
Set sail for the ultimate pirate experience! Embark on a grand adventure alongside thousands of other players in one of the largest game worlds ever built (and even claim a piece of it to call your own). Build your ship, assemble your crew, sail the high seas, and become a pirate legend!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Acheté day one, pour finalement ne pas y jouer: le jeu était blindé de bugs et complètement mal optimisé. Et en voyant son état actuel, il est toujours aussi décevant. Un vrai gâchis.
I took a break from Soulmask waiting for 1.0, randomly booted up Atlas… and I did not expect to get hooked. But here we are. First, the scale. This map is disrespectfully big. I’m talking “is this even a survival game?” big. It would probably take you ten real-life hours to sail across it, and the ships aren’t slow. There are islands everywhere. You hit the horizon and the game’s like, “Oh you thought you were done? That’s cute.” Visually? It’s legit. The water especially looks insane. Storms roll in, waves start bullying your ship, you’re fighting the wheel like a dad backing up a trailer. It’s not “good for early access.” It’s just good. I’m on the Radioactive server... downloaded one giant all-in-one mod and that’s it. Bigger storage, better ships, fish traps, quality-of-life everywhere. It feels like the version of the game that went to therapy and got its life together. Now here’s what shocked me: the respec system. Free character respec. Free tech tree reset. You can go all-in on one tree, craft what you need, reset, and pivot. No punishment. No “welp, guess I ruined my build.” It actually respects your time. Survival games don’t usually do that. They usually hand you consequences and laugh. But don’t get it twisted... the game will humble you. You’ll tame an animal, level it for days, name it something stupid like Sir Chompsalot… then accidentally follow a higher level treasure map that you have no business doing yet and your tame dies instantly. Just gone. And you sit there like, “Yeah. That’s on me.” It’s brutal. Which is exactly why the wins feel so good. And the community? Weirdly healthy. There's been a base on every island I've visited so far, there's no base wiping. No trolls in the chat. People actually want you to succeed because they benefit from having more players on their island. I asked where to buy seeds in world chat. A guy left his base to show me. Before he got there, someone else intercepted and helped first. Sometimes I'm exploring and I see someone else working near their base and they'll drop me a few armor/tool/weapon blueprints. Quality of life is strong too. Mass crafting queues up and keeps going. There’s a /map browser tool where you can type “bear,” “honey,” specific wood types — and it shows you exactly where to go. No more sailing around pointlessly. Base building is smooth. Pieces snap correctly. You can stack foundations to flatten terrain. The first group I joined had a base so big it felt like a small town. They even built me an upgraded starter ship and basically said, “Go be somebody.” Atlas isn’t perfect. It’s stressful. It’s punishing. But the scale, the systems, and the community all come together in a way that just feels good to log into. You’re sailing, storms rolling in, crew on deck… and you catch yourself thinking: “Okay. This is kinda sick.” And I genuinely didn’t expect to say that.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Italian, German, Russian, Traditional Chinese, Turkish, Ukrainian, French, Spanish - Spain*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ce jeu n'est plus développé depuis longtemps. L'éditeur est un gros incompétent et voleur!
Actually a dead game.
Another abandoned project. Released in EA with no intention of ever being completed. Money grab and bail like so much slop being released these days. EA games need time limits to ensure they either get completed or come off the market for good.
Dieses Spiel hat ein sehr großes Potential und es macht sehr viel spaß. Leider findet es nicht die Beachtung die es verdient.
Le meilleur jeu de pirate au quel j'ai pu joué finalement il a était abandonné il suffirait juste d'une bonne mise a jour et le jeu renaît de ses cendres ...
they stopped working on game didnt finish and left here to make money that they dont even update they literaly stopped working on the game
Spiel ist niemals fertig geworden und wird nicht mer weiter Entwickelt. Sollte ursprünglich ein DlC werden zu Ark, aber man wollte dann doch Lieber ein Voll Preis Titel draius machen aber die sache ist Komplett gefloppt.. Absoluter Müll, Nicht Kaufen... Spiel Wurde einfach Aufgegeben..... das Letze Ubdate ist Mindestens 3 Jahre Her und Ohne die Server kann man es eh nicht Spielen, also Finger weg von diesem Müll----
Devs long abandoned the game and Steam should have removed this from the store by now! Real shame as it had so much potential! Don't bother with it!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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