
A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 2.6Kreviews | 94% | — | $2.5M |
| $114.99 | 680ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(Atualização) Zerei o jogo, fiz 100% dele, posso dizer com folga que este é o melhor Atelier que já joguei junto com o Atelier Sophie DX, a ambientação dele, a trilha sonora são muito bem trabalhadas, acredito que vai ser difícil algum jogo trazer alguma sensação boa como esse trouxe. Talvez tenha jogado em momentos difíceis e solidão, e esse jogo foi acolhedor. Mesmo fazendo 100%, ainda continuo jogando.
91.4分,老套的剧情,敷衍的建模,随便做的场景。但是我喜欢,嘿嘿
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打怪两分钟,炼金两小时,第一部接触的炼金作品,苏菲也太可爱了。 感觉各项都让我玩的很舒服,好玩
I enjoyed this game. I hit 140 hours, but I'm a really heavy crafter It was an overall wonderful experience. The game also gives you a lot of slack. I eventually had it at max difficulty. If you played the other Atlier Mysterious Games, get this one. This game also felt pretty easy, but then again, I did play the entire Arland saga. Some complaints: you start out at Level 20 and there's a Level 50 limit, though it kind-of makes sense because everyone is experienced. I would feel more growth if the level limit was 60-70. That might stray from the Mysterious limits though (Sophie is in the Mysterious universe). Lots of nice interactions, especially with Ramziel.
ソフィーかわいい 錬金パズルが楽しすぎて時間泥棒 天候操作はやや面倒 パーティメンバー全員を満遍なく使える戦闘システムが楽しい ストーリーは薄味に感じたけど最後は泣けました
炼金系列只玩了黄昏大地,不可思议全系列,哦,还有A25,目前感觉最好玩的一作 上次玩得这么爽还是苏菲1和黄昏大地(苏菲1连携打起来很爽,5天打了50小时,黄昏大地更是打了三周目) 当然,光荣你要是把那个sb割草范围扩大一点就更好了,在草丛里割不到,在草丛外也割不到,这材料是真能闪
Sophie 3 when?
Not a good sequel to Atelier Sophie, sadly. Story is just Isekai-nonsense so it's not a true sequel to the journey of Sophie & Plachta (and you can't avoid the "it's was just a dream" trope in the end), doesn't follow up the things you left at the end of Sophie 1 : What about Sophie wanting to be a great alchemist, doing the test ? What about the promise of helping Plachta recovering her body ? Nope, you won't get that, and i doubt you'll get this one day. Characters are serviceable, at best. Classic copy past from previous entries, but Gust were so lazy theses times you get twice the same characters : two bodyguards ? Check. Two goofys merchants ? Check. Theirs backstories are boring, and they're not even very fun with their rare banters. But the ultimate frustration is YOU CANT PLAY PLACHTA. You had one job in a Atelier Sophie game : playing good ol plachta with Sophie, most of the Sophie games are about relationship about thoses two. Why do you spend half the game in liberating Plachta when, as the time you finally do it, she's invoke some ♥♥♥♥♥♥♥♥ excuse and stay in the inn doing litteraly nothing. What a bummer. Antagonist is just the worst i experienced in Atelier games. She's just a brat, no motivation at all than just doing stupid things in her world, and her voice is just high-pitched you want just to cut off all the voices in the game just for hers fights. Game is really pretty, the alchemy system is still one of the best Atelier has to offer. NOCO artworks are still awesome. The weather system, while being a nice idea at the start, comes quickly boring and tedious. It basically made exploration slower and break the rythm. Same for the aura system. They've just overused it at the point you spend most of the endgame fights breakings auras over and over instead of you know, hitting boss and throwing bombs. It breaks the flow of combat and gets just frustrating for the last boss unless you exploit OP items. Music is just meh. Big letdown from previous entries. None of the boss or fights themes are Gust bangers. there's just 2 or 3 okay themes, for a 4 CD OST it's just bad. No wonder why i see the physical ost price slashed on online retailers. TLDR : Looks like Atelier Ryza 2.5 reskinned at a Sophie one. Story is just another "short ephemeral summery adventure" with friends, but nothing exciting. Except from the Alchemy system inherited from Sophie 1, new systems gets quickly tedious and boring. Oh, and Ol' Plachta isn't playable and invisible.
女角色的衣服设计得跟没穿一样,剧情无聊假大空全部快进跳过
Sophie, my beloved.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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