
ATOM RPG is a post-apocalyptic indie game, inspired by classic CRPGs: Fallout, Wasteland, Deus Ex, Baldur's Gate and many others.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 25 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A powerful character creation tool, aimed at making the wasteland hero you want to portray!
A balanced roleplaying system inspired by GURPS. Each stat combination provides a unique gaming experience, unique dialogues, and new ways to solve some of the quests!
Dozens of skills, from lockpicking to gambling!
Many hours of gameplay in all sorts of locations. Meet the other survivors in a brave new settlement, built from the dust of the old world. Venture into the wilds, where mutated creatures and savage bandits lurk. Work out the secrets of an old military bunker. Or simply lose yourself, fishing at a scenic pond...
Turn-based combat, inspired by Fallout 1 and 2.
Random encounters with the dwellers of the Soviet Wasteland - both friendly and dangerous. Sometimes all at the same time...
Many deep, multiple-choice dialogues that feel like real conversations with the unique NPCs of the game.
Nonlinear gameplay! Dozens of quests, each with many alternative solutions. Play the game like You want to!Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10.6Kreviews | 85% | — | $3.1M |
| $7.49−50% | 839ratings | 80% | #252 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Контента мало. Примитивная боёвка. Баги в сейвах. Неудобное меню и инвентарь.
Inacreditável o tamanho desse jogo, quando cheguei na cidade grande, caiu a ficha e não pude acreditar.. tem conteúdo para dar e vender, de verdade se for fazer 100% não consigo imaginar a quantidade de horas necessárias para terminar, você consegue falar com todo NPC que encontrar, e é surpreendente a quantidade deles que te dão missões para realizar, é de bater palmas.. E o estúdio é pequeno, visivelmente depositaram muito amor no projeto, não é atoa que todos são bem avaliados.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 4.4K | 98% | $29.99 | |
| $3.1M | 15K | 97% | $10.79 | |
| $3.1M | 19.6K | 93% | $8.74 | |
| $3.1M | 17.8K | 82% | $12.99 | |
| $3.1M | 2.5K | 74% | $39.99 | |
| $3.1M | 3.3K | 84% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 4.8K | 77% | $29.99 | |
| $852.4K | 4.4K | 83% | $10.99 | |
| — | 839 | 80% | $7.49 | |
| — | 0 | — | — | |
| $1.4M | 1.7K | 78% | $17.49 | |
| $1.4M | 2.6K | 73% | $19.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Spanish - Spain, French, Italian, German, Traditional Chinese, Ukrainian, Polish, Portuguese - Brazil, Japanese +1 more
| $22.99 |
| 412ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Достаточно интересное произведение, на 6/10, на уровне развития между фалаутом 1 и вейстдендом 2. Основной сюжет такой себе, но сторонние квесты порадовали, их много, подходы разные. Геймплей очень неоднозначный, в самом бою механик не так много, нельзя прятаться, нельзя давать команды напарникам, только настраивать основные особенности их поведения в бою в диалоге. Но сам баланс боев ужасен, первая половина игры заставляет сейвкамить, особенно на карте мира, где выпадают случайные встречи, где тебя выносят с первого хода. Цена в очках действий для атак из некоторого оружия вызывает вопросы. Механика крафта на мой взгляд лишняя, пару раз в начале игры по-приколу использовать, дальше всё лутать. Атмосфера сделана неплохо, в плане окружения и диалогов, и местного юмора. В общем и целом, для первой игры инди разработчика это очень высокая планка, обязательно будем залетать в Трудоград.
ну норм, поиграть пару тройку вечеров сойдёт
Do you love the classic Fallout games? You'll love this. Definitely in my Top 10.
An excellent, approachable isometric CRPG. It's the developer's first game, they're not native English speakers, and it shows in the writing. It's a little uneven, and sometimes just stilted enough to feel a little unnatural, but the darkly ironic tone of the game makes sure that the slight jokiness isn't jarring. Outside of the writing itself, the vibes of the post apocalyptic Eastern European setting are very well done. As an RPG, it allows and encourages specialization - I preferred playing very stealthy thieving characters with decent but not amazing combat ability, but various approaches are possible. In its combat, overall length, and leveling mechanics, it is not the most involved, deepest, or longest game, but I think it hits a sweet spot for approachability, and it will punish poor builds. A solid buy for those who enjoyed the original Fallouts, and the standalone expansion, Trudograd, built off of the setting very effectively as the devs clearly honed their craft.
希望有越来越多这样的佳作,虽然有不少机翻,虽然后期捡垃圾捡到发狂,虽然负重系统很让人无语,但背景塑造的很有味道,rpg回合制的战斗也让我喜欢,好评
最終的にはおすすめとしましたが「セール」前提でおすすめします というのは、このゲームの最大の欠点として開発側が用意したゲームコンテンツを100%楽しめるシステムになっていないからです (ゲームのシステム上、セール価格分しか楽しめない作りになっている) もちろん他のゲームでもそういうところはあるのですが、ちょっとこのゲームはその楽しめない割合が酷すぎるのです まず、おすすめの最大要因としてクエストが楽しい(いわゆるお使いクエストの類がほぼない)のがあります 結局この1点だけでクリアまでプレーさせることができる出来だったと思います (戦闘も楽しいです) なので一応おすすめはするのですが、セール前提でないとおすすめできないとう理由が ・もらえる経験値の量とゲーム進行が合っていない ・移動時間がプレー時間のほぼ半分 であることです ・経験値とゲーム進行が合っていない もらえる経験値が非常に低いためゲーム終了までに貰える経験値の総数が低くなってしまいます もらえる経験値の総数が低いということは獲得できるスキル、アビリティが限られることになります スキル、アビリティは豊富なのですが、結局何かしらに特化するか器用貧乏のどちらかしか選択するしかなくなります 中にはあるスキルが高くないと聞けない会話やイベントもあり、さらに厄介なのはスキルの低さゆえにコンパニオンとして予定されていたキャラクターを永久にコンパニオンに出来ないことがあります コンパニオンがいないとどういうことになるかというと、例えばプレーヤーは格闘に特化したキャラとしたとき、他のコンパニオンは自動拳銃、他のコンパニオンは技術特化というようにプレーヤーだけでは割り振ることができないスキルをコンパニオンに振り分けることができます (コンパニオンはコンパニオンでそれぞれ経験値を得るので、それを割り振ることができます) しかしコンパニオンの数が少ないということは、割り振れるスキルが限られるイコール用意されたスキル、アビリティを体験することなくゲームを終えることになります 私の場合は選択によってはコンパニオンにできないキャラをすべてコンパニオンにできなかったため、結局体験することがなかったスキル、アビリティが半分以上ありました その他、スキル不足で使えない武器や体験できなかったイベント等もあり、消化不良感が半端なかったです 例えばロックピックが低いと絶対解決できない仕様とするのではなく、ロックピックがあると0円だけど無いときは1万円払うと解決できる、といったように複数の解決方法を用意すればよかったし他のゲームは大体そうしています その辺の柔軟さが欠けているなと ・移動時間がプレー時間のほぼ半分 これについては、ほんとなんでこんな仕様にしたのかと呆れてしまうほどです 素人でも上手い解決方法が思いつくくらいひどいです 回復場所まで歩く、アイテム売買する商店まで歩く、商店も専門店ばかりなので、武器はあっち、防具はあっち、食料品はあっち・・・と引き釣り回されます さらに商店の地域によって売買価格に差があるため買うときは安い地域の商店、売るときは高い地域の商店まで歩かなきゃならない 行きたい場所までクリックすれば自動で歩くので、私の場合その間に本を読んで暇つぶししてたくらいです 総括としてはおすすめするくらい楽しかったんです でもレビューで愚痴を言いたくなるくらいの欠点もあったのは事実です (ちなみに続編である「Trudograd」でもこの辺がほとんと改善されていません) なので、セール限定かつ何もやることなくてゲームでもするかって状態限定でおすすめします
мда, а я ведь очень люблю эту игру......
Modern turn based isometric games like this need to a cover system like the one in X-COM games. Without it, your game feels lacking in tactics and ultimately kills the fun. Aside from that, the pickpocket skill is OP. Why bother gathering resources to sell when I can just pickpocket vendors for all they have? This kills the game outside of combat. You need to eat food in the game to survive but no hydration or sleep system is a bit odd. All this could have been forgiven if the combat was fun and tactics was an actual factor. NO COVER SYSTEM = NO FUN.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.