
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $140.7K — a different platform, not this one.
Avernum 2: Crystal Souls is an epic, indie fantasy role-playing adventure in a unique, massive world, full of strange caves, cunning dungeons, and the alien inhabitants of the underworld. Fight to complete up to three game-winning quests. Explore a massive nation of tunnels and caverns, seeking over 100 towns and dungeons. Master over 60 spells and battle disciplines and hunt for hundreds of magical artifacts. The surface world is commanded by the tyrannical Empire, the eternal power that controls all known lands. Everyone who spoke out, misbehaved, or didn’t fit in was cast into the dark, volcanic pits of Avernum, far below the surface. They were meant to die. Instead, these exiles survived, gained power, and struck back. They assassinated the lord of the Empire. Now the Empire will have revenge. They have invaded Avernum, seizing cave after cave and destroying your people. Your land needs a hero, and it needs it now. If you can’t find a way to stop them, and soon, you are all doomed. Epic fantasy adventure with over 40 hours of gameplay. Explore an enormous underworld, with multiple nations, alien cultures, and over 100 towns and dungeons. Three separate game-winning quests. There are many ways to fight the invaders. Do just one of them or all three! Unique races and settings make Avernum different from any adventure out there. Dozens of side quests and hundreds of magical artifacts. Rich game system with over 60 spells and battle disciplines and a multitude of beneficial character traits to choose from.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $4.99−75% | 143ratings | 90% | — | not modelled |
| $19.99 | 254reviews | 93% | — | $140.7K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 127 | 84% | $2.99 | |
| — | 95 | 86% | $5.99 | |
| — | 252 | 88% | $3.99 | |
| — | 54 | 72% | $38.25 | |
| — | 25 | 76% | $12.49 | |
| — | 243 | 80% | $2.99 |