
Avatar Legends: The Fighting Game is a fast-paced 1v1 fighter where you battle as your favorite characters from the Avatar franchise. Featuring hand-drawn 2D animation true to the series’ roots, proprietary rollback netcode, and full cross-play for smooth, competitive gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Water. Earth. Fire. Air.
Master the elements and clash as legendary characters in Avatar Legends: The Fighting Game.
Whether you're controlling the battlefield with earth bending, overwhelming opponents with relentless pressure, or out-maneuvering them with speed and precision, every fighter offers a distinct fighting style to learn and master.
Featuring hand-drawn 2D animation faithful to the series’ roots, Avatar Legends: The Fighting Game lets you experience the world of Avatar Legends like never before. Choose from 12 playable characters and go head-to-head across a variety of modes and features, including Offline & Online Versus, Story, Arcade, Training, and an Art Gallery celebrating the history of the series.
---
Deluxe Edition:
The Deluxe Edition expands on the Avatar Legends: The Fighting Game Standard Edition experience, with premium content that pays homage to its art, music, and iconic fighters.
The Digital Deluxe Edition includes the full game, plus:
● Year 1 Pass
Adds five iconic characters over the course of the season: Iroh, Ty Lee, Lin Beifong, Bolin and the winner of the Year 1 Character Vote.

● Original Soundtrack
Explore the music of Avatar Legends: The Fighting Game with the complete digital soundtrack arriving post-launch.
● Digital Artbook
Curated digital collection showcasing the hand-drawn style of Avatar Legends: The Fighting Game through character art, stages, and more to be delivered post-launch.
Standard Edition
● Hand-Drawn 2D Animation
Hand-drawn 2D animation faithfully brings characters and their unique fighting styles from Avatar: The Last Airbender, The Legend of Korra, and the expanded universe to life.
● A Wealth of Game Modes
Available now - Story Mode, Arcade Mode, Offline & Online Play, Training Mode, an Art Gallery featuring never-before-seen concept art and much more!
● Story and Arcade Mode
Experience an all-new, original story outlined by show creators, Michael Dante DiMartino and Tim Hedrick. Shape the fate of time and space in the main story mode, then dive into arcade runs featuring unique storylines for every playable character.
● Robust Training Mode
A powerful Training Mode equips players of all skill levels with advanced tools, including hitboxes, frame data, save states and more.
● Art Gallery
Explore never-before-seen original artwork from the show, honoring the history, characters, and world of Avatar.
● Easy to Pick Up, Impossible to Put Down
Anyone can start bending with simple, intuitive controls, perfect for quick matches with friends and family. Beneath the surface lies a deep fighting system rewarding technical prowess and creativity.
● Seamless Online Play
Battle players worldwide with rollback netcode and crossplay across multiple platforms with features that ensure a competitive experience that feels great to play no matter where you are or who you’re fighting.
Gameplay Features
• Master Flow and Energy Point
Control the fight by using Flow to dash, evade, and outmaneuver opponents with high-speed mobility, then build Energy Points through skilled play to unleash enhanced special moves and powerful cinematic Super Arts that can turn the tide of battle.
• Support Characters
Choose from three support characters to accompany your fighter, each providing unique abilities that enhance different strengths and open up new strategic possibilities. Experiment with different combinations and discover the partnership that vibes with your style the most.
The First Ranked Season Begins Soon.
Here’s what you can look forward to:
Ranked Mode
Spectator Mode
Beginner’s Zone
Casual Modes
New Tutorials
Combo Trials
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.5Kreviews | 85% | — | $3.2M |
| $29.99 | 1.1Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1397 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Let me start off by saying I am not blind to the games flaws, missing feature and all.... That said. There is so much to love about this game, a great homage to a series and to the characters in it. At first like any fighting game it feels overwhelming, the supports giving each character some simple and strong upgrades, others a bit weirder but just as much fun, most basic combos are easy enough to learn, all the specials are quarter circle movements even the super and ultra moves. "Simple" enough to get into but I feel like it has enough meat on it's bones to stay fun for a while to come. I don't think I have laughed this hard playing a fighting game as I have with Sokka at my side. But if you want to give the game some time to get up on it's feet, have a proper combo trail, ranked mode, and all those features you kind of expect of a fighting game nowadays, just wait. The devs have already addressed and fixed some points and I hope to see more soon. Play it or wait, One thing is for sure, I will be training in the way of the boomerang.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 1.3K | 96% | $59.99 | |
| $3.2M | 5.4K | 87% | $24.99 | |
| $3.2M | 5.8K | 81% | $24.99 | |
| $3.2M | 3.8K | 70% | $26.99 | |
| $3.2M | 10.8K | 92% | $19.99 | |
| $3.2M | 115.6K | 24% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.3M | 23.1K | 89% | $24.99 | |
| $181.7K | 255 | 82% | $29.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $45.4M | 67K | 88% | $39.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 91ratings |
| 86% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice
incrivel e perfeito
One of the best fighting games I've played in years.
Fiel a la obra original, detalles únicos y variados en cada uno de los personajes jugables. Buenos gráficos y jugabilidad. Modos de juegos múltiples y divertidos, con un modo historia desafiante. Resumen: GRAN JUEGO
Games got good bones but needs a lot of polish. For example Katara's kit is very easy aside from her air enhanced whip routing which is ridiculous and very unfun to do (recipe for carpal tunnel/de quirvens). Ozai's grounded hitboxes are busted and a lot of combo's just randomly drop on him. Randomly if you do an air ex move your character goes flying across the screen and gets put in the corner due to a momentum bug. There are features missing such as online ranked mode and other modes are undercooked. For example: the story (very tedious and boring) training (frame data bar is side by side so even on short combos you can't check where you messed up as it gets overwritten fast) input data during replays (no way to diagnose what is going on outside of hitboxes, have to learn another character just to check frame data) , lobbies (right now its only 1v1 no spectator) Right now it is extremely rough around the edges. Bugs like these in a fully released game suck and if you want to play this game you are better off waiting until it gets patched/ content updates or playing something else.
Great game!
The game most likely was released before it was ready - and yet, I am recommending it with my entire heart. The core gameplay feels awesome, but the game is missing a lot of quality of life, and some modes. With how developer is receptive and hard at work with patches, I can only assume that there was a pressure from the publisher to release the game quickly. So this is essentially an early access, which explains lower than expected price.
It feels unfinished. Toph doesn't hit very far. ozia can launch fireballs across the screen and there isn't a counter. players are stuck in fighting stance as they talk.
incredible
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.