
A unique roguelike deckbuilder + base-building tower defense game. Build powerful defenses in the last bastion of light, fend off relentless waves of darkness, and protect the final goddess!
Modeled estimate, not a reported figure. How we estimate →
About


Use cards to place or upgrade buildings and cast spells. Build your own custom deck and craft a unique defense strategy.


When night falls, the dark army swarms in. Your units and defense towers attack autonomously to protect the Goddess Statue. Choosing the right unit combos and upgrade effects is the key to victory.


Each goddess offers unique starting relics and deck, with more upgrades unlocked as she grows. After each successful defense, you'll earn new cards, relics, or encounter random events that send your fate in unexpected directions.


Freely combine cards, relics, and building upgrades to create a powerful line of defense. Protect the goddess and stand strong against the invading darkness!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese*, Japanese*, Korean**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
迷一样的机制
with the latest patches it has became impossibly difficult and unfun
w tower defense
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game, I enjoy the deckbuilding/auto battler combo, it's still a bit bareback and i would enjoy more content, but the framework is really promising.
Problem is, card reward are not adapted (enough) to the godess (character/main building picked at start of a run) : so the character just change the starting towers and not the rest of the run much. This lead to many issues wanting to play "fire based" or "storm based" but seeing many unrelated cards. The game would earn a lot by getting inspired by slay the spire or similar card games "gameplay is designed per character, not globally". it's even more of an issue as each element only have very little ways to win at all currently (fire is to spam little units then scale up with on death effects (phoenix to tank explodings forexample), earth is turtles, storm is the spell that give +3 dmg infinitely it leads the game to be insanely luck based and skill or strategy feels inconsequential. -> earth is the only one having access to it's win-condition from start which is why many says it's the only one being viable. in it's current state tower are mostly useless as their bonuses pales in comparison to have something to tank in front that also will do the damage and sinergize with everything else. all in all, game is not too bad but lacks a ton of polish before being worth its pricetag.
Really good. Needs balancing still. The lollipop relic makes nearly everything cost 5-7 crystals, a rarity among most cards. As it is supposed to make the cost of all cards random, it is weird that it hurts you 80% of hands and helps with 1 card every 4-5 hands. Don't know if it is bugged or just bad.
DO NOT BUY ! Game has been abandoned. Barely any Content and the Reset every few Waves is just an annoying Feature, They will just remove all of your Towers after each BossWave, so you will have to start saving up Money before it (doesnt make any sense... you should usually go all in before a Boss to be as strong as possible).
更新完就是一坨,关键你还削弱?强的离谱的削能理解,本来就弱的你还削!加这么多卡牌本来就难凑得牌型更难凑,直接玩不了,要不是不能退款,我现在游戏都不想打开,建议改回来,然后优化一下各个女神游戏中奖励抽牌机制。
i think the dev passed or gave up on it. Get it on a hard discount
很多BUG
Players by region
Where this game's players are, estimated from review languages.
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