
Build the perfect kingdom in this turn-based strategy game that combines elements of automation, board games, and city builders. Keep your kingdom happy, endure hostile Challenges, and unlock new cards as your kingdom becomes more prosperous.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 9 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are the leader of a new Kingdom, starting from nothing and hoping to reach the highest levels of Prosperity. Each turn, play Cards to add Citizens, Constructions, Animals, and Soldiers to your Kingdom, building a city that can produce vast amounts of resources and protect itself from disease, invaders, and other challenges.

Automatic Kingdom is all about trying to create synergies, placing Citizens near each other to generate resources and activate abilities. As your city grows, you will need to rearrange things and decide what must be kept, and what must be removed to make way for new additions. Do you keep your Cobbler near the Farmers to increase your Food, or is it time to shift it over to boosting the Miners for Labor? Or perhaps we could remove the Cobbler and put in a Cook instead?

Challenges will emerge from nature, hostile nations, and the fabric of magic itself. While you are trying to grow your Kingdom, you must also find ways to protect it from disease, criminals, invaders, and more. New challenges are always emerging, and always growing stronger— so your Kingdom must always be growing stronger as well.

Most of your resources reset every turn. This means that if you can't afford to build a Construction you want, you can't just sit around and wait— you need to figure out what must change in your Kingdom to reach the levels of resources required. Reach new levels of production by carefully arranging Citizens to activate synergies.

As you ascend through the Tiers of Prosperity, you will be continually unlocking new Cards to add to your Kingdom, discovering new resources, abilities, and synergies. Will the older Citizens be valuable building blocks to combine with your newer members, or should some of them be removed to make way for new abilities?
At higher Tiers, unlock new mechanics to provide for your Kingdom. Launch Invasions to secure more resources, craft Laws to reshape your Kingdom, and manage a Court of Councilors with shifting loyalties.

After your victories, you will unlock new ways to play.
Chaos Modifiers reshape the entire fabric of the game, changing the way your Kingdom will be built on future playthroughs.
Alt Cards let you flip cards between two different versions, giving you more flexibility to try new strategies.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《自动王国》是一款使用卡牌与策略交织的玩法中发展经营国家的一部独特的卡牌游戏。本作游戏虽然没有华丽的画面,以及王国的建设与成长的直观模样,但是却以其独特的卡牌玩法和深度的策略性,为玩家带来了一场充满挑战与惊喜的王国建设之旅。 [h1]使用卡牌参与王国建设的独特体验[/h1] 《自动王国》最大的亮点在于其创新性的卡牌玩法,与传统的同类游戏有很大的区别,游戏需要玩家主动运用各种经营策略,通过打出卡牌对王国的各项丰富的资源与点数进行合理规划来推动王国的发展。游戏中,卡牌种类丰富多样,涵盖居民、工匠、建筑、动物,甚至是罪犯及皇室等多种类型,每张卡牌都有其独特的功能和所需资源,每放置一张卡牌都会对王国的成长带来一定的影响,卡牌的顺序同样重要。玩家每回合只能放置3张卡牌,可以通过弃牌来获得重新抽牌的机会,这就使得每一步决策都至关重要。玩家需要根据当前王国的需求和资源状况,选择最合适的卡牌组合,或是懂得取舍,舍弃掉暂时不会使用的卡牌,如何选择成为了玩家需要不断思考的问题。 [h1]深度的资源规划与丰富的随机事件[/h1] 在本作游戏中,玩家通过卡牌的使用主要是对王国资源的合理规划,因此资源管理也是本作游戏中至关重要的一环。游戏中的大多数资源加成在每回合结束后都会重置,这意味着玩家不能简单地依靠积累资源来推动王国的发展,而需要根据当前的需求和资源状况,进行精细的规划,以避免资源的浪费。资源不足或者规划不当,就可能导致王国的发展与建造计划失败,影响王国的整体发展。随着王国繁荣等阶的提升,玩家还会不断解锁新的卡牌、资源和技能,发现新的连携效果。从而继续使用新的卡牌与效果继续在更高阶的王国中继续发展。 同时,值得注意的是,在王国的发展过程中并非一帆风顺,各种危机和挑战随时可能降临。游戏中会随机出现包括自然灾害、瘟疫蔓延、罪犯横行、敌国入侵等丰富的事件,这些事件都会对王国造成严重的威胁。玩家需要灵活运用手中的资源和卡牌,来应对这些危机。这些危机事件不仅增加了游戏的难度和挑战性,也让玩家在应对过程中感受到了策略决策的重要性。 [h1]简洁直观的游戏画面[/h1] 《自动王国》采用了简洁而富有特色的画面设计。游戏中的卡牌绘制得相当不错也十分直观,色彩搭配和谐,给人一种清新明快的感觉。不同类型卡牌的外观设计也十分具有辨识度,能够让玩家一眼就分辨出其功能和用途。 但是这种简洁也表现在其他得方面,比如游戏的教程系统相对简单,对于新手玩家来说,可能需要花费一定的时间来熟悉游戏的规则和玩法。而游戏一开始也是夹杂着中文和英文的奇怪文字,后来发现需要玩家手动在设置里面修改成中文就好了,算是一个小BUG吧。另外,本作游戏目前不支持SD游玩,使用SD启动会卡在主菜单无法选择任何的选项,从而无法继续游戏,感觉有点遗憾。 [table][td][b]欢迎关注我们 [/b][url=https://store.steampowered.com/curator/10591434/]突突突发糖辣![/url] [/td][/table]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Complex engine builder. What is it about? You play citizen cards, they produce resources. Citizens need food and happiness. They get sick. You place constructions. These provide global buffs or more passive income. Stack Faith to buy various permanent upgrade effects. Once you build enough constructions, you progress to the next tier, which unlocks more game mechanics. All the while you micro-optimize your citizens. Some care about who's adjacent to them, some buff those to the right, some want to be on start/end. Various challenges throw a wrench into your build and require specific actions to get rid of them. Recommend if you like incremental games and card games. Caveats: Rather than having very simple cards like in other card games, the cards here are packed with clever ideas. But since they're explained with symbols rather than text, many are hard to understand at first. There's a lot of quality of life but it would still need more since the game gets quite complicated. Expect your first run to take about 8 hours. Unlocking all alt-versions and learning to beat the game at max difficulty took me 34 hours. To be more replayable it would need more content.
《自动王国》是一款把卡牌构筑和资源管理揉在一起的回合制策略游戏。游戏里我们将以国王的身份在优先的出牌次数里,为王国招募各种职业的居民、建造功能各异的建筑、养殖各种小动物再给王国配置上各种强大的军队,以此强大王国! 游戏的画面相对偏简洁,王国也没有什么直观的建筑形态,全是一个个格子和一张张的卡牌,好在各个卡牌信息很是清晰,整个玩法的变化足够支撑起长时间的游玩。 游戏里各种居民牌、建筑牌、动物牌和士兵牌等构成了整个国家运转的基础,每回合有限的出牌次数迫使我们在扩张与稳住局势之间反复权衡。居民提供资源与各种效果,建筑放大收益,各个卡牌的位置顺序的会直接影响收益结果,认真权衡和随便乱扔一通的收益区别很大,能否更顺利的通关,还是需要一点策略的,各卡牌的连携关系一旦成功搭建,整个游戏体验就会舒服很多。 游戏的前期主要处理好食物储备和居民情绪,最大限度的保证居民存活;直到繁荣度提升后,新的职业与更好的建筑逐步解锁,资源类型也会随之增多。食物、劳动力、创造力等数值需要反复调配,幸福度、信仰和繁荣度又会牵动阶段推进。但低阶单位并不会彻底淘汰,很多时候仍然要靠它们维持基础运转。 随着游戏进程的推进,罪犯、疾病、强盗等问题逐步出现,王国就不再只是简单的算数值了,而是要同时面对治安、医疗和军事等各方面的压力,再加上各种挑战事件的发生,整个王国的管理变得更有难度,资源分配稍有问题,就会引起连锁崩盘,反正越往后越考验布局的耐心和取舍的判断。 整体而言,《自动王国》就像一款不断加码的桌游,画风简约,规则简单,但变量却又极多,喜欢动脑袋和策略游戏的小伙伴值得一试的! [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
游戏底子是好玩的,但后期太过于复杂了 各种BUFF位置交叉,像是要在多种无法满足的排列组合里面找最大收益的排法,太难的,完全失去了乐趣
[h1] のんびりとした王国経営 [/h1] ランダムに配られる「国民」や「建築」カードを毎ターン3枚までプレイし、 王国を豊かにしていく運営シミュレーションゲームです。 国民には様々な職種があり、コストをかけずに無料で採用できます。 彼らが懸命に働いて集めたリソースを使い、理想の建物を築いていきましょう。 明確な期限やノルマはないため、自分のペースでじっくりと王国を運営できます。 →規定ターン数までに文明を発展できないとゲームオーバーになることがわかりました。 [h2] 日持ちしないリソース [/h2] 食料とゴールド以外のリソースは、次のターンにはすべてリセットされ、備蓄ができません。 作りたい建物を手札にキープし続けることもできますが、今度は手札の空き枠を圧迫してしまいます。 一過性の生産ではなく、いかに安定した供給ラインを築けるかが、国造りの鍵となります。 [h2] 襲いかかる災害と外敵 [/h2] 国が発展するにつれ、自然災害や盗賊、犯罪者が王国を脅かすようになります。 事態を収拾するための「医者」や「警備員」といった専門職の確保、 さらにはゴールドを支払っての「軍隊」の雇用が不可欠です。 限られた国民の居住枠の中で、建物の配置や生産効率を工夫し、脅威に立ち向かいましょう。 [h2] おもろいの? [/h2] おもろいよ 国民の並び順が重要で配置位置でリソースの収集能力が変化するので、 お前はこっち、そいつはこっち、こっちに入れると別のシナジーが崩れる みたいな並び替えをずっとしている 日本語はもちろん無いが、カードテキストは端的な表示であるため難しくはなく、 ゲーム説明はOCR翻訳で読めばよい。 クリアするとゲーム性に味付けオプションを追加したり、 一部のカード強化されてゲーム中にいつでも効果変更ができるようになる。
我玩的時候部分卡牌中文翻譯不正確,這篇評論是用英文版玩完後寫的 普通難度做得不錯,第一輪下來碰到的挑戰都能迎刃而解,學習遊戲機制時不會有挫折感 進階難度想一次全解成就則極度困難,得要一步一步來,滿有挑戰性的 我第一輪斷斷續續大約花了18小時左右,遊戲每一步都可以存檔,所以隨時都可以中斷接續 每輪遊戲都是從第一階王國開始,每當填滿繁榮度王國就會升一階,最高升到五階 每升一階就會解鎖該階卡牌、機制與考驗,讓遊戲的複雜度逐步上升 升到五階時可以挑戰末日,末日的難度明顯比較高,測驗自己對於遊戲機制是否有足夠的掌握 如此的難度階梯設計得相當不錯,不會一開始就嚇跑人,同時讓長時間的遊戲都保有新鮮感 通過末日考驗便會獲得一輪勝利,可以抽卡牌的閃卡作為獎勵,有大約300張左右可以蒐集 閃卡對於解高難度有幫助,所以遊戲的重複遊玩目標算是滿明確的 但目前steam成就顯示只有18.3%的人玩完一輪,所以或許不少人可能連三階都沒玩到 我近期常玩的戰略類遊戲一局大約240小時左右(Paradox EU V),所以這款很對我胃口 如果你也喜歡具有一定複雜度的長時間遊戲,這款不會讓你後悔 但坐不住、有短期記憶障礙的人,購買前請三思
Automatic Kingdom is an excellent turn based strategy game. Your goal is to build up your city by gathering resources, recruiting citizens, building structures and more. Feels good to see your progress incrementally go up. It definitely gives the "one more turn" vibe. I also like that each tier unlocks a new mechanic for you to manage. Overall, if you like turn based strategy, city builders, putting together an intricate resource generation engine, or watching numbers incrementally go up, you should check this game out.
Recommend! The game starts off pretty simple, place a few cards and get some resources each turn. But it quickly builds! [list] [*] Synergies between citizens being placed next-to/near each other. [*] Synergies between citizens and buildings. [*] More resources unlock as your city tier increases (plus difficulty increases). [*] Accumulated faith resource can be spent on either permanent upgrades or a one-time strong bonus. [*] On going challenges that happen every few turns to overcome. [*] Have to keep citizens healthy. [*] Light soldier management for defending and attacking. [*] Have to handle criminals in the city. [*] Citizens and soldiers can level up (one time) making them more powerful. [/list]
The idea is great and it works initially, but fairly quickly turns into chaos as you are fighting the UI. You need to mouse over everything to see information instead of readily making it available. Instead of optimizing your engine, the game turns into a chore and you stop bothering to optimize.
《自动王国》是一款回合制卡牌策略游戏,玩家要管理一个王国,在居民、建筑的生产资源和消耗资源之间寻找一个平衡,随着回合数的增长玩家也会面临越来越多的挑战和罪犯,这些随时会让我们经营的王国崩盘,因此需要考虑一个动态的持久的规划让王国得以长久运行下去。 [h2]基本玩法 [/h2] 每回合最多出三张牌,右键弃牌,每弃三张可以随机抽一张新牌。牌分居民卡和建筑卡。每类居民都有对应的生产资源,还有独特的能力,比如园丁的技能就是左右1格的居民生产的粮食会加1,与农民搭配会更实用,有些则是会让右方六个格子里的居民获得增益,因此每回合在加入新的居民后,我们要随时调整他们的排列顺序,让资源生产收益最大化。建筑部分也是同理,有些是每回合都能产出一些资源,有些是一次性使用建筑。特定的居民和建筑还能配套宠物,宠物有回合数限制,回合结束前每轮都会提供一定的增益。 我们要保证粮食能够满足每个居民的需求,不然有人连续饿肚子几回合就因为饥饿致死;也要保证有足够的劳动力和创造力等资源,这样才能建造很多耗费高的建筑,而这些建筑的功能也会为王国的资源做出更大的贡献。居民会有满意和不满两种情绪,一旦不满值过高,就会随机发生恶意事件,比如随机五座建筑被焚烧,很容易让人GG。 [h2]挑战玩法 [/h2] 游戏里每段时间会出一些挑战,比如让居民消耗的粮食翻倍,这些挑战会对我们的管理造成巨大的压力,因此一定要好好规划。特别是医院等单位,因为后面会出现随机感染居民的挑战,不及时治疗基本每回合都会有人死去。等到能组建军队之后,罪犯也会潜入到王国进行一些犯罪活动,比如点燃建筑,偷取金币等内容,算一种变相的挑战。 [h2]总结 [/h2] 《自动王国》的画面表现一般,但游戏内容还是挺丰富的,而且流派众多,多尝试不同的组合可以给玩家带来更好的体验。感兴趣的玩家可以尝试一下,可能会感受更多的惊喜。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
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