
Explore cryptic puzzle dungeons in this short, retro, action-adventure!
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About
It was the Golden Age of Heroes.
And in that time, the Sultan did decree: "Bringeth to me the Demon Bottle of Hatt-Zon."
Thus did Zahid Al-Azar set upon his quest.
A short dungeon crawler packed with monsters, traps, and cryptic puzzles - made in 3 weeks as a companion to Azaran: Islands of the Jinn.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short, sweet, pretty darn neat. I love the dungeon item for the second level. Admitedly I had to look up what to do several times, but usually the result was me going "oh, yeah that makes sense. I feel dumb." but there was a puzzle in the 3rd dungeon where you have to choose the right gem and I just ended up getting lucky by brute forcing it, but the location was random every time so I did die just on that lmao.
diagonal attacking is cursed
Короткое приключение в лучших традициях первой Зельды
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is an amazing homage to the OG Zelda game from the NES days. It has wonderful quality of life updates like being able to attack diagonally and a level select screen after beating the game for the first time. A wonderful retro throwback that can be completed in one sitting - three dungeons, one boss, and multiple endings! I look forward to checking out the next game in the series, Azaran: Islands of the Jinn next year. Please make sure to support indie devs like Benji to help the indie game community thrive!
It's a fine game. 3 dungeons, all with fun themes that somewhat relate to each other. Game took me about 80 minutes to beat, but has some replay value. Please just buy it dude it's like 2 bucks.
This is a very simple Zelda 1 like but I feel like it does the puzzle solving and the vibes perfectly. By simple I don't mean easy, I just mean it has very few original ideas from what I've seen. Really excited for the full 3D game
Benji has a philosophy about Zelda game design (perhaps he has more than one, but I'm only talking about the thing that I noticed). As expressed in this game, it boils down to this: Zelda puzzles are about noticing something, and then doing something based on that. This game is a simple but perfected example of that philosophy. Consequently, it feels a lot like three LoZ dungeons with the corners sanded off. Smoother, but smaller. Highly recommended if you love zelda or game design.
Very cute and clever Zelda-like. Mechanics so simple, they make your momma say "Boys, I can't make you meatloaf tonight, I'm too busy grinding out the good ending on a Azaran: The Demon Bottle, and I just gotta free Hatt-Zon from the shackles of the Sultan's desire." Excited to see how the sequel turns out!
A great little bite-size demo. The puzzles were fun to solve and there was only one that I got stuck on. Otherwise the combat was fun and simple and having six different directions to point really made it feel more fluid.
Short adventure. For 2 bucks American, it is a decent bit of puzzle adventuring. Collect the set amount of Gems hidden in each Dungeon then break some mysterious chain. I don't think the game very effectively tells you what is going on and I kind of glazed over the exposition. The mechanics are The Legend of Zelda but with some ideas in departure to the classic game that are more interesting, if not better in some ways. One change is being able to spear your way through cracking walls instead of needing bombs. Like The Legend of Zelda, walls don't have much detail to say they are bombable but because you can spear your way through walls you won't be burdened with a grind bombs for just testing walls. To say the least, this game is fun. I enjoyed my way through it. If you get stuck on a Puzzle, read the dialogue given to you and even if it sounds cryptic just think about where you have been, room layouts and stuff. You can solve everything by just giving it time to live in your brain. Fully Recommend.
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