
In AutoDungeon, craft your Build, defeat bosses, collect legendary gear, and experience deep interactions between skills, equipment, and talents. Explore 60+ dungeons, challenge legendary bosses. 400+ legendary items, 170+ skills, and gear crafting to build a dungeon-destroying hero.
Modeled estimate, not a reported figure. How we estimate →
About
【Game Features】
• Explore full dungeons and boss battles
• Complete talent tree to freely craft your Build
• Collect legendary items and gear with random affixes
• Combine skills, loot, and character progression
• Equipment crafting and Build enhancement
• Tavern system: recruit allies or gain rewards
【Create Your Combat Style】
• 1900+ talent tree nodes, including legendary nodes that change combat mechanics
• 400+ legendary items, many with unique mechanics
• 170+ skills covering attacks, spells, summons, auras, and passives
• Powerful system synergies make your character evolve from ordinary adventurer to dungeon-destroying force
【Loot & Dungeon Challenges】
• Defeat enemies to obtain random affix gear
• Challenge bosses for high-value rewards
• Explore 30+ dungeons and tackle high-difficulty, high-loot areas
【Forge Perfect Gear】
• Gear randomly rolls affixes and power levels
• Use special items to modify and enhance equipment for the ultimate Build
【Tavern】
• Gain allies, rewards, or experience special gameplay
If you enjoy:
• Loot hunting
• Build crafting
• Character progression
• Watching your character grow stronger
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Korean
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不得不说 bug太多 好多技能都是不生效的,比如标记箭,标记了boss召唤兽打他伤害还是没变,被动技能 召唤精通 召唤伤害加成也是不生效的,为了测试这玩意浪费个把小时,还有使徒鞋子被动+1也是不生效的,估计其他各种增伤减伤buff挺多都不生效的,外加职业平衡更是一坨 玩了驯兽后表示我前面我玩的职业就是一坨屎,随便堆下召唤等级 就横扫一切34级拿上暗金盾直接 起飞 40级穿上贤者项链带上护盾药水直接打穿80级怪 目前把能打的都打了个遍,除了某个130%物抗打他0伤害的,后面几乎都是卡成5帧10帧 看到都烦 不玩了 打到最后面那几关 卡成ppt 掉帧严重
库迪卖9.9的话能给个中评,库迪强行卖星巴克价格的话必须差评! 隔壁还有一款流放作品,成熟度 交互 画风会更好一点(黄欲奇谭),但BD设计太烂也好不了多少 总之性价太低 画风又太丑 哎,9.9差不多了
[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td][url=https://steamcommunity.com/groups/pyreview]SteamPY鉴赏家[/url][/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] 《放置地牢-AutoDungeon》是一款略微复古的挂机自动战斗单人冒险探索RPG。游戏里我们将一个人从零开始探索各个地图,不断战斗,消灭其中的怪物,干掉BOSS,获取各种带有随机词条的装备来不断强化自己。 游戏的玩法非常简单,选择好角色职业之后,点击天赋树学习一个对应的技能,就能到冒险地图进行不断循环的战斗,然后挑选掉落获取的各种装备给自己安排上,升级后再到天赋树给自己激活更多的属性和技能。 作为一款挂机游戏,最开心的就是查询背包审阅战利品了,一般的白、蓝、黄装备姑且不说,游戏就橙色的传奇装备都有400多件!再加上每个装备都有各种各样的词条和前后缀,刷不完,根本刷不完! 游戏另一个强大的地方就是天赋树了,一眼看下密密麻麻的,足足有1900多个天赋节点,其中还有许多个是能够改变战斗机制的传奇节点,170多种技能也遍布其中,技能类型覆盖攻击、法术、召唤、光环和被动效果。不同系统之间存在组合关系,因此玩家需要考虑的并不只是单件装备的数值,而是怎样让技能、装备和天赋相互配合,形成一套能够持续成长的Build。 这也是游戏最吸引人的地方。对于喜欢刷装备和研究数值组合的玩家来说,自动战斗并不意味着没有策略。相反,战斗过程被交给系统之后,玩家的注意力会更多集中在构筑本身:选择什么技能、搭配什么装备、天赋如何投入,以及面对不同地牢和Boss时是否需要调整方案。成功打造出一套能够稳定推进的Build,再看角色一路击败敌人,正是这类游戏的主要乐趣。 整体而言,《放置地牢-AutoDungeon》试图让我们通过大量技能、装备和天赋组合,打造一名能够自动征服地牢的角色。游戏虽然还有一些操作上的BUG,但整体而言,还算过得去的!
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
希望角色下線時也有在掛機打寶升等.....我指是真的在推圖,有exp跟經過過濾的戰利品,不然角色欄位雖然多,但實際上只是在玩一個角色
I assume this game was made by a small team or maybe only 1 person. Don’t get me wrong, this game’s base structure is pretty good and has huge potential and I enjoyed it. But it lacks of so many QOL features that makes it much less enjoyable and I hope the devs see this post and improve it. These are my 2 cents after spending 100 hours in this game: 1- The biggest issue right off the start is their loot filter. After a few hours AFK, you gonna have 1000 equipments in your inventory and 300 maps and it takes forever to pick out what you need. Their loot filter is pretty much the same as the one in Last Epoch, but less advanced and more buggy. I still can’t figure out some simple filter tasks like how to make to auto sell all melee equips while playing a range build 2- Not sure if everyone experiences this but after a few hours of afk-ing this game, micro freeze and stutter happens pretty often. Maybe there is bloatwares or something running in the background that I dont know. Turn off the game and restart doesnt help either. 3- While you are in battle, opening workbench to craft equipments is such a pain. The jewel tab keeps on scrolling up itself while I tried to scroll down to see what I have. 4- There should be a feature to mass craft maps and jewels. There are so many of them after each battle and it takes so long to manually craft each of them. 5- Sort features in inventory is definitely bugged, especially Level sort. It only works sometimes. The highest level equips dont always appear on top. 6- Warehouse also needs a sort feature. Seriously ?!? 1000 equips in warehouse with zero management ? Thats nightmare. 7- While in battle, if you are looking at the equip, skill, gem… info and your character kills an enemy, the info disappear. So crafting and checking out talents, skills or doing anything while battling is almost impossible if your charater kills too quick. 8- Gems drop chance in this game is absolutely horrible. And its the main resource in reverting Set. You afk all days and maybe lucky to get like 5 of the perfect one even with Rare Map juiced up with +Gem Drop chance suffix. 9- No clear explanation on a lot of skills and Talents. Like 2 Hand Mastery passive, it buffs dmg dealt when equipped 2 handed weapon but thats a Gladiator class passive and I’m not sure if it supports 2 handed weapon from different classes like Bow or Crossbow. Or Shooting Master talent node ( 5 o clock direction ), not sure how the bounce works, does it work with any projectile skill that originally has no bounce ? 10- Some area and tabs in the game are still in Chinese like Tavern, combat info tab on the bottom left. 11- Mercenary does little to no help in battle. Yep they are that useless and has zero impact in gameplay. Let us upgrade them, equip them or maybe have more than 1 merc please. 12- Crafting system learns a lot from Path of Exile but lacks of depth. Who needs deep see twist mark or sky twist mark or whatsoever when all needs is twisted stone to keep on changing stats, then when you get what you need, use destiny stone to roll the highest one possible and hopefully the game locks that specific stat you need with cursed crystal. You can keep on repeating those steps to craft godly equips. Then put sockets onto it, jam in some gems and jewel, corrupt it with abyss stone then lastly, put set stone onto it and makes any unique equips look like kid toys compared to it. Unique equips is a joke when you cant even modify them like rare equips. 13- Crit strike chance and multiplier doesnt work the same on different equips and jewel. Like slapping a 10% crit strike chance jewel onto your equip doesnt mean you will jump from 50% crit to 60% crit, it will only increase 10% of the base crit total that you have. Poor translation is what it is 14- Lack of different variety for unique and purple HP and MP potion in late game. 15- Gold is pretty much useless in late game. Maybe let us buy some actual useful and rare stuffs in the shop like gems, jewel with selected stat, destiny stone, sacred emblem, set stones…. 16- Maps should be able to add stats or modified like equips. For now you can only remove stats and corrupt it.
有嚴重的BUG,這幾天打怪經常一個物品都不掉落,一個打寶型遊戲,沒有掉落物那還玩什麼,沒有修正好前,不想再玩了。
浏览装备属性界面时会因为怪物刷新时取消,要反复挪动鼠标才能一直看,或者停下战斗,希望能改善一下这个问题,在浏览装备属性时能够不被别的事件打扰。 然后药水掉落是个问题,相同的药水会反复掉落,但实际不管怎么样我都只需要一瓶,一直堆积着很烦,清理又需要高度集中区分相同药水。 还有一个问题,就是掉落的各种修改装备词条、属性的石头,能影响暗金的石头太少且没多少作用,而这个游戏的稀有装备可以说没有任何用处,而掉落的材料绝大部分只针对稀有以下,也可以说没有任何用处。 又遇到了BUG,武器的属性要求莫名其妙变了,暴涨到一个很离谱的程度,我用了很久的50左右的属性要求忽然变成了一百二三
第一张大地图毕业后开始出现问题,现在只要任何一个关卡结束,或者使用地图的关卡结束,就会程序卡死无响应,但又不是程序死机,我看回血什么的动画还是有在播放,但是关卡最后一个怪会0血显示在屏幕上,伤害数字都停在那,现在情况下根本没法进行挂机。
bug太多,不修复不更新一直装死,感觉到点了
存档问题很大,折磨我不少次,技能丢失,游戏卡死。最近一次电脑出问题,我强制关机后,再进游戏发现通货全没了,一个不剩,第一次遇见这样的,没有玩下去的心气了。
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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