
At sonic speeds, Aureole - Wings of Hope takes platforming to the literal skies! Join Ramila and Ryleth on their crusade to reclaim their home from demonic forces in this unique physics-based side-scrolling game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Turn into the fastest halo ever! Join Ramila and Ryleth on their crusade to reclaim their home from demonic forces in this unique physics-based platformer.
Speed merges with precision in this celestial adventure!
Dash through levels built to challenge your movement skills and push you to supersonic speeds, taking advantage of our satisfying and snappy controls.
Ages after the demons were banished to the underworld, a new threat looms over the Heaven Kingdom. The demonic army has returned stronger than ever, with the self-proclaimed Demon King Lazel in command, ready to conquer the angels’ domains once and for all.
Our angelic protagonists, Ramila and Ryleth, fall from their celestial kingdom during the invasion and get stranded in the mortal realm with a single mission in mind: To get back home and reclaim it from the Demon King!
Travel through colorful biomes, each one expanding the gameplay and mechanics!
Intuitive controls. Easy to learn, fun to master!
Up-beat soundtrack to reinforce the high-speed gameplay!
Surpass your own limits and climb the global leaderboards.
Find hidden collectibles!
BEACH BALL!!!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 104reviews | 96% | — | $29.1K |
| $12.49 | 6ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]🔍 ANÁLISIS TÉCNICO: AUREOLE – WINGS OF HOPE[/h1] [b]Aureole: Wings of Hope[/b] es una aventura de acción y plataformas que logra un equilibrio excepcional entre un movimiento fluido, combate dinámico y una narrativa cargada de emoción. [h2]⭐ LO QUE MÁS ME GUSTÓ[/h2] [list] [*] [b]Movimiento y sensación de control:[/b] La respuesta del personaje (el aro) es impecable. Correr, saltar y combatir se siente suave y responsivo, logrando ese "feeling" satisfactorio que te impulsa a no querer soltar el mando. [*] [b]Ambiente y Música:[/b] Existe una sinergia perfecta entre la estética visual y la banda sonora. Juntas, construyen una atmósfera envolvente y esperanzadora que garantiza una inmersión total. [*] [b]Exploración gratificante:[/b] Recorrer los niveles con calma para descubrir secretos es sumamente entretenido; cada pequeño desafío se siente como una recompensa al ingenio del jugador. [/list] [h2]⚠️ ÁREAS DE MEJORA[/h2] [list] [*] [b]Curva de dificultad:[/b] En ciertos puntos, se percibe un salto abrupto en el reto. Una progresión más orgánica entre secciones ayudaría a mantener el flujo del juego sin picos de frustración innecesarios. [/list] [h2]🎯 EL FACTOR QUE ME ENGANCHÓ[/h2] Lo que realmente marca la diferencia es la [i]conexión entre el movimiento y la emoción narrativa[/i]. Cada salto y cada enfrentamiento se sienten trascendentales porque hay un propósito detrás de cada acción. Esa necesidad de "llegar más lejos" es una constante durante toda la partida. [h3]🕹️ SIMILITUDES Y REFERENCIAS[/h3] Si eres fan de [b]Sonic[/b] y disfrutas de la inercia, el flujo constante y la recolección de elementos que premian la exploración, te sentirás como en casa. No es un clon, pero hereda esa vibrante satisfacción de los plataformas dinámicos clásicos con un giro moderno. [h2]👥 ¿PARA QUIÉN ES ESTE JUEGO?[/h2] [b]Es ideal si:[/b] [list] [] Buscas acción fluida y combate directo sin complicaciones. [] Te apasiona descubrir secretos y explorar mundos con identidad. [] Valoras la mezcla de arte, música y sentimiento en un videojuego. [] Eres fan del estilo arcade con alma moderna. [/list] [h1]📊 VERDICTO FINAL[/h1] [quote] Una aventura encantadora con personalidad propia. [b]Aureole[/b] equilibra mecánicas pulidas con un ritmo que engancha de principio a fin. Si buscas un plataformas con estilo y corazón, merece un lugar obligatorio en tu biblioteca. [/quote]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Catalan, Korean, Simplified Chinese*languages with full audio support
| $12.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Efectivamente, este es el Sonic bueno (?) Lo que más me gustó es el diseño de nivel: muchos alternan entre áreas retadoras y áreas que simplemente son satisfactorias de ver, lo cual hace un bucle bastante adictivo y satisfactorio de jugar junto con las mecánicas de juego que son constantemente añadidas para mantener el gameplay fresco. No puedo decir mucho a parte de lo que otras reseñas han dicho. Es un plataformero bastante único y entretenido.
[h1]《Aureole - Wings of Hope》简评[/h1] 超级有意思的2D平台冒险游戏,其街机风格、像素美术、冲刺玩法以及关卡设计,绝对是对SEGA旗下的索尼克系列游戏的致敬,像,很像,实在是太像了,但也毫无疑问,游戏的好玩程度绝对是杠杠滴,不玩不知道,玩了吓一跳,宝藏游戏,保真那种。如果喜欢经典索尼克系列游戏的话,那么《Aureole - Wings of Hope》这款游戏不会让你失望,爽跑,没话说。 背景设定很通俗易懂的套路,为了阻止魔王的阴谋,主角天使莱米拉来到人间,寻找所谓的信仰碎片,反正集齐了所有的碎片,就可以获得强大的力量,然后阻止魔王搞事情。至于这些信仰碎片在哪里,那就是玩家需要挑战的一个个关卡了,通关的奖励就是这玩意。 类似于索尼克的2D平台玩法,追求速度和激情 但是也有所不同,人间天使化身的光轮没有平地移动的能力,所以不存在常见的跑跑走走了。其只有两个操作,跳跃和冲刺。跳跃,鼠标左键,短距离的跳跃移动,可以360°控制跳跃方向,但是连续跳跃有次数限制,落地后恢复;冲刺,鼠标右键(需要蓄力),通过长时间蓄力,获得爆发性的冲刺速度,只能朝着左、右、前三个方向冲刺,且滞空期间只能向下冲刺。 地图设计完全可以参考索尼克,2D平面具有纵向空间布局的地图,存在各种机关、陷阱和道具,地图设计也很精妙,不过少了索尼克式地图的自由性,玩家通关的道路基本是固定的轨迹,通关速度快慢与否,和地图熟悉程度、操作技巧、反应速度等有关,和寻找最优路线倒是没太大关联。当然,这并不代表游戏就没有难度,跳跃和冲刺这两个操作衔接得好,还是要很大的熟练度的,想要全关卡全金牌(通关消耗时间决定金、银、铜以及无奖牌)。 最后,游戏难归难,但是爽也是真的爽,速度和激情,跳跃和冲刺,奈斯。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
Fuera de uno de los niveles desbloqueables (como te odio nivel de escalada) el juego se me ha hecho bastante entretenido y con una OST bastante buena, lo único que si me da penita es que por conseguir todos los objetos y pasar todos los niveles no te den algo extra, ya sea unos artes del juego, el poder escuchar la OST dentro del juego o alguna cosilla extra mas alla de una palmada en la espalda y el logro en Steam, pero igual lo recomiendo
I picked this up because i felt like it would fill a similar niche as celeste as a speed/precision platformer and it did pretty well, the game is very fun but i have a few minor things. before my gripes i will preface with saying this game was a lot of fun, and it was completely worth buying it at full price. i got very sucked into this one and 100%ed the game in a few days with about 13 hours. the hard levels were a really fun challenge and i never felt frustrated with the game, any death i had was my fault and it felt totally fair. however! the game is way too easy until like the 4th area, i was able to gold medal basically every level up to that point on my first try. i was hoping for something with a bit of a challenge and it took a while for me to feel like i was struggling ever. even in the mountain stage the normal levels were easy, but solving a puzzle and getting every collectible will let you open up challenge levels, and its at that point where i think the game really hits its stride. the challenge levels in the mountain and heaven kingdom were SUPER fun and the best part of the entire game imo. the puzzles to get INTO the challenge area are... a bit to be desired. you need to find "hints" throughout the level to get clues to solve the puzzle in the hub world. issue is these puzzles are kind of basic and not that fun to me. the first is a code decyphering, not that hard and a fine introduction to the challenge zones. the 2nd one was a "discover the order" logic puzzle which took me a while, and the final one was a "find a way to equalize some scales" which i LOATHED (i looked up a guide for that one because i just did not care) the collectibles were pretty easy to find for the most part. the three times i struggled to find a collectible they ended up being right behind the start of a level every time, some levels have these fairy jars that lead you to the more hidden collectibles but half the time they didnt help me because the collectibles spot just seemed obvious. usually if you saw a spot in a level with a round indent there was a collectible there. maintaining speed is a bit of a challenge sometimes, if you jump it doesnt keep your momentum but it sets you at a specific jump speed, additionally there are rings all over the levels that will set your speed to a specific level and it felt kind of bad to be zooming just to be slowed down by these rings. in the later levels your platforming is more precision based and less speed based so its not much of an issue but lots of the early levels felt a bit clunky because of how often your speed would get kneecapped. im sure changing these things to maintain your momentum would have messed with a lot of the games built in precision (if you kept momentum thered be times where a speed ring would throw you into spikes instead of right onto a platform or something) so i think its okay the way that it is for what they were going for with the game, i just personally felt like getting brake checked all the time didnt feel great. the only other minor thing i have to say is it would be nice if you could turn off the slow motion every time you hit a checkpoint. when im locked into a level trying to get a PB its a bit annoying for the entire game to slow to a snails pace just because i progressed. overall though a very fun game. if they ever made an epilogue chapter or a "farewell" dlc type of thing i would totally play it! i could tell there was a lot of love put into this game and i hope to see more passion like this! a solid 8/10 game for sure
I don't think I've ever seen a movement system quite like this one, but it works so well! Learning to control the aureole is super satisfying, and moving through the levels feels very expressive. Accompanied by a great soundtrack, pretty environments and cute talk sprites for the characters, this is a real hidden gem!
Todo me ha gustado, la historia, niveles, dificultad, música, etc. Una buena experiencia 9/10
Bastante entretenido con un gameplay que una vez pillas el truco a los controles se siente bastante satisfactorio. Es un gusto pillar una rampa a toda velocidad y ver como sin darte cuenta te saltas un cacho del nivel jajaja
kinda like sonic but you play as a ring from sonic
It is a crime that this game hasn't found an audience. It's extremely good, and it actually has completely unique mechanics instead of cribbing everything from Celeste.
Players by region
Where this game's players are, estimated from review languages.
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