还不算刷道具的场次。另外每位舰娘的装备和技能强化也是要单独刷的,是不是觉得有些逆天?但好在经验值全队共享,只要舰娘解锁了在队伍里,哪怕不上场也能吃到经验。而且单场战斗最多让6位舰娘出战,也可以同时掉落多位舰娘的觉醒和誓约道具。实际肝度会稍微降低一些。综合平均下来每位舰娘达成婚誓需要10-20场战斗,84艘全婚则需要打840-1680场战斗,每场用时在30~120秒之间。这还没完,以上分析是建立在所有战斗都是碾压且不需要额外刷取道具和金币的前提下的。本作另一个肝点恰恰就在于道具和金币。商店资源的价格非常高,哪怕你开风灵月影设置成9999999,没多久就会用完。 综上,我的评价是狗都不玩,而且鉴于本作的福利确实不够有诚意,推荐设置成简单难度 + 风灵月影护肝保命。 [h3] 敷衍的移植 [/h3] steam版是由主机端移植而来,除去键鼠模式键位蹩脚的缺点之外,手柄模式也一团乱麻。就拿最基础的AB确认键来说,确认键可以自行设定是A还是B,比如我把默认B键确认改成A键确认,重开游戏之后又会变回B键确认,如果再改一遍AB两个键位的提示图标又反了,这种低级BUG我从来没有在别的游戏上遇到过,更别提发售6年至今都没有修复,敷衍的态度可见一斑。 另外游戏还有一个致命的BUG,在较新的CPU上启动会闪退。原因是用的UE4版本太老旧,官方也依旧是不作为,但好在社区有人提供解决方案: https://steamcommunity.com/sharedfiles/filedetails/?id=2632453086 [h3] 总结 [/h3] 总而言之,如果是为了看舰娘建议去玩手游原作,真不见得比这个单机版肝,而且涩涩的皮肤和立绘多多了。本作不是核心粉丝没有厨力是真玩不下去,哪怕是像现在这样打骨折我个人也不推荐。而且貌似本作这种质量在地雷社作品中属于常态水准,以后他们游戏我也会谨慎开坑(最后再次向每一位地雷兵致敬)。
Crosswave gets a thumbs up for being harmless fun, but as a "game" it has some pretty profound flaws. For the most part, it's a visual novel with a sprinkling of short and simple arcade-style battles. While the gameplay in those short battles (they last at most a few minutes each, and maybe thirty seconds if you're kitted out) is certainly adequate, everything outside of the VN scenes gets overwhelmed by the grind; level up your ship girls, level up your affinity, level up your gear, find those rare gold items, and so forth. There is some nuance to fleet building through combo bonuses and the different little abilities of all the ship girls, but good luck noticing any real impact through the number-slamming. Getting through the main story is pretty painless, all things considered, but if you want to 100% this thing then settle in for some serious grinding. Conversely, the visual novel side is rather expansive, and as mentioned above you would probably be best advised to think of Crosswave as more of a visual novel with a 3D mini-game bolted on. Tons of scenes, tons of characters, tons of voice acting, and so on. If you get a kick out of cute military cyborgs being cute all over then you're in luck, friend. You can even go polygamous and marry them all, though fair warning some of the ship girls are like twelve years old so YMMV. There's no steamy stuff, just a scene where they stammer out "I do" and some new menu dialogue. So yeah, thumbs up for being what it is; a visual novel with a minor battle system included for flavor. The 3D models are pretty nice, too 👍
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Players by region
Where this game's players are, estimated from review languages.
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