
Atomik: RunGunJumpGun is a tough as nails game that puts a gravity-defying weapon in your hands. One button lets you fly, the other blasts obstacles out of the way. With a cast of crazed characters, challenging gameplay, and a pulsing musical score, it delivers twitchy platforming goodness.
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The United States storefront in every case, so this compares stores and not countries.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 326reviews | 86% | — | $61.9K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un jeu aux mécaniques simples mais hyper exigeantes, pour les tryharders ++ uniquement ! L'histoire est marrante, les dialogues sont courts mais bien écrits. Graphiquement, ça a un cachet de fou, et l'ambiance sonore est hyper raccord avec le visuel, c'est chaotique et franchement grisant. En revanche, le jeu ne déconne pas quand il met en garde contre les crises d'épilepsie, même pour un joueur non impacté par ce problème là, ce jeu met les nerfs à rude épreuve très vite !
Um dos melhores jogos de dois botões que tive o prazer de jogar é difícil sim porém não impossível como parece não precisa ser um alienígena ou dominar completamente o jogo para completar ele o que foi meu caso claro que precisa ter paciência a dificuldade do jogo vai depender porque da pra simplesmente passar de fase sem precisar catar todos os orbes ou pode coletar todos para conseguir as conquistas mas no geral o jogo tem uma ótima arte uma boa variedade de fases onde os desenvolvedores sabem muito bem como irritar os jogadores e também há variedade de meios para passar das fases eu não sou um gamer profissional porém consegui zerar o jogo apesar de ter tido mais mortes que a Segunda Guerra Mundial então sim é possível o jogo baseia-se no espaço sideral e claro precisa também ter uma sorte de outro mundo para completar ele
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Arabic, Korean, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The physics and the controls are infuriatingly crappy. There is a rule in game design that states you are allowed to have poor mechanics as long as you do not play them against the player. For example, a game with poor platforming controls should not make you do perfect platforming. Imagine having to shoot forward so that you can clear the way, though shooting forward makes you go down into the spikes. In a narrow space. There is also a delay to all of the controls. That does not sound like most people's idea of good time. It is obvious difficulty-padding to get the playtime count up for many obvious reasons. There is no content in the game other than collecting BALLS and going to the left.
"Atomik: RunGunJumpGun" ist ein intensives und süchtig machendes Spielerlebnis, das in seiner Schnelligkeit und Präzision an Bit.Trip Runner erinnert, aber mit seiner eigenen, einzigartigen Dynamik noch eine Schippe drauflegt. Während man bei Bit.Trip Runner geschickt Hindernisse umgeht, gibt einem RunGunJumpGun die Möglichkeit, mit einem fetten Blaster das Gameplay auf ein neues Level zu bringen. Es ist genau die Art von Spiel, die Fingerfertigkeit, Konzentration und Timing bis zur Perfektion fordert. Der Artstyle ist ein wahres Highlight. Die pixelige, leuchtende Grafik hat mich sofort in die Zeit des Commodore Amiga zurückversetzt. Es ist diese charmante Mischung aus Retro-Ästhetik und modernem Design, die das Spiel visuell unglaublich ansprechend macht. Alles wirkt ein wenig psychedelisch – die rasanten Farben, die flackernden Hintergründe und die surreale Umgebung tragen zu diesem abgefahrenen, psychedelischen Feeling bei, das das Spiel ausmacht. Auch der Soundtrack ist ein Volltreffer. Die pulsierenden, elektronischen Beats pushen das hektische Gameplay zusätzlich und lassen einen regelrecht im Flow versinken. Die Musik ist ebenso dynamisch wie das Spiel und verstärkt den Nervenkitzel. Zwischen den Leveln überrascht das Spiel mit einem eigenartigen, schrägen Humor, der eine angenehme Auflockerung zur ansonsten intensiven Action bietet. Die absurden Kommentare und die teils skurrilen Situationen sorgen definitiv für Unterhaltung und lockern die Spannung geschickt auf. Atomik: RunGunJumpGun ist eine gelungene Mischung aus rasantem Gameplay, trippiger Retro-Optik und einem abgedrehten Sinn für Humor – ein Muss für Fans von herausfordernden Plattformern mit einem einzigartigen Stil.
ben bu oyunu neden almışım **
This game was approved by a forking flappy bird developer, not really.
You have a jet pack and you have to stay in flight while fighting with gravity. you are projected forward at a somewhat fast pace while trying to dodge spikes in your path by properly regulating how much throttle you are using on your jetpack. control-wise think flappy bird. But the game has you navigate through a lot of tricky situations and you have to keep yourself in flight without hitting things. If you hit anything it will result in death. Rating: 7/10 The game is cool in concept but it's definitely a game where I just kinda got the gist and felt that was maybe enough.
支援手掣
Simple game mechanics, brilliant level design, wonderful aesthetic, and super challenging!
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| $61.9K | 78 | 90% | $19.99 | |
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