
First release in the Arland series. The main character Rorona must save her Atelier from being closed by the Kingdom. Using Synthesis, Exploration, and Battle, gain recognition for the Atelier and save it from being closed.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 769reviews | 92% | — | $162.2K |
| $39.99 | 689ratings | 95% | — | not modelled | |
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty good.
Cute and simple rpg. Nice relaxing pace from the darker RPGs.
结局动画第二遍居然跳不了...... 为了看不同结局需要把cast名单看十几遍......
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
| $9.99−75% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
从不可思议系列过来,有时间系统太难了,特性合成也要注意配额。但是还是很好玩,萝乐娜可爱捏
Since it's an older game, IMO it's worth it if you get it during a sale. Recommend saving frequently since game crashed multiple times on me. I personally don't mind the time management aspect of it, since I won't be going for 100% achievement or all endings.
[h2]作为 [strike]年轻人[/strike] 老登的第一部炼金工房还挺合适?[/h2] 其实我从不可思议系列就开始关注炼金工房了 [strike]谁不喜欢萌萌二次元RPG呢?[/strike] ,但本着买新不买旧,同时又想从系列作第一部开始体验的原则,反而陆续买了莱莎1和优米雅........结果它们成了我steam中买得最亏的游戏,加起来就玩了10个小时,血亏好几百(顺便一提,我还买了隔壁的[strike]《爱央的炼金工房》[/strike]《蔚蓝反射》,那更是顶级画风配低级游戏性的典范 [strike]又亏几百[/strike]) 虽说如此,但我内心中的萌萌二次元之魂却没有就此熄灭。机缘巧合下刷到了B站的炼金工房全系列入坑推荐视频,这才恍然大悟:原来有问题的不是我,是gust啊!于是毅然决定顶着被无数玩家诟病的限时与模拟经营系统,入坑亚兰德系列。 [strike]但我得承认托托莉和露露亚的人设是重要因素,岸田梅尔是对的![/strike] 言归正传,A11的限时与模拟经营系统,对于喜欢收集的玩家而言无疑是十分折磨的 [strike]哈哈还好我不是[/strike],因为过于紧张的游戏节奏与老游戏常见的引导缺失,导致许多收集目标在不看攻略、单周目、或是不SL的前提下几乎无法达成。但反过来,限时也是对玩家的时间资源管理的极强正反馈,还能减少我最讨厌的刷刷刷环节。同时令我惊讶的是,经营或策略游戏中常见的 “破局后的无聊时间”,居然完全没有在A11中出现,时间限制直到游戏结束始终在给我施加压力 而在剧情方面A11也令人惊喜,几乎每隔几天都会有一个事件,虽然事件都不长但都是全配音,事件剧情也毫不敷衍。而各个可入队角色也做了好感度系统,人设也比较讨喜。 [strike]为什么好像没多少人喜欢库酱?真的有人可以拒绝金发傲娇但实际上最关心你有时因为担心会在窗外花坛上偷听因为害羞每次都会让柜台小姐转达感谢碰到陌生人直接哈气但其实是为了保护你吵架后强装镇定但其实慌得不行到处找人帮忙最后甚至入赘到炼金工房当社长的青梅竹马大小姐吗?[/strike]
パイ職人の一日は忙しい。そんなアトリエシリーズです ぐーたらな師匠と、娘をほっぽって数年旅行に出かける困った両親を持った ロロナちゃんの物語 とにかく今作は妙に忙しい 三か月つまり90日という短い期限の中、出された課題をこなしていくと そう聞けば余裕ありそうな感じするが、今作は採取地に移動するのにやたら 時間がかかるし、インベントリも少ないという二重苦 幸い、戦闘や採取で時間が経過しないので、細かいことは考えなくていいのは助かる メインの課題をこなすだけなら楽勝 でもボーナスが欲しいならサブの課題もこなさなければならず こちらがちょっと大変 ただねこのゲーム、本編には別にラスボスとか居ないんよ 敵も弱いし、クリアだけなら難しいゲームではない でもイベントを発生させる難易度は、無駄に高い 特定のキャラ連れて行けとか、いつまでに誰かを見つけろとか 自力じゃクソ大変 昔のゲームは、やはり不親切なのだ…… 本編クリア後はトトリやメルルが仲間になり、一年期限のおまけを選べます アトリエシリーズのおまけボスは、倒すのにやたら事前準備を要求してくるが 今作ではクリア後解禁される採取地にて、インフレ素材が簡単に手に入るので クリアはそう大変でもない ちょうどいい歯ごたえといった感じ 錬金システムは分かりやすくシンプル。こういうのでいいんだよ、こういうので…… 全くのアトリエ初心者や、時間制限のないソフィーやライザからアトリエに触った人も 楽しめる、よくできたアトリエシリーズだと思われます 程よい難易度のカワイイゲーがやりたい人にオススメ 総合評価は96点
272元 老遊戲大家評論都差不多了,說些其他的吧。 首先放到現在已經沒什麼大問題,至少破關三次都沒有延遲感,或是閃退之類的BUG發生過。 然後以現在來說,遊戲很樸素,簡單風格那樣。 不是很喜歡日式RPG風格或是不聽語音對話的,應該就不適合這個遊戲。 遊戲內容在第一周目的時候,應該是最有趣的時候。 未知的探索,未知的材料收集,煉金配方的合成。 一切都是新鮮感! 如果不上網查攻略的話,第一周目能達到普通結局就很棒了, 所以我玩了第二周目,為了拚好結局,只是第二周目就好膩哩... 因為第二周目可以繼承些裝備與金錢,但是你不查攻略玩,還是很難達成好結局。 所以又玩了第三周目,此時已經是膩到不行...,只好修改遊戲來快速跳過農場作業。 這遊戲最大的缺點就是任務材料都是隨機,玩第三次才發現到。 如果不特意去刷,或是不知道這個機制,很難達成你想要的結局... 有些劇情也是很難觸發,除非巧合碰到或是上網看攻略。 雖然玩遊戲看攻略不是我的風格,但是如果你想玩快樂點或是想要某個結局,還是看攻略玩吧。 不過我覺得第一周目什麼都不要看去玩比較快樂,第二周目就盡情地修改或是看攻略玩。 然後值得一提的就是亞蘭德的居民都小氣巴拉老臉皮的有毛病,一堆高難度委託的酬勞都好少。 卻還有臉要求什麼高品質之類的條件...,更可惡的是有人出合理點的酬勞就會出來靠北一下。 師傅不爽是有原因的...也許倒閉收店去其他國家經營才是真正的好結局。
Nothing happens in this game, but that's okay!
I love the gameplay loop of going out to gather ingredients and complete various short term goals
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 2.2K | 94% | $29.99 | |
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| $86.1K | 408 | 79% | $9.99 | |
| $341.3K | 491 | 74% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $162.2K | 283 | 72% | $29.99 | |
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| $162.3K | 367 | 81% | $17.77 | |
| $162.2K | 211 | 66% | $19.99 | |
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| $162.3K | 641 | 79% | $11.99 |