
Aztech Forgotten Gods, the cyber-stone universe action-adventure game that follows Achtli, a young Aztec woman, in her quest to become a hero by wielding the power of the gods.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 79reviews | 63% | — | $34.8K |
| $29.99 | 70ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its bugged out after the tutorial in the first 10 min so hard i couldnt progress further...
Un Juego que solo soñe con jugar, peleando contra dioses Aztecas, podria ser aun mejor, pero me gusto el desarrollo del personaje
Un jeu imparfait qui possède plus de défauts que de qualités : [list] [*]Le jeu est trop bavard pour son propre bien, hors combat de boss, on passe son temps à faire des aller-retours entre deux cutscenes (qui sont souvent peu intéressantes, surtout durant l’intro) avec une mise en scène au fraise. [*]Visuellement, le jeu n’est pas très agréable à l'œil quand on est dans la ville qui sert de HUB, par contre les personnages principaux, les boss et les arènes s’en sortent un peu mieux. [*]Le gameplay lors des combats est basé sur des QTE mais avec un seul bouton (un autre bouton arrive plus tard, mais ça reste répétitif), même si on débloque d’autres compétences par la suite, le QTE reste l’attaque principale. [*]Le gameplay pour se déplacer est intéressant, et assez grisant quand on le maîtrise bien. [*]Les combats contre les boss sont le cœur du jeu, ces derniers ont des designs assez cool, certains introduisent une nouvelle mécanique de gameplay mais ça se termine souvent avec le QTE à bouton unique. [/list] C’est un jeu moyen, et malgré ses défauts j’ai eu envie d’aller au bout de l’aventure. Je le recommande aux curieux qui aiment bien savourer un jeu mid de temps en temps.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, French, Italian, German, Russian
| $29.99 |
| 56ratings |
| 64% |
| — |
| not modelled |
| $29.99 | 19ratings | 72% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 59%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it was an interesting game to play, great story line. although there was an issue with the subtitles, at some point , the subtitles were permanently overlapping on each other.
Loved this game. Like a Mayan anime. Particularly enjoyed being able to spend most of my time flying around. A lot of other games would over-complicate it.
PONTOS POSITIVOS: VÔO DESIGN DA PERSONAGEM PRINCIPAL PONTOS NEGATIVOS: TUDO PARECE CRU DEMAIS .
Aztech Forgotten Gods foi um jogo que me chamou atenção pela premissa de uma ficção Asteca futurista, sendo um jogo de ação com foco em combate físico e navegação por um mundo aberto com a clássica estrutura de main quest e pequenas side quests. Os principais destaques do jogo ficam para a utilização da manopla para voar pelo mundo que é bem satisfatório, o visual da protagonista e dos bosses, esses que no geral são interessantes e variados, tendo algumas lutas bem criativas apesar de simples. Acredito que o principal problema do jogo é a limitação material de um estúdio pequeno que tem uma baita ambição mas que na prática não consegue realizar tudo que almeja. Isso acaba por gerar uma má impressão da maioria das pessoas que veem as limitações na responsividade do combate, na movimentação no solo, na precisão em certos movimentos aéreos, na modelagem de NPCs... Mas na real esse é um jogo bacana com ideias interessantes mesmo sendo simples, tenho interesse em futuros projetos do estúdio Lienzo.
会話シーンが多い、長い。 20%アクション、80%会話という感じです。 音声も無いのでさらに冗長に感じます。 そのプレイヤーの退屈を読めない作り アクションやビジュアルの大味さ 妙に強気の価格設定などから頭に浮かんだのは 『学生の作品』という言葉でした。
The controls for this are fun to mess around with it. Storywise it went in a direction not used often but the written was not great not bad but definitely mid.Only really bad part of it was one boss fight decided that you should need to go thru an illusion maze every time you hit it which was infuriating
Short game (~5 hours story) with graphics looking like PS1 games. The story is great and well worth the time spent. The characters are memorable and enjoyable despite no voice acting, only occasional moans and sighs. The world is an open city while the boss fights happen in smaller arenas. Gameplay is linear: get new skill, fight boss, interact with story, repeat. Main selling point is the flying mobility. A better iron-man simulator than marvel ever did. Well worth the playtime (if bought on sale) if you enjoy a good story and flying around.
Players by region
Where this game's players are, estimated from review languages.
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