
Build the perfect kingdom in this turn-based strategy game that combines elements of automation, board games, and city builders. Keep your kingdom happy, endure hostile Challenges, and unlock new cards as your kingdom becomes more prosperous.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 9 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are the leader of a new Kingdom, starting from nothing and hoping to reach the highest levels of Prosperity. Each turn, play Cards to add Citizens, Constructions, Animals, and Soldiers to your Kingdom, building a city that can produce vast amounts of resources and protect itself from disease, invaders, and other challenges.

Automatic Kingdom is all about trying to create synergies, placing Citizens near each other to generate resources and activate abilities. As your city grows, you will need to rearrange things and decide what must be kept, and what must be removed to make way for new additions. Do you keep your Cobbler near the Farmers to increase your Food, or is it time to shift it over to boosting the Miners for Labor? Or perhaps we could remove the Cobbler and put in a Cook instead?

Challenges will emerge from nature, hostile nations, and the fabric of magic itself. While you are trying to grow your Kingdom, you must also find ways to protect it from disease, criminals, invaders, and more. New challenges are always emerging, and always growing stronger— so your Kingdom must always be growing stronger as well.

Most of your resources reset every turn. This means that if you can't afford to build a Construction you want, you can't just sit around and wait— you need to figure out what must change in your Kingdom to reach the levels of resources required. Reach new levels of production by carefully arranging Citizens to activate synergies.

As you ascend through the Tiers of Prosperity, you will be continually unlocking new Cards to add to your Kingdom, discovering new resources, abilities, and synergies. Will the older Citizens be valuable building blocks to combine with your newer members, or should some of them be removed to make way for new abilities?
At higher Tiers, unlock new mechanics to provide for your Kingdom. Launch Invasions to secure more resources, craft Laws to reshape your Kingdom, and manage a Court of Councilors with shifting loyalties.

After your victories, you will unlock new ways to play.
Chaos Modifiers reshape the entire fabric of the game, changing the way your Kingdom will be built on future playthroughs.
Alt Cards let you flip cards between two different versions, giving you more flexibility to try new strategies.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice and enjoyable game. By the nature of the game there is a lot of RNG but I never felt that it is an obstacle as it happens in some games. Rather it made my runes unique by preventing of use of exactly same tactics as in previous ones. Eras (forgot the game specific name ;]) progression makes single run enjoyable by making you to adjust tactic gradually instead of relaying on snowball effect
Great Table top game in a PC game form. Each level of progression feels good. The challenge tiers in higher difficulties are challenging and requires shifts in priorities to achieve. The game is casually fun, and each game can be changed up with extra challenges for those who want a harder grind to the game. Nice paced, cards, animations and sound effects are cute. A fun game for the price point, highly recommend.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Scratches the empire-builder itch without requiring 24 hours of dedication per game. The systems are intricate and engaging in such a way that finding a perfect balance is always just within reach but not too simple to achieve.
《自动王国》是一款回合制卡牌策略游戏,玩家要管理一个王国,在居民、建筑的生产资源和消耗资源之间寻找一个平衡,随着回合数的增长玩家也会面临越来越多的挑战和罪犯,这些随时会让我们经营的王国崩盘,因此需要考虑一个动态的持久的规划让王国得以长久运行下去。 [h2]基本玩法 [/h2] 每回合最多出三张牌,右键弃牌,每弃三张可以随机抽一张新牌。牌分居民卡和建筑卡。每类居民都有对应的生产资源,还有独特的能力,比如园丁的技能就是左右1格的居民生产的粮食会加1,与农民搭配会更实用,有些则是会让右方六个格子里的居民获得增益,因此每回合在加入新的居民后,我们要随时调整他们的排列顺序,让资源生产收益最大化。建筑部分也是同理,有些是每回合都能产出一些资源,有些是一次性使用建筑。特定的居民和建筑还能配套宠物,宠物有回合数限制,回合结束前每轮都会提供一定的增益。 我们要保证粮食能够满足每个居民的需求,不然有人连续饿肚子几回合就因为饥饿致死;也要保证有足够的劳动力和创造力等资源,这样才能建造很多耗费高的建筑,而这些建筑的功能也会为王国的资源做出更大的贡献。居民会有满意和不满两种情绪,一旦不满值过高,就会随机发生恶意事件,比如随机五座建筑被焚烧,很容易让人GG。 [h2]挑战玩法 [/h2] 游戏里每段时间会出一些挑战,比如让居民消耗的粮食翻倍,这些挑战会对我们的管理造成巨大的压力,因此一定要好好规划。特别是医院等单位,因为后面会出现随机感染居民的挑战,不及时治疗基本每回合都会有人死去。等到能组建军队之后,罪犯也会潜入到王国进行一些犯罪活动,比如点燃建筑,偷取金币等内容,算一种变相的挑战。 [h2]总结 [/h2] 《自动王国》的画面表现一般,但游戏内容还是挺丰富的,而且流派众多,多尝试不同的组合可以给玩家带来更好的体验。感兴趣的玩家可以尝试一下,可能会感受更多的惊喜。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
It starts strong but once you get to the midgame, after you have filled all your slots, it slows down significantly and stops being fun. Instead of being a continuous fun optimization challenge, it becomes a tedious slog.
Scratches so many itches for me. A rogue-like card game with strategy and civilization building elements that's easy to play for a few minutes or a few hours. I love this game. I only wish I could recommend this game to friends without them thinking it's a clicker game due to the title.
[h1]《自动王国》简评[/h1] 这款以资源管理为核心的回合制城市营造游戏,其更像是一款卡牌为载体的桌面游戏,玩家将代表居民和建筑的卡牌,以消耗部分代价为条件,想办法提升王国的各项指标参数,以此让这个王国越来越繁荣。游戏的玩法很新鲜,可谓是经典桌游卡牌式的设计,然而,一局游戏内的各种指标实在是太过于复杂,一着不慎真就满盘皆输,难度实在是有亿点点高。 游戏的玩法但是很简单,居民卡牌和建筑卡牌放到各自的居民卡槽和建筑卡槽即可。然后每回合结束,根据每一张卡牌的效果来结算各资源的获取。居民卡牌和建筑卡牌,出牌时候的唯一不同之处,居民出牌不需要消耗物资,但是回合结算过程会每回合持续结算消耗,而建筑卡牌只需要在出牌时候消耗大量的物资,一旦建造完成就不再持续性消耗了。 游戏看着很简单,实际操作起来相当的有难度,其难度主要集中在两点——资源管理和惩罚系统。 资源管理,只能说相当的复杂了。既有食物量、金币量等2项物资需求资源,也有劳动力、创造力等8项社会需求资源,更有幸福度、信仰度、繁荣度等3项精神需求资源,每一回合想要努力平衡各个资源的数值,好费脑子。 惩罚系统,一局游戏里的惩罚机制,看哪哪都有,可谓到处都是坑。例如,资源不足,建造不了建筑这是最基础的;重复建筑的建造,所需建造资源直接翻倍;各种资源每回合没用完,下回合重新计算,全部清零,不会累积;居民会得病,病人不及时救治会死亡;幸福指数过低,民众会暴动,损失大批资源;隔段时间就会随机出现一个带有不利效果的挑战,负面Debuff拉上…… 最后,游戏玩法很形象,桌游卡牌蛮有意思,体验还是很不错的。当然,要吐槽的话,那就是当特喵的国王是真的不容易,脑细胞要烧死无数个。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
I really like this game! The first playthrough takes a while because there are so many cards and placement matters a lot. Once you get the hang of it, though, it becomes much faster. There is also more content than I initially expected, and that is really what makes the game shine. So far, I have played three games and each one felt different, even though I clearly lean toward animals. I will probably end up putting around 50 hours into it before finishing everything and unlocking all the Steam achievements.
Залип, замечательная игра
当你成为国王,你会如何建造你的王国呢?回合制卡牌构建游戏,将运营王国与卡牌巧妙结合,通过维系市民卡与建筑卡来产生资源,既要保证居民的健康心情以及饱食,又要抵御天灾疾病与强敌,成为资源管理运用大师。 卡牌分为很多类型主要是居民和建筑两种形式,后面还有士兵/动物之类的卡牌,繁荣度升级后会增加新的卡牌类型,玩法也会变得更多样化。。每回合只能打出三张,可以任意换位置,合理配置卡牌产生更多的资源。资源会定期消耗,所以需要灵活运用他们,shift可以查看卡牌的具体作用,若是手里没有合适的牌,可以用右键丢弃三张不想要的牌。 虽然没有直观的模型、画面、各种特效,流程和操作也看起来简单,但潜藏着不小的策略性,游戏还是有些学习成本和难度的。从懵懂到20局到现在撑到50级,但debuff太多以及运气不好没有太多的应对手段,也让面对各种挑战前捉襟见肘,例如:即使我已经拥有治病的建筑也无法在多重条件下抵御这些不良因素,只能进行取舍,说实话debuff实在是太多了,抓不完的犯人和一直蔓延的疾病,加上连续被攻城,也许是我学艺不精。 画面简约,玩法蛮有策略性和挑战性,但主要还是看你卡牌的构建程度,除资源配置以外,你需要完成挑战,控制疾病,直面天灾,管理犯人,还要训练士兵抵御强敌...但同时认为生成的挑战倒是有些多,建议调整一下难度和修一下部分卡牌的字显示不全。 [quote] 妙笔提手点墨花,妙语成章满纸纱。 欢迎关注[url=https://store.steampowered.com/curator/44852326/]猪式会社[/url],用心绘测游戏。[/quote]
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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