
Interact with strange new worlds in a unique and tactile way, molding the environment itself as if it were clay in your hands. Build your base, master resource management, automate your production lines, and more as you unravel the mysteries of the universe, alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.57/day in the week to Sep 1 → 25.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Astroneers undergo rigorous training to explore the frontiers of outer space for the good of all humankind. Creativity and ingenuity are key to their survival!
Astroneers are trained to use the Terrain Tool, a powerful instrument which can dig, collect, shape, build, and color terrain in any way they wish.
Build custom bases throughout the solar system to survive and thrive anywhere! Objects are snapped into place in a modular system that allows Astroneers to create unique builds. Automation systems, crafting stations, power plants, resource harvesters, and railway facilities are built from the ground up and can be customized to suit any situation.
This unrecognized system consists of seven celestial bodies. Each of them can be explored entirely, from the rounded surface all the way down into the core. Astroneers will have to grapple with their unique geography and challenging biomes if they seek to understand them.
These strange worlds are dotted with mysterious structures and artifacts, while Astroneers themselves receive confusing comms from unknown sources. Curious Astroneers may seek to understand these anomalies, and with them, the secrets of the solar system.
While they're perfectly capable on their own, Astroneers are team players who are always happy to offer a helping hand! Group up with other Astroneers and work together in 2-4 player online co-op. Playing solo online allows fellow Astroneers to drop in and out of your world at their leisure.
Astroneer began as an Early Access title on Steam in 2016, and reached 1.0 in 2019. We wouldn't be here today if not for our community's support, feedback, and ideation. As we continue on our journey, we want to reiterate our pledge to continue building on the foundation that is Astroneer with free, ongoing content updates.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 139.4Kreviews | 92% | — | $45.5M |
| $29.99 | 22Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1552 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра слишком залипательная. За 30 часов еще не все посмотрел, буду сидеть дальше
-The game is not very beginner friendly. For the first game, the only guidance you receive is through quests. While they provide incentives and goals to accomplish, I've had to use several pages of wiki to guide myself through the early game. The game gives a ton of free choice for players, even at the beginning, but also no easely obtainable information ingame whereas to where one can obtain certain resources. -Navigating menus is painful and annoying. The research menu has no search function, and you'll be spending a lot of time scrolling through every printer to try and find out if you've researched something or not. Once you've confirmed you researched it, you'll get to look for it again several times as you try to figure out what machine and what resources you need for it. I apreciate the ability to open 2 menus total on the right and left side of the screen. Can be very helpful, but leaving the menu on the right is absolutely annoying for no good reason. Pressing anywhere on the screen, or F (interact button) will usually collapse the menu on the left, but spamming either will not close the menu on the right. You have to click in 1 specific place, and sometimes the right keybind (LMB or F). The UI in this game is made so as to fit in the theme, which is great, but it is awkward to navigate. I have a potato pc and often while trying to empty my inventory will randomly drop some stuff onto the floor or close the menu because I happen to click on the edge of the item, collapsing the inventory menu. -The game is payed, has several DLC's, but the devs still added an ingame shop for good measure. From what I read, the only way to get this 'exoshop' currency (qbits) is by spending real money (on a game you payed for), so you can unlock cosmetics. You obtain some qbits from the start to incourage spending, as the 150qbits I got (which I did not pay for) are not nearly enough to unlock anything. The lowest item is worth at leasst 300qbits. +Audio design is magnificent and satisfying to listen to. Music and sound effects are worth listening to. It makes mining very satisfying. +The game is immersive. The lack of UI, handholding from the game, model designs and animations, and finally sound design make for an immersive experience. If you are not spending time fighting menus, the game is very satisfying to play in my opinion. +Multiplayer experience is satisfying. I've received this game by a friend. For the first game I started solo and tried figuring out the game myself. The lack of general information provided by the game (necessitating having several tabs of wiki) made me quit once I built a shuttle for a quest. The massive amount of free choice thereon made me quit before even going to orbit. Playing with a friend who knows a good amount about the game makes playing much more bearable. Emoting can be fun, and being with 1 or more people allows for some delegation of tasks, making the game overall less tedious. Overall I don't recommend this game. I do apreciate that the game does not feel like it is forcing you to do anything, but the lack of guidance for beginners (me, still) and the absolute pain I experience both trying to interact and navigate the menus, and closing them makes playing this game more tedious than it is worth in my eyes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #76, worst RU #100 · 4 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil +1 more
| $29.99 |
| 8Kratings |
| 83% |
| — |
| not modelled |
| $7.49−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Глядя на страницу этой игры в Steam, а потом зайдя в неё, я не пожалел почти нисколечко. Очень интересная песочница, да ещё и в космосе, да ещё и с кооперативом. Сама по себе игра проходится не сильно долго - её можно пройти уже дня за 2–3. По сути, ничего сложного в этом нет, тем более к этому времени у тебя уже есть все ресурсы и даже больше, и ты можешь делать всё что угодно. С самого начала, когда я зашёл в эту игру, было вообще ничего не понятно, но по ходу прохождения (да и вообще за всё время) я ни разу не зашёл на какой-то сайт по этой игре и не посмотрел, что нужно делать. В самой игре на начальном острове есть задания, которые немного помогают сориентироваться, что вообще делать. За выполнение заданий дают награды, иногда даже слишком крутые - могут дать то, до чего ты вообще ещё не дошёл. Планет в игре всего 7. Есть также пещеры, хотя сам я по ним не особо много ходил, максимум за какой-нибудь рудой, которой, кстати, тоже много. Да и самих предметов здесь хватает. Также можно летать на другие планеты - это, думаю, и так понятно. Каждая планета уникальна по-своему: как по уровню опасности, так и по ресурсам, так что волей-неволей путешествовать по космосу придётся, чтобы добыть руду, которой нет на основной планете. Во всей солнечной системе, кроме вас самих, вы никого не встретите. Там нет никого - от слова совсем, и становится как-то одиноко, наверное, тем более если вы играете один. Если вы кого и увидите, то только растения - они единственные, кто может вам навредить и даже убить. И больше никого. В игре есть даже кастомизация: можно выбрать любой скафандр и его цвет на ваш вкус. Но с самого начала доступны всего 4, другие открываются по мере прохождения игры. Звуковое сопровождение тоже хорошее. Чтобы вы не заскучали в этой одинокой солнечной системе, вас будет сопровождать очень приятная музыка, и, возможно, вам уже будет не так одиноко. А графика - это вообще отдельный вид искусства. Игра сделана своеобразно и интересно. Да и в игре есть даже свой сюжет, хотя мне он не особо понятен, да я и не пытался в него как-то вникать. И даже если вы пройдёте игру, вы сможете дальше играть в том же мире и продолжать развивать другие планеты. Но также в игре есть достаточное количество моментов, которых не хватает, и уже, судя по всему, ничего добавлять или исправлять никто не будет. Помимо индикатора кислорода можно было бы добавить индикатор здоровья, потому что непонятно, сколько у тебя здоровья. Прям большим минусом является то, что спустя время игра начинает жутко фризить: ФПС падает с 100 до 60 и ниже, и вообще непонятно, чем это вызвано. А садясь в машину, так вообще всё виснет на пару секунд. Ну а если вы на каком-нибудь планетоходе перевернулись, то ФПС опускается настолько низко, что играть невозможно, и вообще непонятно, почему так. Каких-то прям серьёзных багов в этой игре я не заметил. В Astroneer можно играть как одному (даже не смотря на то, как бы вам ни было одиноко в этом большом и безлюдном космосе), так и в кооперативе. Ставлю этой игре 8/10.
я видел пришельца
A great game. Offers a decent amount of content, is fun to play through, and is one of my favorite games based on its gameplay and style. Would recommend buying.
лучшая игра, геймплея очень много, можно автоматизацию, изучать и много другого
super aber dauert lange
I'm really struggling to figure out how this game has so many positive reviews. It's basically the Wish version of No Man's Sky; a similar style of game but literally worse in every single aspect. The gameplay loop is essentially just collect resources, print something so you can collect more resources, rinse and repeat. There is no discernible story at all. Even the ending is just a 10 second wordless cutscene that explains nothing, roll credits, then respawn at base. I wasn't expecting a brilliantly written masterpiece, but I did think there would at least be some attempt made to create a narrative reason for why you're doing what you're doing. Ignoring that, even exploration doesn't feel rewarding because the only thing that changes is a bit of low poly scenery and what resources show up on different planets. Honestly, the only reason I kept playing as long as I did was because it was a gift and I wanted to give it a fair try. I kept hoping it would get better as you get further into it, but it does not. The UI is TERRIBLE. Legitimately one of the worst attempts I've ever seen. It's so bad I actually questioned if this was originally a mobile game, but no, the devs have apparently just never played a crafting game before. They decided having dozens of categories that you have to arrow between one at a time to reach the items in the category, which you also have to arrow between one at a time, was a good idea. As an added bonus, once you actually manage to unlock a blueprint you then have to figure out which of four printers you have to use to print it because for some reason larger printers can't print smaller items (because that's totally how printers work). You then get to arrow between each item each printer can print while you're tracking down the one item you actually want to print. Picking things up and moving with them is also infuriating. You have to angle the camera perfectly to get prompts and once you grab something it gets tethered a few feet in front of you by default which usually causes the camera to behave erratically. When you try to move with the item it causes even more awkwardness with the camera. You can click to put it in your hands or move smaller items to your backpack, but even this can be finicky and unresponsive at times. I tried switching to a controller, thinking surely the issue is just that the game isn't designed for a mouse and keyboard but that actually exacerbated the issue even more. I don't think I've ever encountered a game where 3D movement is less smooth with a controller, but this one managed it. On top of all that, inventory space is also extremely limited and requires bringing along vehicles to have any reasonable amount of storage, which also require resources to power. This design decision only really serves to increase annoyance with the quantity of resources you have to collect while playing this game. The art style of this game is very simple. That's not necessarily a bad thing as there are plenty of good games that use low poly assets but it is another cut corner that adds to the generic feel of this game. Sound design is equally meh. The biggest offense though, is the player onboarding. There is no proper tutorial, just a handful of tutorial assignments that consist of "collect these things and/or print this thing" with no context and a basic controls splash page. These do very little to actually help you figure out where to find things or what to do next. I spent the first few hours frequently tabbing out of the game to google where to find things because it's impressively unintuitive. I didn't even realize there was a compass until I happened to see mention of it when looking up something else. There's no mention of how to get to said compass in the game, just a vague reference to the "Action Wheel" where it can be found. There's no excuse for discoverability being so poorly implemented that a player has to locate a major gameplay tool via google rather than discovering it naturally by playing the game. As far as positives go, the Gastropods are cute... and that's pretty much it. They are also the only wildlife you encounter at any point of the game because making worlds that actually feel even remotely alive would've required actual effort. I see the devs are still making fairly regular updates to this game which is nice, but that actually makes the glaring issues even more unacceptable. They've had a decade and can't fix the UI, create a proper tutorial, or write a story, but they have time to put out plenty of paid DLC? Ridiculous. This isn't the worst game I've ever played, but it is certainly not a good one. I've been told this game is much more fun in co-op and maybe it is, but it is a painfully boring and tedious single player experience. This game feels like it's fighting you and any enjoyment you might've had with it every step of the way to the point where it's just an exercise in frustration. Don't waste hours of your life on this nonsense when there are significantly better games out there. TLDR: This game is mediocre at best, go play No Man's Sky instead and thank me later for saving you hours of frustration.
Amazing game, very very fun!
Big booty latinas
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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