
Axis Football features football gaming's deepest Franchise Mode and massively improved simulation-style gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 178reviews | 67% | — | $63.5K |
| $9.99 | 89ratings | 54% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am drinking a nice cold glass of milk right now. Or, I wish I was. Typing instead of feeling the thick satisfying wave of fresh white milk crash into my throat is almost torture. Any time I spend away from drinking milk is a waste, just as well spent doing nothing at all. I love milk so much that I would say it is unreal, but milk is my reality. It is my one and only. If milk had a hand, I wouldn't take it into marriage because I would be too busy drinking it down like the thirsty little dairy sponge I am.
⠀⠀⠀⠀
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Axis Football series was one I had no experience with, given most of my American football gaming experience was on consoles from the NES and SMS through the PS2/Xbox/GameCube. My favorite football titles include Tecmo Super Bowl (1st and 3rd in the series), Madden 04-06, NCAA Football 2003, Madden 97 & 98, NFL Gameday 2k series, NFL Blitz series, GridIron, & Mutant Football League. With a gamepad, football titles are much more tolerable on PC than attempting to play with keyboard & mouse. This game borrows a lot from the traditional Madden formula, except the NFL license (Madden has exclusive NFL rights) isn't present. If that's not a deal-breaker, then the game has quite a bit of depth (despite make-believe teams), fairly responsive controls, a decent-sized playbook, and everything else that's common in a new Madden release except it doesn't have predatory microtransactions or quite as many game types to participate in. Axis Football 2020 executes well on what it needed to so it could be a serviceable football title on PC. It's a bit pricey and not the best option available, but it definitely gets much worse. Pick it up on a sale, if you are interested!
i just don't like it
multiplayer head to head when??
basketball
It's a fun game that scratches the PC football itch, but it still has a long way to go. Firstly, I am blown away at how good this game is for being made by a small studio. That being said there are a few glaring issues that, if fixed, would make this game so much more enjoyable. 1) The AI is extremely bad. Watching two AI play against one another will really highlight the problem: decision making. The AI continually makes unrealistic decisions, some of which logically make sense but in a real game scenario would never happen, and some of which leave you scratching your head. An example of the former was when I was playing against one team which racked up several offensive penalties in a row close to their own goal line. They were backed all the way down to the 1 yard line for a 4th and 24 and still elected to go for it, in spite of only being down by a single field goal in the 4th quarter. An example of the latter was when I was observing two AI teams play against one another. The game was tied with under a minute to go in the 4th quarter and one team drove the ball all the way into the red zone. Their opponent made a 3rd down stop leading to the obvious decision of kicking a most-likely game-winning field goal on 4th down. Instead the offense opted to go for it on 4th and long which led to a sack and a turnover on downs. The other team subsequently threw a wide open hail mary pass to win the game. This leads me to the second problem. 2) Defense. This is the least fun part of this game and the most frustrating by far. Pass coverage is impossible to gauge as there seems to be little in the way of controlling when you intercept a pass vs when a tight completion is made. You can be standing on top of the receiver and they will still make a wild grab. Other times the AI corner will be a half yard away but will make an interception. When you do make an interception you are immediately tackled by virtue of the offensive player being right next to you, regardless of positioning. The AI also frequently blows zone and man coverage on long pass plays which is why the AI is so prone to throwing hail mary bombs when playing against itself; often one receiver will have a 10 or more yard lead on the nearest defender, leading to multiple 60+ yard touchdown passes per game. Finally there is the defensive line. It is boring to play D-line and next to impossible to do anything useful. As soon as you make contact with an offensive blocker, you are stuck to them like glue and unable to break free even when spamming the skill move buttons. I have found that occasionally doing so (and changing my defensive strategy to focusing on breaking blocks and stripping the ball) will allow me to slip by, but almost always the QB has enough time to throw the ball away or otherwise evade a sack. 3) General clunkiness. While catching on the run has been improved, there are still plenty of moments when an open receiver being led on a good pass will stop in their tracks or reverse their route to catch a ball, being immediately tackled. The run game is nearly impossible to play on offense as well, due to the fact that slipping tackles is extremely inconsistent and blockers usually are not present. When you do break free on a run, especially on a QB sneak, there is a huge chance you will end up fumbling the ball. I would love to see a few extra offensive features incorporated, including being able to cradle the ball for extra security when running, having a button with icon passing enabled that allows you to throw the ball away as the QB instead of being brought down for an easy sack or throwing a hasty pick, and maybe having a truck stick or similar option for when you can't break a tackle directly but that doesn't leave you immediately turning into a noodle when you touch a defender. 4) Customization opportunity. This game would thrive with the above fixes while also including some additional customizability. My biggest complaint is the inability to change team names and locations. If you do that, people can create whatever leagues they want to without the need for mods. I understand this flexibility is planned for a future Axis Football release so I very much look forward to that. Aside from these problems the game is extremely addicting. For far too long there have been no options for football games on PC and I believe Axis Football has a very good chance of breaking into that market in the main stream with their upcoming releases.
Fun arcade style football game with a deep franchise mode
Нормальных отзывов нет и не будет. Игра за бесплатно самое то, спасибо
i think this is much improved, getting tire of the madden circus though this year will be the last madden i get because of the madden voice overs missed him being in the franchise but that will be the last this is a nice alternative and the delopers i hope keep plugging away at it and make a truely great madden buster to a point that EA just gives up.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $176.1K | 208 | 71% | $19.99 | |
| $172.7K | 270 | 77% | $14.99 | |
| $104.2K | 115 | 76% | $19.99 | |
| $53.1K | 140 | 62% | $9.99 | |
| $35.5K | 46 | 74% | $19.99 | |
| $37.3K | 92 | 89% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.5K | 129 | 68% | $19.99 | |
| $63.5K | 813 | 66% | $2.99 | |
| $63.5K | 1.2K | 70% | $3.99 | |
| $63.5K | 391 | 83% | $4.49 | |
| $63.5K | 226 | 76% | $9.99 | |
| $63.5K | 337 | 81% | $7.99 |